Player Matchup

Odin
Odin
DragonSpirit785
Odin
Level 31
God Stats
0W - 2L
1,500 SR
Queue Stats
16W - 22L
1,391 Elo+
Solo
Skadi
Skadi
Emilitoo_m
Skadi
Level 24
God Stats
0W - 2L
1,577 SR
Queue Stats
3W - 6L
1,391 Elo+
Party 1
Ymir
Ymir
PORTGASDBLACK
Ymir
Level 108
God Stats
64W - 47L
1,479 SR
Queue Stats
171W - 189L
1,412 Elo+
Party 1
Fenrir
Fenrir
Pichu Uchiha
Fenrir
Level 160
God Stats
45W - 46L
1,501 SR
Queue Stats
845W - 932L
1,426 Elo+
Solo
Thoth
Thoth
time4sumaksion7
Thoth
Level 41
God Stats
1W - 2L
1,725 SR
Queue Stats
40W - 34L
1,510 Elo+
Solo
Team Averages
Level 73
1,557 SR
1,426 Elo+

VS

Team Averages
Level 92
1,451 SR
1,500 Elo+
Ganesha
Ganesha
C0llisCol
Ganesha
Level 38
God Stats
18W - 13L
1,699 SR
Queue Stats
27W - 23L
1,541 Elo+
Party 2
Achilles
Achilles
JakenBake300
Achilles
Level 105
God Stats
9W - 8L
1,681 SR
Queue Stats
159W - 112L
1,608 Elo+
Party 2
Discordia
Discordia
SightedCarrot76
Discordia
Level 85
God Stats
35W - 39L
1,454 SR
Queue Stats
102W - 96L
1,385 Elo+
Party 2
Awilix
Awilix
joesyourdaddy49
Awilix
Level 124
God Stats
3W - 5L
1,177 SR
Queue Stats
351W - 287L
1,476 Elo+
Party 2
Neith
Neith
natsuki2410
Neith
Level 109
God Stats
1W - 2L
1,245 SR
Queue Stats
6W - 9L
1,489 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 3 / 2
4,550
455
2,145
7,457
2,692
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Skadi
9
2 / 0 / 2
5,310
531
4,517
4,835
1,186
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

8
2 / 1 / 2
5,617
562
2,806
6,832
4,763
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fenrir
3
0 / 11 / 2
3,810
381
1,885
9,633
2,009
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

9
1 / 2 / 0
5,400
540
2,417
4,604
1,347
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
C0llisCol
Ganesha
8
1 / 0 / 9
5,895
590
3,366
6,146
5,103
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Achilles
JakenBake300
Achilles
10
6 / 2 / 3
6,122
612
6,202
8,044
5,444
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Discordia
SightedCarrot76
Discordia
10
1 / 1 / 4
6,004
600
3,208
3,551
1,363
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
6 / 1 / 3
6,005
601
6,702
6,318
2,231
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
3 / 3 / 0
5,711
571
5,133
6,655
2,871
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
36
5
Kills
17
17
Deaths
7
8
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Ganesha
C0llisCol
Ganesha
1
0
9
5.5
L
0
3
2
0.33
L
Skadi
2
0
2
3
W
Achilles
JakenBake300
Achilles
6
2
3
3.75
L
2
1
2
3
L
Fenrir
0
11
2
0.09
W
Discordia
SightedCarrot76
Discordia
1
1
4
3
W
6
1
3
7.5
W
3
3
0
1
L
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,770
Damage
24,611
33,361
Taken
30,714
11,997
Mitigated
17,012
3,639
Healing
7,301
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
C0llisCol
Ganesha
3,366
352
0
840
6,146
5,103
112
1,539
4,607
13,974
0
L
2,145
548
0
955
7,457
2,692
0
445
6,956
0
18,780
L
Skadi
4,517
1,351
0
0
4,835
1,186
0
363
4,472
0
30,042
W
Achilles
JakenBake300
Achilles
6,202
2,243
183
2,632
8,044
5,444
0
815
7,229
0
29,299
L
2,806
194
0
1,447
6,832
4,763
0
2,276
4,444
15,712
0
L
Fenrir
1,885
718
0
237
9,633
2,009
0
1,021
8,572
0
4,135
W
Discordia
SightedCarrot76
Discordia
3,208
89
0
968
3,551
1,363
38
1,563
1,988
34,450
0
W
6,702
2,811
0
450
6,318
2,231
805
378
5,940
0
33,477
W
5,133
1,587
118
2,110
6,655
2,871
248
928
5,727
0
38,456
L
2,417
148
0
1,000
4,604
1,347
0
1,850
2,343
30,710
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,687
Gold Earned
29,737
171
Minions Killed
257
0
Camps Cleared
0
897,277
Distance Traveled
938,509
2
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
5,895
590
5
1
0
206,794
5
L
Odin
4,550
455
29
3
0
157,284
0
L
Skadi
5,310
531
56
6
0
171,794
0
W
Achilles
6,122
612
41
4
0
175,466
1
L
Ymir
5,617
562
31
3
0
183,366
0
L
Fenrir
3,810
381
5
1
0
194,588
0
W
Discordia
6,004
600
69
7
0
176,929
3
W
Awilix
6,005
601
65
7
0
216,762
3
W
Neith
5,711
571
77
8
0
162,558
0
L
Thoth
5,400
540
50
5
0
190,245
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role