Player Matchup

Jormungandr
Jormungandr
 
Jormungandr
Level 93
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chaac
Chaac
Chonchy Kong
Chaac
Level 91
God Stats
6W - 17L
1,433 SR
Queue Stats
6W - 17L
1,315 Elo+
Solo
Sol
Sol
PurplePandaButt
Sol
Level 104
God Stats
1W - 8L
1,163 SR
Queue Stats
485W - 475L
1,530 Elo+
Party 2
Team Averages
Level 96
1,365 SR
1,448 Elo+

VS

Team Averages
Level 99
1,530 SR
1,513 Elo+
Ymir
Ymir
 
Ymir
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Vulcan
Vulcan
BruhMoment248
Vulcan
Level 80
God Stats
4W - 8L
1,447 SR
Queue Stats
30W - 31L
1,524 Elo+
Solo
Bastet
Bastet
xWolf oF
Bastet
Level 116
God Stats
12W - 7L
1,642 SR
Queue Stats
90W - 86L
1,516 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
14
1 / 4 / 1
9,380
625
12,549
14,811
10,052
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

11
1 / 4 / 1
8,665
578
6,558
12,744
7,005
Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

14
0 / 1 / 1
8,823
588
6,102
7,518
2,789
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
15
5 / 0 / 4
10,875
725
7,771
12,612
12,778
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
2 / 2 / 4
9,804
654
8,663
8,579
3,769
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Bastet
xWolf oF
Bastet
17
2 / 0 / 6
10,754
717
11,734
11,795
7,364
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
23
2
Kills
9
9
Deaths
2
3
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
 
Jormungandr
1
4
1
0.38
W
Ymir
 
Ymir
5
0
4
7
W
2
2
4
2
L
1
4
1
0.38
L
0
1
1
0.5
W
Bastet
xWolf oF
Bastet
2
0
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,209
Damage
28,168
35,073
Taken
32,986
19,846
Mitigated
23,911
8,580
Healing
11,259
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
 
Jormungandr
12,549
3,945
0
536
14,811
10,052
0
6,458
8,353
43,151
0
W
Ymir
 
Ymir
7,771
2,188
233
2,502
12,612
12,778
650
8,396
4,216
28,737
0
W
8,663
1,827
0
2,290
8,579
3,769
854
4,586
3,993
34,890
0
L
6,558
598
340
4,262
12,744
7,005
0
7,114
5,630
0
21,466
L
6,102
2,082
0
3,442
7,518
2,789
41
3,181
4,337
20,337
0
W
Bastet
xWolf oF
Bastet
11,734
3,342
0
6,234
11,795
7,364
1,348
6,516
5,279
0
46,952

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,868
Gold Earned
31,433
160
Minions Killed
154
5
Camps Cleared
8
626,886
Distance Traveled
794,174
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
9,380
625
76
5
2
217,525
2
W
Ymir
10,875
725
37
2
5
262,303
1
W
Vulcan
9,804
654
45
3
1
210,320
0
L
Chaac
8,665
578
42
3
3
183,494
2
L
Sol
8,823
588
42
3
0
225,867
2
W
Bastet
10,754
717
72
5
2
321,551
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role