Player Matchup

Merlin
Merlin
Eclipseprism312
Merlin
Level 20
God Stats
0W - 1L
1,195 SR
Queue Stats
8W - 8L
1,500 Elo+
Party 2
Anubis
Anubis
Kami-Sama_01_
Anubis
Level 52
God Stats
1W - 3L
1,790 SR
Queue Stats
1W - 5L
1,500 Elo+
Party 2
Cliodhna
Cliodhna
X-lucem_stella-X
Cliodhna
Level 49
God Stats
4W - 6L
1,566 SR
Queue Stats
30W - 36L
1,432 Elo+
Party 1
Thor
Thor
YungZach_ZS
Thor
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Neith
Neith
evilcombat958
Neith
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 25L
1,351 Elo+
Party 1
Team Averages
Level 33
1,510 SR
1,456 Elo+

VS

Team Averages
Level 83
1,494 SR
1,317 Elo+
Khepri
Khepri
ArcDemon_5788
Khepri
Level 126
God Stats
20W - 32L
1,405 SR
Queue Stats
232W - 281L
1,322 Elo+
Party 4
Heimdallr
Heimdallr
HopOMWTFYB6969
Heimdallr
Level 46
God Stats
11W - 9L
1,500 SR
Queue Stats
64W - 85L
1,226 Elo+
Solo
Chaac
Chaac
INecronomiconI
Chaac
Level 106
God Stats
33W - 32L
1,591 SR
Queue Stats
201W - 241L
1,391 Elo+
Party 3
Mercury
Mercury
Jotunn_Gamr
Mercury
Level 88
God Stats
1W - 3L
1,712 SR
Queue Stats
133W - 166L
1,356 Elo+
Party 4
Sol
Sol
hanafate
Sol
Level 48
God Stats
10W - 19L
1,263 SR
Queue Stats
228W - 292L
1,290 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 5 / 1
8,361
465
3,224
10,172
4,726
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
1 / 7 / 2
9,084
505
8,573
14,369
8,203
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

13
3 / 2 / 1
8,692
483
8,548
13,742
6,043
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

9
0 / 4 / 0
6,254
347
1,175
7,716
3,864
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
1 / 6 / 0
6,893
383
5,621
10,275
5,016
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 1 / 12
8,003
445
3,524
12,352
13,602
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Heimdallr
HopOMWTFYB6969
Heimdallr
14
5 / 1 / 9
9,216
512
9,931
8,496
4,354
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

16
6 / 2 / 8
9,760
542
9,187
13,763
10,707
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Mercury
Jotunn_Gamr
Mercury
17
9 / 1 / 6
10,466
581
10,350
12,164
6,207
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

16
2 / 2 / 5
10,264
570
7,403
10,824
4,210
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
64
6
Kills
24
24
Deaths
7
4
Assists
40
Player
Kills
Deaths
Assists
KDA
W
2
1
12
8
L
1
5
1
0.3
W
Heimdallr
HopOMWTFYB6969
Heimdallr
5
1
9
9.5
W
6
2
8
5
W
Mercury
Jotunn_Gamr
Mercury
9
1
6
12
L
1
7
2
0.29
L
3
2
1
1.75
L
0
4
0
0
L
1
6
0
0.17
W
2
2
5
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,141
Damage
40,395
56,274
Taken
57,599
27,852
Mitigated
39,080
10,029
Healing
13,498
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,524
189
157
848
12,352
13,602
80
1,189
11,163
22,659
0
L
3,224
152
0
449
10,172
4,726
1,050
3,961
6,211
49,678
0
W
Heimdallr
HopOMWTFYB6969
Heimdallr
9,931
4,083
0
439
8,496
4,354
978
1,386
7,110
0
64,690
W
9,187
1,781
0
3,138
13,763
10,707
2,083
4,035
9,728
0
60,219
W
Mercury
Jotunn_Gamr
Mercury
10,350
6,100
0
4,851
12,164
6,207
803
1,391
10,773
0
74,623
L
8,573
662
0
4,654
14,369
8,203
1,044
1,614
12,755
71,548
0
L
8,548
1,460
0
3,581
13,742
6,043
0
1,847
11,889
0
62,423
L
1,175
192
0
366
7,716
3,864
0
816
6,900
0
7,308
L
5,621
2,998
0
979
10,275
5,016
686
2,837
7,438
0
32,965
W
7,403
1,703
0
4,065
10,824
4,210
6,378
3,796
7,028
80,253
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,284
Gold Earned
47,709
379
Minions Killed
461
0
Camps Cleared
0
1,599,759
Distance Traveled
1,741,551
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
8,003
445
18
1
0
295,829
2
L
Merlin
8,361
465
84
5
0
298,774
1
W
Heimdallr
9,216
512
104
6
0
319,323
0
W
Chaac
9,760
542
94
5
0
341,281
0
W
Mercury
10,466
581
111
6
0
460,298
0
L
Anubis
9,084
505
130
7
0
288,373
2
L
Cliodhna
8,692
483
93
5
0
425,419
0
L
Thor
6,254
347
13
1
0
284,209
2
L
Neith
6,893
383
59
3
0
302,984
0
W
Sol
10,264
570
134
7
0
324,820
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role