Player Matchup

Izanami
Izanami
Cash Cardin
Izanami
Level 29
God Stats
22W - 15L
1,518 SR
Queue Stats
211W - 193L
1,442 Elo+
Party 1
Thor
Thor
DedicatedList11
Thor
Level 122
God Stats
1W - 1L
1,521 SR
Queue Stats
139W - 116L
1,453 Elo+
Party 1
Neith
Neith
Kakashi55097
Neith
Level 21
God Stats
3W - 1L
1,809 SR
Queue Stats
3W - 1L
1,451 Elo+
Party 3
Set
Set
YvngTAXFRAUD
Set
Level 125
God Stats
5W - 1L
1,535 SR
Queue Stats
205W - 179L
1,466 Elo+
Party 1
Nox
Nox
yoerk00
Nox
Level 107
God Stats
2W - 0L
1,500 SR
Queue Stats
109W - 99L
1,487 Elo+
Party 3
Team Averages
Level 81
1,577 SR
1,460 Elo+

VS

Team Averages
Level 57
1,574 SR
1,468 Elo+
Atlas
Atlas
Athalwolf M
Atlas
Level 118
God Stats
6W - 6L
1,540 SR
Queue Stats
221W - 220L
1,517 Elo+
Party 2
Thanatos
Thanatos
Ether Clyde
Thanatos
Level 24
God Stats
5W - 6L
1,500 SR
Queue Stats
102W - 119L
1,533 Elo+
Party 2
Jormungandr
Jormungandr
Rimurazinho
Jormungandr
Level 79
God Stats
8W - 3L
1,690 SR
Queue Stats
100W - 96L
1,379 Elo+
Solo
Ah Puch
Ah Puch
SKIN Fergus
Ah Puch
Level 48
God Stats
20W - 21L
1,549 SR
Queue Stats
296W - 275L
1,522 Elo+
Party 2
Jing Wei
Jing Wei
SilverMist2610
Jing Wei
Level 18
God Stats
2W - 2L
1,591 SR
Queue Stats
7W - 8L
1,388 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Cash Cardin
Izanami
17
3 / 1 / 5
10,528
526
7,726
11,888
5,531
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

16
6 / 2 / 1
10,781
539
11,206
16,004
8,192
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

19
0 / 1 / 2
11,897
595
7,268
11,271
4,652
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

19
11 / 2 / 2
12,277
614
15,478
17,913
8,538
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Nox
16
1 / 0 / 11
10,632
532
7,265
12,682
11,989
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 2 / 1
10,196
510
11,364
16,473
15,631
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Thanatos
Ether Clyde
Thanatos
13
0 / 8 / 1
8,093
405
3,329
18,008
10,786
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jormungandr
Rimurazinho
Jormungandr
12
0 / 3 / 0
7,240
362
7,819
11,113
8,125
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ah Puch
SKIN Fergus
Ah Puch
17
4 / 2 / 0
10,435
522
12,515
11,588
3,852
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jing Wei
12
0 / 6 / 0
8,089
404
4,079
15,457
4,539
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
8
21
Kills
6
6
Deaths
21
21
Assists
2
Player
Kills
Deaths
Assists
KDA
L
2
2
1
1.25
W
Izanami
Cash Cardin
Izanami
3
1
5
5.5
W
6
2
1
3.25
L
Thanatos
Ether Clyde
Thanatos
0
8
1
0.06
W
0
1
2
1
L
Jormungandr
Rimurazinho
Jormungandr
0
3
0
0
L
Ah Puch
SKIN Fergus
Ah Puch
4
2
0
2
L
Jing Wei
0
6
0
0
W
11
2
2
6
W
Nox
1
0
11
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,943
Damage
39,106
69,758
Taken
72,639
38,902
Mitigated
42,933
14,831
Healing
22,072
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,364
2,866
0
4,210
16,473
15,631
310
918
15,555
88,164
0
W
Izanami
Cash Cardin
Izanami
7,726
4,768
0
5,089
11,888
5,531
894
4,524
6,995
0
89,305
W
11,206
3,320
0
212
16,004
8,192
0
8,936
6,956
0
75,195
L
Thanatos
Ether Clyde
Thanatos
3,329
1,353
0
11,142
18,008
10,786
0
178
17,830
0
71,935
W
7,268
2,567
122
5,852
11,271
4,652
7,361
6,642
3,913
0
111,056
L
Jormungandr
Rimurazinho
Jormungandr
7,819
1,900
103
2,091
11,113
8,125
6
1,105
10,008
39,638
0
L
Ah Puch
SKIN Fergus
Ah Puch
12,515
606
35
2,662
11,588
3,852
765
1,489
10,099
78,828
0
L
Jing Wei
4,079
3,302
0
1,829
15,457
4,539
0
3,575
11,882
0
52,345
W
15,478
8,496
0
1,533
17,913
8,538
1,924
5,807
11,892
0
116,201
W
Nox
7,265
665
0
2,023
12,682
11,989
107
3,977
8,304
39,570
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,115
Gold Earned
44,053
702
Minions Killed
506
0
Camps Cleared
0
1,928,024
Distance Traveled
1,773,347
15
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
10,196
510
137
7
0
336,442
2
W
Izanami
10,528
526
156
8
0
355,034
5
W
Thor
10,781
539
126
6
0
410,565
2
L
Thanatos
8,093
405
102
5
0
363,305
0
W
Neith
11,897
595
207
10
0
327,511
3
L
Jormungandr
7,240
362
46
2
0
352,871
0
L
Ah Puch
10,435
522
122
6
0
357,514
3
L
Jing Wei
8,089
404
99
5
0
363,215
0
W
Set
12,277
614
164
8
0
450,016
2
W
Nox
10,632
532
49
2
0
384,898
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role