Player Matchup

Merlin
Merlin
 
Merlin
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artio
Artio
Colonel-V2
Artio
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
189W - 208L
1,370 Elo+
Party 1
Rama
Rama
CriMinaL_LegenDs
Rama
Level 28
God Stats
1W - 2L
1,212 SR
Queue Stats
28W - 38L
1,364 Elo+
Party 1
Freya
Freya
johnst01t
Freya
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 10L
1,274 Elo+
Party 2
Fafnir
Fafnir
peak_eclipse6
Fafnir
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
1,169 Elo+
Party 2
Team Averages
Level 80
1,442 SR
1,336 Elo+

VS

Team Averages
Level 82
1,562 SR
1,444 Elo+
Geb
Geb
B3ZMONDE
Geb
Level 97
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 17L
1,418 Elo+
Party 4
Hercules
Hercules
DJ Razzzzza
Hercules
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 23L
1,418 Elo+
Party 4
Ganesha
Ganesha
ManChakalFR
Ganesha
Level 66
God Stats
1W - 3L
1,519 SR
Queue Stats
192W - 204L
1,428 Elo+
Party 3
Freya
Freya
ManKaarmaFR
Freya
Level 67
God Stats
2W - 3L
1,792 SR
Queue Stats
161W - 170L
1,457 Elo+
Party 3
Fafnir
Fafnir
Sean Smithtoff
Fafnir
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,500 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
15
3 / 2 / 8
8,576
780
10,695
6,718
3,696
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Artio
14
0 / 3 / 9
8,116
738
4,292
18,524
16,307
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
5 / 1 / 2
8,441
767
9,554
7,879
3,936
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Bow

Short Bow

+15%
Attack Speed

Freya
johnst01t
Freya
14
2 / 2 / 7
7,957
723
10,760
11,196
5,997
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

13
1 / 2 / 8
8,272
752
3,251
11,735
12,909
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 4 / 6
6,597
600
5,027
9,860
8,597
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Hercules
DJ Razzzzza
Hercules
16
6 / 1 / 4
8,425
766
10,633
10,564
11,877
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Ganesha
ManChakalFR
Ganesha
14
0 / 1 / 9
7,217
656
7,092
6,900
7,854
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

15
1 / 1 / 9
7,735
703
13,544
9,536
5,272
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

12
2 / 4 / 3
7,226
657
4,435
9,103
13,089
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
41
11
Kills
10
10
Deaths
11
34
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
3
2
8
3.5
L
1
4
6
1
W
Artio
0
3
9
1.5
W
5
1
2
6
L
Hercules
DJ Razzzzza
Hercules
6
1
4
8
L
Ganesha
ManChakalFR
Ganesha
0
1
9
4.5
L
1
1
9
5.5
L
2
4
3
0.88
W
Freya
johnst01t
Freya
2
2
7
2.75
W
1
2
8
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,552
Damage
40,731
56,052
Taken
45,963
42,845
Mitigated
46,689
21,383
Healing
19,207
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
10,695
860
640
250
6,718
3,696
212
2,079
4,560
27,526
0
L
5,027
676
1,346
1,606
9,860
8,597
0
6,171
3,689
7,781
0
W
Artio
4,292
1,080
4,737
6,492
18,524
16,307
377
11,292
6,886
9,583
0
W
9,554
8,176
1,056
2,320
7,879
3,936
148
2,919
4,826
0
18,035
L
Hercules
DJ Razzzzza
Hercules
10,633
2,555
307
4,969
10,564
11,877
0
5,220
5,344
0
15,178
L
Ganesha
ManChakalFR
Ganesha
7,092
402
713
1,077
6,900
7,854
0
4,605
2,295
14,805
0
L
13,544
4,998
2,785
5,101
9,536
5,272
0
6,839
2,697
28,555
0
L
4,435
2,028
743
560
9,103
13,089
0
6,163
2,940
9,151
0
W
Freya
johnst01t
Freya
10,760
3,846
466
3,243
11,196
5,997
200
7,570
3,416
18,335
0
W
3,251
1,788
300
1,879
11,735
12,909
324
6,238
5,213
8,850
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,362
Gold Earned
37,200
102
Minions Killed
67
0
Camps Cleared
0
1,031,173
Distance Traveled
958,571
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
8,576
780
33
3
0
200,263
1
L
Geb
6,597
600
7
1
0
153,677
0
W
Artio
8,116
738
8
1
0
212,719
1
W
Rama
8,441
767
24
2
0
208,968
1
L
Hercules
8,425
766
19
2
0
229,257
0
L
Ganesha
7,217
656
0
0
0
202,545
0
L
Freya
7,735
703
33
3
0
202,125
0
L
Fafnir
7,226
657
8
1
0
170,967
1
W
Freya
7,957
723
27
2
0
200,678
0
W
Fafnir
8,272
752
10
1
0
208,545
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role