Player Matchup

Khepri
Khepri
AcuteSet4171
Khepri
Level 82
God Stats
7W - 11L
1,042 SR
Queue Stats
348W - 464L
1,235 Elo+
Party 2
Fenrir
Fenrir
Slushie241
Fenrir
Level 12
God Stats
22W - 49L
1,295 SR
Queue Stats
158W - 223L
1,224 Elo+
Party 2
Tiamat
Tiamat
TheDankDeity
Tiamat
Level 85
God Stats
5W - 11L
1,284 SR
Queue Stats
54W - 70L
1,358 Elo+
Solo
Team Averages
Level 60
1,207 SR
1,272 Elo+

VS

Team Averages
Level 85
1,573 SR
1,301 Elo+
Izanami
Izanami
BoistMeef
Izanami
Level 124
God Stats
3W - 3L
1,500 SR
Queue Stats
67W - 73L
1,445 Elo+
Party 1
Ymir
Ymir
GetSpaceWeed
Ymir
Level 65
God Stats
4W - 1L
1,759 SR
Queue Stats
26W - 33L
1,235 Elo+
Party 1
Horus
Horus
Keystone Brad
Horus
Level 65
God Stats
6W - 5L
1,461 SR
Queue Stats
30W - 45L
1,222 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
5
0 / 1 / 1
4,377
438
0
1,949
527
Fenrir
Slushie241
Fenrir
12
3 / 8 / 0
7,781
778
7,545
13,992
5,915
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Tiamat
11
0 / 6 / 3
6,821
682
7,170
10,655
6,928
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
BoistMeef
Izanami
14
10 / 1 / 3
9,315
932
12,013
8,940
4,004
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

11
1 / 1 / 9
7,815
782
5,154
9,013
8,117
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

12
4 / 1 / 11
8,182
818
5,810
14,329
9,762
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
38
3
Kills
15
15
Deaths
3
4
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Khepri
0
1
1
0.5
W
Izanami
BoistMeef
Izanami
10
1
3
11.5
W
1
1
9
5.5
W
4
1
11
9.5
L
Fenrir
Slushie241
Fenrir
3
8
0
0.38
L
Tiamat
0
6
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,715
Damage
22,977
26,596
Taken
32,282
13,370
Mitigated
21,883
2,112
Healing
11,767
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Khepri
0
0
0
0
1,949
527
0
0
1,949
0
0
W
Izanami
BoistMeef
Izanami
12,013
8,859
0
2,427
8,940
4,004
1,418
2,545
6,395
0
37,729
W
5,154
858
0
1,929
9,013
8,117
500
2,557
6,456
21,106
0
W
5,810
2,586
1,423
5,988
14,329
9,762
282
2,692
10,875
0
12,244
L
Fenrir
Slushie241
Fenrir
7,545
2,961
0
1,042
13,992
5,915
0
3,411
10,581
0
18,531
L
Tiamat
7,170
989
27
1,043
10,655
6,928
0
1,959
8,696
24,131
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,979
Gold Earned
25,312
54
Minions Killed
121
1
Camps Cleared
8
324,301
Distance Traveled
515,244
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
4,377
438
0
0
0
0
0
W
Izanami
9,315
932
82
8
4
163,789
1
W
Ymir
7,815
782
26
3
3
167,031
0
W
Horus
8,182
818
13
1
1
184,424
0
L
Fenrir
7,781
778
24
2
1
161,359
0
L
Tiamat
6,821
682
30
3
0
162,942
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role