Player Matchup

Vulcan
Vulcan
Diamond V
 
Vulcan
Diamond V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Baron Samedi
Baron Samedi
Platinum IV
 
Baron Samedi
Platinum IV
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Yemoja
Yemoja
Platinum III
 
Yemoja
Platinum III
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Jing Wei
Jing Wei
Platinum III
TheGuyUNeverMet
Jing Wei
Platinum III
Level 69
God Stats
13W - 14L
1,500 SR
Queue Stats
344W - 351L
1,903 MMR
Solo
Arachne
Arachne
Platinum I
londeras
Arachne
Platinum I
Level 140
God Stats
10W - 8L
1,640 SR
Queue Stats
132W - 151L
2,063 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 133
1,528 SR
1,693 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 145
1,603 SR
1,754 MMR
Hun Batz
Hun Batz
Diamond III
 
Hun Batz
Diamond III
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Agni
Agni
Platinum II
AHNoVee
Agni
Platinum II
Level 160
God Stats
1W - 2L
1,809 SR
Queue Stats
75W - 60L
2,062 MMR
Party 1
Kumbhakarna
Kumbhakarna
Gold II
AfricanRuler
Kumbhakarna
Gold II
Level 88
God Stats
6W - 4L
1,768 SR
Queue Stats
227W - 225L
1,637 MMR
Solo
Janus
Janus
Platinum I
DomtheBomb20
Janus
Platinum I
Level 158
God Stats
1W - 4L
1,229 SR
Queue Stats
562W - 549L
1,709 MMR
Solo
Rama
Rama
Platinum IV
MoneyPrinter
Rama
Platinum IV
Level 160
God Stats
40W - 37L
1,707 SR
Queue Stats
573W - 561L
1,864 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
14
5 / 0 / 7
8,138
626
9,683
6,641
2,987
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Baron Samedi
 
Baron Samedi
13
1 / 0 / 0
7,608
585
3,010
7,885
3,732
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Yemoja
 
Yemoja
11
2 / 1 / 10
7,299
561
5,856
6,902
4,974
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Jing Wei
13
2 / 1 / 3
7,551
581
8,631
9,450
3,306
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Arachne
londeras
Arachne
13
8 / 1 / 4
8,064
620
10,030
13,118
6,656
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
BakasuraHeraGebKali

VS

Bans
CliodhnaBastetThothAtlas
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
12
1 / 2 / 0
6,816
524
3,712
10,200
4,187
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Agni
AHNoVee
Agni
13
0 / 0 / 1
7,519
578
6,508
5,412
2,633
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Kumbhakarna
AfricanRuler
Kumbhakarna
9
0 / 2 / 1
5,548
427
1,633
10,515
7,313
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

10
0 / 9 / 0
5,844
450
6,524
12,176
4,164
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

11
2 / 5 / 0
6,875
529
4,295
11,763
3,886
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
5
18
Kills
3
3
Deaths
18
24
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Vulcan
 
Vulcan
5
0
7
8.5
W
Baron Samedi
 
Baron Samedi
1
0
0
1
W
Yemoja
 
Yemoja
2
1
10
7
L
Hun Batz
 
Hun Batz
1
2
0
0.5
L
Agni
AHNoVee
Agni
0
0
1
0.5
L
Kumbhakarna
AfricanRuler
Kumbhakarna
0
2
1
0.25
L
0
9
0
0
L
2
5
0
0.4
W
Jing Wei
2
1
3
3.5
W
Arachne
londeras
Arachne
8
1
4
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,210
Damage
22,672
43,996
Taken
50,066
21,655
Mitigated
22,183
21,536
Healing
13,793
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vulcan
 
Vulcan
9,683
4,121
0
2,078
6,641
2,987
179
3,957
2,684
79,059
0
W
Baron Samedi
 
Baron Samedi
3,010
451
160
3,438
7,885
3,732
0
4,812
3,073
58,045
0
W
Yemoja
 
Yemoja
5,856
2,435
2,936
2,625
6,902
4,974
102
1,950
4,952
23,770
0
L
Hun Batz
 
Hun Batz
3,712
1,159
0
3,848
10,200
4,187
0
1,846
8,354
0
48,381
L
Agni
AHNoVee
Agni
6,508
1,276
0
4,148
5,412
2,633
0
2,081
3,331
64,480
0
L
Kumbhakarna
AfricanRuler
Kumbhakarna
1,633
131
0
1,924
10,515
7,313
0
4,942
5,573
9,203
0
L
6,524
423
0
480
12,176
4,164
0
7,517
4,659
49,896
0
L
4,295
3,849
0
3,393
11,763
3,886
0
2,163
9,600
0
50,309
W
Jing Wei
8,631
7,123
0
4,862
9,450
3,306
432
1,001
8,449
0
65,820
W
Arachne
londeras
Arachne
10,030
6,637
0
5,437
13,118
6,656
0
3,117
10,001
0
52,861

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,660
Gold Earned
32,602
442
Minions Killed
416
0
Camps Cleared
0
1,344,349
Distance Traveled
1,185,666
23
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
8,138
626
125
10
0
293,479
5
W
Baron Samedi
7,608
585
121
9
0
247,986
4
W
Yemoja
7,299
561
11
1
0
244,275
1
L
Hun Batz
6,816
524
87
7
0
226,384
2
L
Agni
7,519
578
125
10
0
259,579
6
L
Kumbhakarna
5,548
427
11
1
0
238,014
5
L
Janus
5,844
450
82
6
0
223,215
1
L
Rama
6,875
529
111
9
0
238,474
0
W
Jing Wei
7,551
581
105
8
0
239,326
6
W
Arachne
8,064
620
80
6
0
319,283
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role