Player Matchup

Ne Zha
Ne Zha
McGyver
Ne Zha
Level 29
God Stats
3W - 0L
1,500 SR
Queue Stats
19W - 8L
1,635 Elo+
Party 2
Hades
Hades
Nookigiri
Hades
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 6L
1,650 Elo+
Party 2
Fenrir
Fenrir
dsmite888
Fenrir
Level 40
God Stats
4W - 7L
1,406 SR
Queue Stats
68W - 98L
1,405 Elo+
Solo
Izanami
Izanami
neueralsneukauf
Izanami
Level 29
God Stats
4W - 0L
1,821 SR
Queue Stats
75W - 41L
1,596 Elo+
Party 2
Neith
Neith
whatsRightNow
Neith
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 23L
1,600 Elo+
Party 2
Team Averages
Level 34
1,545 SR
1,577 Elo+

VS

Team Averages
Level 47
1,610 SR
1,528 Elo+
Cabrakan
Cabrakan
Danicato
Cabrakan
Level 46
God Stats
1W - 2L
1,561 SR
Queue Stats
61W - 53L
1,540 Elo+
Party 1
Jing Wei
Jing Wei
HIghtPrince
Jing Wei
Level 42
God Stats
4W - 3L
1,500 SR
Queue Stats
62W - 43L
1,558 Elo+
Party 1
Osiris
Osiris
Isetanier
Osiris
Level 28
God Stats
5W - 1L
1,972 SR
Queue Stats
71W - 64L
1,543 Elo+
Party 1
Ymir
Ymir
PREpusyo
Ymir
Level 52
God Stats
104W - 120L
1,518 SR
Queue Stats
398W - 417L
1,516 Elo+
Solo
Zhong Kui
Zhong Kui
aswhit
Zhong Kui
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 56L
1,484 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
McGyver
Ne Zha
18
4 / 3 / 5
11,417
544
7,344
19,142
8,508
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hades
Nookigiri
Hades
17
1 / 2 / 14
11,428
544
14,931
22,303
24,168
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Fenrir
dsmite888
Fenrir
18
1 / 5 / 7
11,115
529
13,124
23,713
18,060
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mace

Mace

+10
Physical Power

20
19 / 0 / 6
15,075
718
40,541
13,635
7,037
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

19
2 / 0 / 2
11,713
558
10,083
10,522
4,851
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
Danicato
Cabrakan
14
5 / 9 / 2
9,157
436
5,626
23,214
17,795
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Jing Wei
HIghtPrince
Jing Wei
14
2 / 5 / 0
9,103
433
12,730
21,551
8,057
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Osiris
Isetanier
Osiris
16
3 / 4 / 5
10,559
503
15,536
26,581
29,402
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ymir
15
0 / 2 / 1
9,544
454
6,911
21,540
21,984
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Zhong Kui
aswhit
Zhong Kui
14
0 / 7 / 2
8,934
425
7,836
19,820
13,836
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
20
27
Kills
10
10
Deaths
27
34
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Cabrakan
Danicato
Cabrakan
5
9
2
0.67
L
Jing Wei
HIghtPrince
Jing Wei
2
5
0
0.4
L
Osiris
Isetanier
Osiris
3
4
5
1.38
W
Ne Zha
McGyver
Ne Zha
4
3
5
2.17
W
Hades
Nookigiri
Hades
1
2
14
4
L
Ymir
0
2
1
0.25
L
Zhong Kui
aswhit
Zhong Kui
0
7
2
0.14
W
Fenrir
dsmite888
Fenrir
1
5
7
0.9
W
19
0
6
22
W
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

86,023
Damage
48,639
89,315
Taken
112,706
62,624
Mitigated
91,074
46,528
Healing
32,094
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cabrakan
Danicato
Cabrakan
5,626
1,242
0
4,944
23,214
17,795
0
1,553
21,661
58,962
0
L
Jing Wei
HIghtPrince
Jing Wei
12,730
10,059
0
5,108
21,551
8,057
0
6,408
15,143
0
68,935
L
Osiris
Isetanier
Osiris
15,536
7,956
0
9,347
26,581
29,402
990
1,009
25,572
0
77,171
W
Ne Zha
McGyver
Ne Zha
7,344
2,038
0
9,836
19,142
8,508
0
3,991
15,151
0
88,890
W
Hades
Nookigiri
Hades
14,931
2,492
879
10,665
22,303
24,168
832
7,738
14,565
50,683
0
L
Ymir
6,911
1,117
3,151
4,686
21,540
21,984
0
4,436
17,104
53,645
0
L
Zhong Kui
aswhit
Zhong Kui
7,836
1,092
0
4,858
19,820
13,836
0
2,802
17,018
72,890
0
W
Fenrir
dsmite888
Fenrir
13,124
4,695
0
11,421
23,713
18,060
1,563
4,057
19,656
0
83,943
W
40,541
29,185
0
10,435
13,635
7,037
8,297
5,621
8,014
0
173,986
W
10,083
3,008
0
3,292
10,522
4,851
4,787
2,001
8,521
0
109,962

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,748
Gold Earned
47,297
682
Minions Killed
514
0
Camps Cleared
0
2,007,254
Distance Traveled
1,797,120
21
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cabrakan
9,157
436
90
4
0
336,720
2
L
Jing Wei
9,103
433
113
5
0
354,121
3
L
Osiris
10,559
503
125
6
0
365,821
2
W
Ne Zha
11,417
544
122
6
0
446,080
4
W
Hades
11,428
544
72
3
0
381,403
6
L
Ymir
9,544
454
64
3
0
389,708
7
L
Zhong Kui
8,934
425
122
6
0
350,750
5
W
Fenrir
11,115
529
118
6
0
372,280
4
W
Izanami
15,075
718
207
10
0
423,308
5
W
Neith
11,713
558
163
8
0
384,183
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role