Player Matchup

Fenrir
Fenrir
Dutchilles
Fenrir
Level 156
God Stats
1W - 5L
1,281 SR
Queue Stats
50W - 104L
1,331 Elo+
Party 1
Ah Puch
Ah Puch
MapTheMilkman
Ah Puch
Level 66
God Stats
2W - 3L
1,389 SR
Queue Stats
8W - 20L
1,299 Elo+
Party 1
Neith
Neith
TubularPeak
Neith
Level 17
God Stats
1W - 7L
1,446 SR
Queue Stats
7W - 19L
1,456 Elo+
Party 1
Athena
Athena
ahanchett12
Athena
Level 146
God Stats
0W - 2L
1,300 SR
Queue Stats
31W - 64L
1,394 Elo+
Party 1
Shiva
Shiva
iPxppa
Shiva
Level 157
God Stats
2W - 4L
1,761 SR
Queue Stats
35W - 81L
1,319 Elo+
Party 1
Team Averages
Level 108
1,435 SR
1,360 Elo+

VS

Team Averages
Level 94
1,492 SR
1,596 Elo+
Scylla
Scylla
D3adlyAC3S
Scylla
Level 16
God Stats
2W - 2L
1,500 SR
Queue Stats
17W - 15L
1,806 Elo+
Party 2
Bakasura
Bakasura
DGX34
Bakasura
Level 119
God Stats
8W - 8L
1,642 SR
Queue Stats
271W - 226L
1,603 Elo+
Party 2
Ymir
Ymir
HepSeagull
Ymir
Level 117
God Stats
13W - 8L
1,570 SR
Queue Stats
207W - 187L
1,481 Elo+
Party 2
Medusa
Medusa
OnlyOneKyubi
Medusa
Level 101
God Stats
1W - 3L
1,148 SR
Queue Stats
27W - 23L
1,534 Elo+
Solo
Cu Chulainn
Cu Chulainn
Quake Dragon56
Cu Chulainn
Level 116
God Stats
70W - 57L
1,599 SR
Queue Stats
521W - 414L
1,557 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Dutchilles
Fenrir
16
0 / 4 / 4
9,784
612
8,951
23,622
15,818
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ah Puch
17
2 / 4 / 4
10,603
663
15,607
13,674
7,743
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

17
1 / 3 / 3
10,115
632
8,676
10,490
5,449
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Athena
18
1 / 2 / 3
11,121
695
7,963
20,372
22,274
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Shiva
iPxppa
Shiva
16
2 / 4 / 3
10,493
656
7,928
24,764
20,865
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
D3adlyAC3S
Scylla
18
0 / 0 / 11
11,215
701
11,636
6,611
2,749
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bakasura
DGX34
Bakasura
20
7 / 0 / 4
13,933
871
11,686
15,750
9,450
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

18
2 / 3 / 14
11,291
706
12,000
21,442
28,479
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Medusa
19
6 / 2 / 8
12,135
758
18,156
11,553
5,507
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cu Chulainn
Quake Dragon56
Cu Chulainn
19
2 / 2 / 13
11,692
731
21,529
20,874
26,394
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
67
6
Kills
17
17
Deaths
7
17
Assists
50
Player
Kills
Deaths
Assists
KDA
W
Scylla
D3adlyAC3S
Scylla
0
0
11
5.5
W
Bakasura
DGX34
Bakasura
7
0
4
9
L
Fenrir
Dutchilles
Fenrir
0
4
4
0.5
W
2
3
14
3
L
Ah Puch
2
4
4
1
W
Medusa
6
2
8
5
W
Cu Chulainn
Quake Dragon56
Cu Chulainn
2
2
13
4.25
L
1
3
3
0.83
L
Athena
1
2
3
1.25
L
Shiva
iPxppa
Shiva
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,125
Damage
75,007
92,922
Taken
76,230
72,149
Mitigated
72,579
20,348
Healing
14,605
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
D3adlyAC3S
Scylla
11,636
1,059
0
625
6,611
2,749
3,069
2,421
4,190
46,974
0
W
Bakasura
DGX34
Bakasura
11,686
6,660
1,687
5,197
15,750
9,450
3,962
4,737
11,013
0
55,940
L
Fenrir
Dutchilles
Fenrir
8,951
1,361
768
3,615
23,622
15,818
0
5,437
17,025
0
38,580
W
12,000
2,512
0
1,429
21,442
28,479
77
6,964
14,478
21,331
0
L
Ah Puch
15,607
261
849
1,478
13,674
7,743
0
4,174
9,439
58,070
0
W
Medusa
18,156
7,571
0
615
11,553
5,507
2,902
2,648
8,905
0
54,016
W
Cu Chulainn
Quake Dragon56
Cu Chulainn
21,529
2,810
0
5,052
20,874
26,394
0
6,800
14,074
8,503
51,923
L
8,676
1,239
0
2,964
10,490
5,449
0
1,920
8,570
0
40,375
L
Athena
7,963
1,780
764
3,434
20,372
22,274
0
7,222
12,690
26,637
0
L
Shiva
iPxppa
Shiva
7,928
1,242
2,140
4,336
24,764
20,865
0
8,213
16,261
0
27,610

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,116
Gold Earned
60,266
290
Minions Killed
379
0
Camps Cleared
0
1,605,876
Distance Traveled
1,701,091
6
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
11,215
701
86
5
0
305,477
1
W
Bakasura
13,933
871
125
8
0
415,275
3
L
Fenrir
9,784
612
56
4
0
342,942
2
W
Ymir
11,291
706
25
2
0
313,899
4
L
Ah Puch
10,603
663
79
5
0
293,941
0
W
Medusa
12,135
758
69
4
0
322,745
0
W
Cu Chulainn
11,692
731
74
5
0
343,695
5
L
Neith
10,115
632
75
5
0
295,495
1
L
Athena
11,121
695
44
3
0
332,119
2
L
Shiva
10,493
656
36
2
0
341,379
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role