Player Matchup

Nemesis
Nemesis
CorruptxShadow
Nemesis
Level 89
God Stats
0W - 2L
1,285 SR
Queue Stats
85W - 87L
1,359 Elo+
Party 1
Chernobog
Chernobog
DM Soak
Chernobog
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
133W - 127L
1,311 Elo+
Solo
Kali
Kali
TheRiverStryx
Kali
Level 62
God Stats
7W - 7L
1,500 SR
Queue Stats
451W - 453L
1,410 Elo+
Solo
Hel
Hel
xFinesseSznn
Hel
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 8L
1,366 Elo+
Solo
Freya
Freya
ya Boii Potato
Freya
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 20L
1,291 Elo+
Party 1
Team Averages
Level 55
1,457 SR
1,347 Elo+

VS

Team Averages
Level 96
1,486 SR
1,378 Elo+
Thor
Thor
CorwinMaxwell
Thor
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
139W - 142L
1,396 Elo+
Solo
Erlang Shen
Erlang Shen
CzarGarrett
Erlang Shen
Level 86
God Stats
2W - 4L
1,500 SR
Queue Stats
200W - 212L
1,386 Elo+
Solo
Hel
Hel
DeathHexLex
Hel
Level 139
God Stats
1W - 0L
1,500 SR
Queue Stats
55W - 74L
1,376 Elo+
Party 2
Anhur
Anhur
NightmareLlama66
Anhur
Level 102
God Stats
2W - 1L
1,428 SR
Queue Stats
45W - 62L
1,389 Elo+
Party 2
Cthulhu
Cthulhu
RuthlessVenny
Cthulhu
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 12L
1,343 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 6 / 12
11,119
741
12,845
16,361
8,241
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Chernobog
DM Soak
Chernobog
20
9 / 3 / 9
11,535
769
13,362
13,966
7,131
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
3 / 6 / 11
10,059
671
12,717
18,010
8,361
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

16
5 / 9 / 9
9,868
658
7,091
16,030
7,090
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

15
1 / 7 / 8
8,416
561
10,351
17,118
7,377
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
15 / 5 / 7
13,249
883
17,950
15,310
8,815
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Erlang Shen
CzarGarrett
Erlang Shen
17
5 / 7 / 8
11,396
760
12,089
20,850
19,724
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
1 / 6 / 13
10,465
698
12,665
17,842
9,446
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

19
3 / 3 / 15
11,918
795
15,372
13,585
6,910
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Cthulhu
20
7 / 2 / 15
12,711
847
14,818
15,964
19,001
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
89
23
Kills
31
31
Deaths
23
49
Assists
58
Player
Kills
Deaths
Assists
KDA
L
5
6
12
1.83
W
15
5
7
3.7
W
Erlang Shen
CzarGarrett
Erlang Shen
5
7
8
1.29
L
Chernobog
DM Soak
Chernobog
9
3
9
4.5
W
1
6
13
1.25
W
3
3
15
3.5
W
Cthulhu
7
2
15
7.25
L
3
6
11
1.42
L
5
9
9
1.06
L
1
7
8
0.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,366
Damage
72,894
81,485
Taken
83,551
38,200
Mitigated
63,896
24,710
Healing
29,319
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,845
5,899
1,053
2,681
16,361
8,241
0
6,050
10,311
0
25,840
W
17,950
4,414
1,443
1,412
15,310
8,815
376
3,402
11,908
0
29,149
W
Erlang Shen
CzarGarrett
Erlang Shen
12,089
4,918
1,485
2,279
20,850
19,724
1,517
3,886
16,964
5,387
18,960
L
Chernobog
DM Soak
Chernobog
13,362
7,601
1,734
4,510
13,966
7,131
0
4,621
9,345
0
38,315
W
12,665
1,334
8,576
6,334
17,842
9,446
412
4,226
13,616
25,062
0
W
15,372
9,519
124
2,401
13,585
6,910
4,332
3,378
10,207
0
32,117
W
Cthulhu
14,818
359
2,211
3,054
15,964
19,001
367
2,550
13,414
41,559
0
L
12,717
3,389
860
5,691
18,010
8,361
0
6,614
11,396
0
21,143
L
7,091
1,235
1,152
1,107
16,030
7,090
0
4,961
11,069
9,696
0
L
10,351
3,351
1,710
4,212
17,118
7,377
0
7,078
10,040
16,114
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,997
Gold Earned
59,739
94
Minions Killed
152
0
Camps Cleared
0
1,223,367
Distance Traveled
1,322,882
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
11,119
741
16
1
0
268,038
1
W
Thor
13,249
883
23
2
0
270,892
0
W
Erlang Shen
11,396
760
20
1
0
251,091
2
L
Chernobog
11,535
769
40
3
0
245,950
0
W
Hel
10,465
698
31
2
0
241,813
0
W
Anhur
11,918
795
38
3
0
267,144
0
W
Cthulhu
12,711
847
40
3
0
291,942
0
L
Kali
10,059
671
21
1
0
285,232
1
L
Hel
9,868
658
4
0
0
205,876
0
L
Freya
8,416
561
13
1
0
218,271
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role