Player Matchup

Fenrir
Fenrir
BAK3DtAto
Fenrir
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 9L
926 Elo+
Party 2
Athena
Athena
Kazdenn
Athena
Level 31
God Stats
0W - 2L
1,500 SR
Queue Stats
16W - 36L
1,150 Elo+
Party 2
Ah Puch
Ah Puch
Tasm3761
Ah Puch
Level 28
God Stats
3W - 5L
1,500 SR
Queue Stats
160W - 253L
1,166 Elo+
Party 2
Team Averages
Level 33
1,500 SR
1,081 Elo+

VS

Team Averages
Level 80
1,427 SR
1,103 Elo+
Jing Wei
Jing Wei
EseChuckleZ
Jing Wei
Level 47
God Stats
8W - 9L
1,281 SR
Queue Stats
125W - 226L
1,121 Elo+
Solo
Atlas
Atlas
GundamGoji54
Atlas
Level 86
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 16L
1,104 Elo+
Party 1
Chang'e
Chang'e
REDY4PAYBACK
Chang'e
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 20L
1,085 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
BAK3DtAto
Fenrir
15
2 / 8 / 2
11,732
559
15,245
23,048
15,237
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Athena
Kazdenn
Athena
17
0 / 0 / 5
12,599
600
14,843
34,638
64,248
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ah Puch
Tasm3761
Ah Puch
16
3 / 5 / 2
11,862
565
25,307
16,852
12,881
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
EseChuckleZ
Jing Wei
19
6 / 2 / 6
14,798
705
17,116
17,788
10,131
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

17
4 / 3 / 9
12,955
617
17,703
26,618
24,313
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chang'e
REDY4PAYBACK
Chang'e
18
3 / 1 / 9
12,668
603
17,898
22,913
11,269
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
37
5
Kills
13
13
Deaths
6
9
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Fenrir
BAK3DtAto
Fenrir
2
8
2
0.38
W
Jing Wei
EseChuckleZ
Jing Wei
6
2
6
4.5
W
4
3
9
2.83
L
Athena
Kazdenn
Athena
0
0
5
2.5
W
Chang'e
REDY4PAYBACK
Chang'e
3
1
9
7.5
L
Ah Puch
Tasm3761
Ah Puch
3
5
2
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,395
Damage
52,717
74,538
Taken
67,319
92,366
Mitigated
45,713
8,833
Healing
29,434
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
BAK3DtAto
Fenrir
15,245
3,281
0
2,712
23,048
15,237
0
11,842
11,206
0
43,227
W
Jing Wei
EseChuckleZ
Jing Wei
17,116
8,963
0
1,908
17,788
10,131
2,170
11,959
5,829
0
58,379
W
17,703
6,891
495
3,087
26,618
24,313
605
16,138
10,480
33,370
0
L
Athena
Kazdenn
Athena
14,843
4,381
110
3,182
34,638
64,248
65
15,119
19,519
39,639
0
W
Chang'e
REDY4PAYBACK
Chang'e
17,898
2,037
9,514
14,430
22,913
11,269
223
13,358
9,555
44,581
0
L
Ah Puch
Tasm3761
Ah Puch
25,307
1,700
0
2,829
16,852
12,881
180
9,864
6,988
74,149
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,193
Gold Earned
40,421
163
Minions Killed
189
9
Camps Cleared
6
1,049,213
Distance Traveled
1,164,220
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
11,732
559
49
2
7
336,051
1
W
Jing Wei
14,798
705
110
5
3
408,196
5
W
Atlas
12,955
617
21
1
0
385,871
0
L
Athena
12,599
600
47
2
0
422,624
0
W
Chang'e
12,668
603
58
3
3
370,153
0
L
Ah Puch
11,862
565
67
3
2
290,538
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role