Player Matchup

Jing Wei
Jing Wei
Saladin709
Jing Wei
Level 135
God Stats
0W - 1L
1,377 SR
Queue Stats
30W - 35L
1,375 Elo+
Solo
Kali
Kali
TotemTugboat
Kali
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Yu Huang
Yu Huang
TwerksumDaddyG
Yu Huang
Level 62
God Stats
4W - 3L
1,620 SR
Queue Stats
15W - 12L
1,494 Elo+
Solo
Mulan
Mulan
o Mr Lake o
Mulan
Level 44
God Stats
4W - 5L
1,472 SR
Queue Stats
30W - 27L
1,432 Elo+
Solo
Ra
Ra
soondey
Ra
Level 153
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 60L
1,113 Elo+
Solo
Team Averages
Level 80
1,494 SR
1,383 Elo+

VS

Team Averages
Level 89
1,635 SR
1,389 Elo+
Jormungandr
Jormungandr
Bittiebee
Jormungandr
Level 47
God Stats
2W - 2L
1,619 SR
Queue Stats
55W - 53L
1,437 Elo+
Party 1
Charybdis
Charybdis
IndefiniteAsp
Charybdis
Level 106
God Stats
2W - 1L
1,578 SR
Queue Stats
29W - 65L
1,300 Elo+
Party 2
Bastet
Bastet
MotsudaKira
Bastet
Level 105
God Stats
2W - 0L
1,793 SR
Queue Stats
84W - 82L
1,446 Elo+
Party 1
Sol
Sol
Taechii_
Sol
Level 84
God Stats
16W - 11L
1,630 SR
Queue Stats
285W - 354L
1,427 Elo+
Party 2
Hades
Hades
xBlackxSoul_
Hades
Level 101
God Stats
3W - 6L
1,556 SR
Queue Stats
45W - 79L
1,338 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Saladin709
Jing Wei
14
0 / 1 / 1
7,404
740
3,565
4,858
2,307
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
0 / 6 / 0
6,406
641
4,769
9,962
5,228
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Yu Huang
14
0 / 2 / 0
7,249
725
7,007
6,891
3,255
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

12
1 / 3 / 0
6,960
696
3,358
7,871
4,643
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

14
0 / 1 / 0
7,245
725
5,465
5,266
2,337
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Bittiebee
Jormungandr
14
1 / 0 / 1
7,751
775
3,018
6,218
5,657
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Charybdis
IndefiniteAsp
Charybdis
15
6 / 1 / 5
8,505
851
7,772
8,450
3,534
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bastet
14
3 / 0 / 8
7,980
798
7,941
8,857
3,531
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

15
2 / 0 / 4
8,293
829
4,501
6,442
2,362
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

13
1 / 0 / 8
7,283
728
3,653
5,445
2,544
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
39
1
Kills
13
13
Deaths
1
1
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
Bittiebee
Jormungandr
1
0
1
1.5
W
Charybdis
IndefiniteAsp
Charybdis
6
1
5
8.5
W
Bastet
3
0
8
7
L
Jing Wei
Saladin709
Jing Wei
0
1
1
0.5
W
2
0
4
4
L
0
6
0
0
L
Yu Huang
0
2
0
0
L
1
3
0
0.33
L
0
1
0
0
W
1
0
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,164
Damage
26,885
34,848
Taken
35,412
17,770
Mitigated
17,628
4,464
Healing
12,849
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
Bittiebee
Jormungandr
3,018
447
0
2,018
6,218
5,657
0
2,949
3,189
25,506
0
W
Charybdis
IndefiniteAsp
Charybdis
7,772
2,820
0
2,699
8,450
3,534
1,893
1,884
6,351
0
27,186
W
Bastet
7,941
1,979
0
1,713
8,857
3,531
249
2,183
6,569
0
24,774
L
Jing Wei
Saladin709
Jing Wei
3,565
3,109
0
814
4,858
2,307
0
1,796
3,062
0
22,881
W
4,501
677
426
3,389
6,442
2,362
1,149
2,224
3,908
30,653
0
L
4,769
1,582
0
585
9,962
5,228
0
2,753
7,209
0
10,654
L
Yu Huang
7,007
237
213
728
6,891
3,255
0
3,102
3,789
30,895
0
L
3,358
178
0
552
7,871
4,643
0
1,977
5,894
0
11,913
L
5,465
250
486
1,086
5,266
2,337
0
1,544
3,722
32,825
0
W
3,653
166
779
1,825
5,445
2,544
0
2,544
2,735
9,143
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,264
Gold Earned
39,812
221
Minions Killed
227
0
Camps Cleared
0
1,004,897
Distance Traveled
1,101,414
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
7,751
775
42
4
0
219,809
1
W
Charybdis
8,505
851
62
6
0
184,946
0
W
Bastet
7,980
798
43
4
0
265,631
2
L
Jing Wei
7,404
740
54
5
0
201,950
1
W
Sol
8,293
829
67
7
0
212,192
5
L
Kali
6,406
641
15
2
0
201,038
1
L
Yu Huang
7,249
725
62
6
0
195,151
2
L
Mulan
6,960
696
23
2
0
189,448
0
L
Ra
7,245
725
67
7
0
217,310
3
W
Hades
7,283
728
13
1
0
218,836
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role