Player Matchup

Horus
Horus
Kitsunegami
Horus
Level 149
God Stats
2W - 1L
1,500 SR
Queue Stats
65W - 47L
1,529 Elo+
Party 2
Nemesis
Nemesis
PlantMilk69
Nemesis
Level 111
God Stats
2W - 2L
1,143 SR
Queue Stats
277W - 292L
1,487 Elo+
Party 3
Atlas
Atlas
Shalisca
Atlas
Level 127
God Stats
33W - 33L
1,543 SR
Queue Stats
176W - 177L
1,448 Elo+
Party 2
Discordia
Discordia
TechnoV1k1ng69
Discordia
Level 46
God Stats
119W - 98L
1,527 SR
Queue Stats
218W - 222L
1,459 Elo+
Party 3
Nu Wa
Nu Wa
ricepaddyfield02
Nu Wa
Level 27
God Stats
47W - 35L
1,471 SR
Queue Stats
54W - 39L
1,532 Elo+
Party 2
Team Averages
Level 92
1,437 SR
1,491 Elo+

VS

Team Averages
Level 30
1,535 SR
1,408 Elo+
Khepri
Khepri
Epicdudemanguy
Khepri
Level 66
God Stats
3W - 1L
1,699 SR
Queue Stats
66W - 69L
1,475 Elo+
Party 1
Fenrir
Fenrir
RedNovaF
Fenrir
Level 8
God Stats
1W - 3L
1,712 SR
Queue Stats
8W - 9L
1,472 Elo+
Party 1
Nu Wa
Nu Wa
SteveBoveave
Nu Wa
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 5L
1,494 Elo+
Solo
Loki
Loki
orcchiefgamer
Loki
Level 37
God Stats
1W - 1L
1,500 SR
Queue Stats
31W - 44L
1,389 Elo+
Solo
Neith
Neith
p3ep3e
Neith
Level 5
God Stats
1W - 5L
1,262 SR
Queue Stats
2W - 8L
1,207 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 0 / 10
10,205
928
3,739
12,921
15,287
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Nemesis
PlantMilk69
Nemesis
18
6 / 0 / 13
12,461
1,133
18,958
12,182
8,929
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atlas
Shalisca
Atlas
17
7 / 0 / 7
11,498
1,045
10,738
11,662
15,522
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Discordia
TechnoV1k1ng69
Discordia
17
3 / 0 / 11
11,019
1,002
14,463
3,415
1,527
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

17
4 / 0 / 7
10,788
981
13,884
6,105
3,043
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Team 1 Tickets

300

VS

Team 2 Tickets

178

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 0 / 0
10,477
952
6,422
13,044
22,277
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Fenrir
RedNovaF
Fenrir
15
0 / 7 / 0
9,341
849
7,661
17,967
10,749
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

15
0 / 1 / 0
9,685
880
12,304
7,410
3,397
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

15
0 / 7 / 0
9,245
840
4,975
15,216
8,817
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Neith
p3ep3e
Neith
15
0 / 5 / 0
9,730
885
10,627
13,435
6,861
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
0
20
Kills
0
0
Deaths
20
48
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
0
0
0
W
0
0
10
5
W
Nemesis
PlantMilk69
Nemesis
6
0
13
12.5
L
Fenrir
RedNovaF
Fenrir
0
7
0
0
W
Atlas
Shalisca
Atlas
7
0
7
10.5
L
0
1
0
0
W
Discordia
TechnoV1k1ng69
Discordia
3
0
11
8.5
L
0
7
0
0
L
Neith
p3ep3e
Neith
0
5
0
0
W
4
0
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,782
Damage
41,989
46,285
Taken
67,072
44,308
Mitigated
52,101
12,933
Healing
5,104
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,422
653
126
1,182
13,044
22,277
0
7,499
5,469
28,152
0
W
3,739
1,540
4,644
4,839
12,921
15,287
0
5,739
6,993
0
9,311
W
Nemesis
PlantMilk69
Nemesis
18,958
9,521
100
2,003
12,182
8,929
0
4,541
7,479
0
40,848
L
Fenrir
RedNovaF
Fenrir
7,661
2,545
0
1,441
17,967
10,749
0
10,446
7,289
0
18,978
W
Atlas
Shalisca
Atlas
10,738
3,914
0
799
11,662
15,522
0
4,039
7,511
21,977
0
L
12,304
2,760
0
331
7,410
3,397
0
3,912
3,435
38,851
0
W
Discordia
TechnoV1k1ng69
Discordia
14,463
586
0
0
3,415
1,527
0
2,173
1,242
47,847
0
L
4,975
2,393
0
0
15,216
8,817
0
8,621
6,293
0
11,315
L
Neith
p3ep3e
Neith
10,627
5,223
0
2,024
13,435
6,861
0
7,799
5,501
0
33,483
W
13,884
4,040
112
436
6,105
3,043
0
2,234
3,838
40,933
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,971
Gold Earned
48,478
213
Minions Killed
185
13
Camps Cleared
3
1,097,516
Distance Traveled
870,507
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
10,477
952
44
4
0
197,275
1
W
Horus
10,205
928
7
1
0
204,825
1
W
Nemesis
12,461
1,133
41
4
9
253,898
0
L
Fenrir
9,341
849
23
2
0
188,962
3
W
Atlas
11,498
1,045
32
3
1
194,618
0
L
Nu Wa
9,685
880
44
4
2
189,666
0
W
Discordia
11,019
1,002
91
8
0
239,518
0
L
Loki
9,245
840
16
1
0
126,262
0
L
Neith
9,730
885
58
5
1
168,342
0
W
Nu Wa
10,788
981
42
4
3
204,657
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role