Player Matchup

Morgan Le Fay
Morgan Le Fay
Calashorn
Morgan Le Fay
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 20L
1,396 Elo+
Party 1
Hercules
Hercules
DruidSalt
Hercules
Level 102
God Stats
1W - 1L
1,743 SR
Queue Stats
15W - 16L
1,450 Elo+
Party 1
Cthulhu
Cthulhu
Gavel94
Cthulhu
Level 77
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 20L
1,396 Elo+
Party 1
Hel
Hel
Vae Victuss
Hel
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 20L
1,396 Elo+
Party 1
Set
Set
gratlifestyle
Set
Level 116
God Stats
6W - 3L
1,500 SR
Queue Stats
316W - 318L
1,512 Elo+
Solo
Team Averages
Level 108
1,549 SR
1,430 Elo+

VS

Team Averages
Level 130
1,539 SR
1,486 Elo+
Jing Wei
Jing Wei
FlaccidBinkBink
Jing Wei
Level 101
God Stats
1W - 1L
1,500 SR
Queue Stats
99W - 105L
1,413 Elo+
Party 3
Sobek
Sobek
NICKTAT0RSHIP
Sobek
Level 142
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 17L
1,556 Elo+
Party 3
Charybdis
Charybdis
Rikidus
Charybdis
Level 156
God Stats
2W - 3L
1,500 SR
Queue Stats
445W - 435L
1,465 Elo+
Party 2
Hel
Hel
SourDiesel97
Hel
Level 126
God Stats
3W - 1L
1,707 SR
Queue Stats
150W - 158L
1,457 Elo+
Solo
Zhong Kui
Zhong Kui
Toochie
Zhong Kui
Level 126
God Stats
3W - 4L
1,490 SR
Queue Stats
464W - 443L
1,541 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Calashorn
Morgan Le Fay
16
1 / 10 / 9
10,617
590
23,754
24,993
11,418
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Hercules
DruidSalt
Hercules
20
6 / 6 / 13
13,360
742
23,810
39,028
45,519
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cthulhu
Gavel94
Cthulhu
20
5 / 7 / 10
14,173
787
32,036
40,561
55,309
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

16
0 / 7 / 10
10,153
564
11,973
24,193
12,686
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

20
9 / 6 / 10
14,004
778
18,592
22,211
14,259
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
19
4 / 5 / 20
12,086
671
21,065
28,986
15,083
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

20
9 / 3 / 18
12,908
717
15,884
33,388
40,210
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Charybdis
Rikidus
Charybdis
20
5 / 6 / 16
12,984
721
35,158
24,461
12,738
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

19
5 / 4 / 21
11,623
646
18,684
28,699
15,432
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Zhong Kui
Toochie
Zhong Kui
20
13 / 5 / 18
14,127
785
40,963
29,167
22,306
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
129
21
Kills
36
36
Deaths
23
52
Assists
93
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
Calashorn
Morgan Le Fay
1
10
9
0.55
L
Hercules
DruidSalt
Hercules
6
6
13
2.08
W
Jing Wei
4
5
20
2.8
L
Cthulhu
Gavel94
Cthulhu
5
7
10
1.43
W
9
3
18
6
W
Charybdis
Rikidus
Charybdis
5
6
16
2.17
W
5
4
21
3.88
W
Zhong Kui
Toochie
Zhong Kui
13
5
18
4.4
L
0
7
10
0.71
L
9
6
10
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

110,165
Damage
131,754
150,986
Taken
144,701
139,191
Mitigated
105,769
63,976
Healing
71,926
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
Calashorn
Morgan Le Fay
23,754
617
1,744
3,264
24,993
11,418
522
17,657
7,058
35,286
0
L
Hercules
DruidSalt
Hercules
23,810
3,358
1,280
11,640
39,028
45,519
556
12,160
26,570
0
36,587
W
Jing Wei
21,065
16,553
3,597
5,919
28,986
15,083
1,824
15,890
12,839
0
34,418
L
Cthulhu
Gavel94
Cthulhu
32,036
1,669
3,714
11,649
40,561
55,309
639
15,199
24,816
64,162
0
W
15,884
671
1,834
7,266
33,388
40,210
0
12,311
20,472
30,857
0
W
Charybdis
Rikidus
Charybdis
35,158
19,884
2,782
5,155
24,461
12,738
2,940
11,576
12,669
0
56,153
W
18,684
2,618
18,288
14,449
28,699
15,432
959
16,119
12,282
30,135
0
W
Zhong Kui
Toochie
Zhong Kui
40,963
3,600
1,955
10,681
29,167
22,306
2,030
11,867
16,702
62,683
0
L
11,973
149
16,107
10,063
24,193
12,686
923
16,427
7,528
16,361
0
L
18,592
4,851
922
3,593
22,211
14,259
588
12,619
9,483
0
37,600

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,307
Gold Earned
63,728
182
Minions Killed
173
0
Camps Cleared
0
1,688,549
Distance Traveled
1,665,367
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
10,617
590
38
2
0
308,694
0
L
Hercules
13,360
742
35
2
0
350,267
0
W
Jing Wei
12,086
671
35
2
0
346,012
0
L
Cthulhu
14,173
787
52
3
0
340,739
3
W
Sobek
12,908
717
19
1
0
391,962
3
W
Charybdis
12,984
721
39
2
0
290,331
0
W
Hel
11,623
646
24
1
0
307,946
2
W
Zhong Kui
14,127
785
56
3
0
329,116
1
L
Hel
10,153
564
16
1
0
349,478
1
L
Set
14,004
778
41
2
0
339,371
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role