Player Matchup

Vulcan
Vulcan
Diamond V
 
Vulcan
Diamond V
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Danzaburou
Danzaburou
Platinum V
SuperShery
Danzaburou
Platinum V
Level 149
God Stats
1W - 3L
1,549 SR
Queue Stats
52W - 42L
1,880 MMR
Party 3
Scylla
Scylla
Gold V
Umxyr_X13
Scylla
Gold V
Level 149
God Stats
19W - 14L
1,656 SR
Queue Stats
59W - 55L
1,613 MMR
Party 3
Bacchus
Bacchus
Platinum III
VantexHD
Bacchus
Platinum III
Level 150
God Stats
6W - 2L
1,861 SR
Queue Stats
147W - 144L
1,824 MMR
Party 1
Bellona
Bellona
Platinum III
oI iDyNaMo Xx
Bellona
Platinum III
Level 158
God Stats
1W - 4L
1,351 SR
Queue Stats
147W - 144L
1,824 MMR
Party 1
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 151
1,583 SR
1,728 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 105
1,626 SR
1,823 MMR
Poseidon
Poseidon
Platinum II
 
Poseidon
Platinum II
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Arachne
Arachne
Diamond IV
Azulaj
Arachne
Diamond IV
Level 85
God Stats
15W - 5L
1,915 SR
Queue Stats
265W - 253L
2,083 MMR
Party 2
Neith
Neith
Gold II
L4CKES 5194
Neith
Gold II
Level 159
God Stats
1W - 0L
1,471 SR
Queue Stats
99W - 99L
1,756 MMR
Solo
King Arthur
King Arthur
Diamond V
Muråsakinø
King Arthur
Diamond V
Level 108
God Stats
24W - 24L
1,548 SR
Queue Stats
757W - 754L
1,993 MMR
Party 2
Eset
Eset
Gold III
Tzenahk
Eset
Gold III
Level 89
God Stats
2W - 0L
1,697 SR
Queue Stats
32W - 21L
1,781 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
16
1 / 4 / 0
9,462
473
8,421
11,051
5,409
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
SuperShery
Danzaburou
16
3 / 3 / 2
10,575
529
10,379
16,655
6,601
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Scylla
Umxyr_X13
Scylla
15
2 / 4 / 3
9,029
451
7,785
12,670
4,688
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Bacchus
VantexHD
Bacchus
11
0 / 4 / 0
7,591
380
1,783
14,699
15,084
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bellona
11
0 / 6 / 0
7,604
380
2,985
14,836
10,899
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bans
KaliBastetGebBakasuraNemesis

VS

Bans
ZeusMercuryAwilixCliodhnaJing Wei
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
 
Poseidon
16
1 / 2 / 10
10,277
514
12,224
9,464
4,122
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Arachne
Azulaj
Arachne
20
15 / 0 / 3
12,578
629
15,317
16,227
8,021
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

17
1 / 3 / 5
11,112
556
9,227
15,507
6,461
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

King Arthur
Muråsakinø
King Arthur
19
3 / 0 / 5
12,032
602
6,880
12,450
12,203
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Eset
Tzenahk
Eset
14
1 / 2 / 7
9,743
487
3,703
13,913
14,400
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
51
6
Kills
21
21
Deaths
7
5
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Vulcan
 
Vulcan
1
4
0
0.25
W
Poseidon
 
Poseidon
1
2
10
3
W
Arachne
Azulaj
Arachne
15
0
3
16.5
W
1
3
5
1.17
W
King Arthur
Muråsakinø
King Arthur
3
0
5
5.5
L
Danzaburou
SuperShery
Danzaburou
3
3
2
1.33
W
Eset
Tzenahk
Eset
1
2
7
2.25
L
Scylla
Umxyr_X13
Scylla
2
4
3
0.88
L
Bacchus
VantexHD
Bacchus
0
4
0
0
L
Bellona
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,353
Damage
47,351
69,911
Taken
67,561
42,681
Mitigated
45,207
12,861
Healing
17,739
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vulcan
 
Vulcan
8,421
1,888
0
2,350
11,051
5,409
0
2,920
8,131
72,116
0
W
Poseidon
 
Poseidon
12,224
2,277
0
1,177
9,464
4,122
755
2,850
6,614
92,456
0
W
Arachne
Azulaj
Arachne
15,317
10,626
0
4,695
16,227
8,021
1,255
5,338
10,889
0
117,846
W
9,227
3,461
0
6,765
15,507
6,461
2,184
4,032
11,475
0
94,818
W
King Arthur
Muråsakinø
King Arthur
6,880
440
0
1,490
12,450
12,203
39
3,934
8,516
0
99,400
L
Danzaburou
SuperShery
Danzaburou
10,379
4,602
0
7,406
16,655
6,601
552
2,947
13,708
0
83,360
W
Eset
Tzenahk
Eset
3,703
560
870
2,742
13,913
14,400
0
5,836
8,077
42,817
0
L
Scylla
Umxyr_X13
Scylla
7,785
441
0
541
12,670
4,688
0
4,636
8,034
72,164
0
L
Bacchus
VantexHD
Bacchus
1,783
318
0
2,151
14,699
15,084
0
3,802
10,897
24,220
0
L
Bellona
2,985
1,048
0
413
14,836
10,899
0
3,075
11,761
0
59,358

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,261
Gold Earned
55,742
539
Minions Killed
703
0
Camps Cleared
0
1,641,048
Distance Traveled
2,054,715
16
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
9,462
473
134
7
0
327,646
4
W
Poseidon
10,277
514
144
7
0
420,639
3
W
Arachne
12,578
629
153
8
0
485,682
4
W
Neith
11,112
556
157
8
0
334,097
4
W
King Arthur
12,032
602
194
10
0
445,275
4
L
Danzaburou
10,575
529
129
6
0
339,355
3
W
Eset
9,743
487
55
3
0
369,022
0
L
Scylla
9,029
451
117
6
0
376,110
6
L
Bacchus
7,591
380
43
2
0
287,867
2
L
Bellona
7,604
380
116
6
0
310,070
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role