Player Matchup

Izanami
Izanami
BernkasteL9978
Izanami
Level 107
God Stats
1W - 1L
1,500 SR
Queue Stats
148W - 140L
1,504 Elo+
Party 2
Atlas
Atlas
BigMike93ATX
Atlas
Level 124
God Stats
11W - 8L
1,552 SR
Queue Stats
201W - 209L
1,460 Elo+
Solo
Sol
Sol
ColeA279
Sol
Level 65
God Stats
6W - 4L
1,691 SR
Queue Stats
20W - 21L
1,381 Elo+
Party 2
Serqet
Serqet
RoninIXI
Serqet
Level 129
God Stats
4W - 0L
1,500 SR
Queue Stats
138W - 127L
1,517 Elo+
Party 2
Cabrakan
Cabrakan
rinaldode
Cabrakan
Level 85
God Stats
3W - 2L
1,500 SR
Queue Stats
172W - 181L
1,445 Elo+
Solo
Team Averages
Level 102
1,549 SR
1,461 Elo+

VS

Team Averages
Level 108
1,576 SR
1,468 Elo+
Persephone
Persephone
BootyTyrant
Persephone
Level 88
God Stats
6W - 6L
1,913 SR
Queue Stats
139W - 170L
1,459 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
DUSCLOPZ
Ah Muzen Cab
Level 119
God Stats
4W - 2L
1,682 SR
Queue Stats
399W - 381L
1,481 Elo+
Party 1
Xing Tian
Xing Tian
OverlordZenn
Xing Tian
Level 91
God Stats
1W - 1L
1,682 SR
Queue Stats
65W - 74L
1,425 Elo+
Party 1
Loki
Loki
PopCandle806275
Loki
Level 122
God Stats
4W - 7L
1,335 SR
Queue Stats
255W - 267L
1,450 Elo+
Solo
Sol
Sol
ethiodude
Sol
Level 121
God Stats
0W - 3L
1,268 SR
Queue Stats
104W - 94L
1,526 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 1 / 3
8,573
572
8,695
7,867
2,916
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
3 / 1 / 7
7,495
500
10,866
12,175
5,750
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
2 / 1 / 3
8,064
538
7,822
9,858
3,792
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Serqet
RoninIXI
Serqet
14
5 / 1 / 1
8,570
571
5,249
7,862
3,694
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cabrakan
rinaldode
Cabrakan
13
1 / 2 / 6
7,687
512
4,552
10,531
7,241
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
BootyTyrant
Persephone
12
0 / 2 / 2
7,235
482
5,331
9,685
4,474
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ah Muzen Cab
DUSCLOPZ
Ah Muzen Cab
12
1 / 4 / 1
6,831
455
4,595
10,056
3,468
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Xing Tian
OverlordZenn
Xing Tian
11
2 / 2 / 2
7,356
490
5,351
13,400
9,965
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
2 / 3 / 2
7,507
500
5,557
12,322
4,477
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

11
1 / 4 / 0
6,788
453
3,550
7,467
2,409
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
13
15
Kills
6
6
Deaths
15
20
Assists
7
Player
Kills
Deaths
Assists
KDA
W
4
1
3
5.5
W
3
1
7
6.5
L
Persephone
BootyTyrant
Persephone
0
2
2
0.5
W
2
1
3
3.5
L
Ah Muzen Cab
DUSCLOPZ
Ah Muzen Cab
1
4
1
0.38
L
Xing Tian
OverlordZenn
Xing Tian
2
2
2
1.5
L
2
3
2
1
W
Serqet
RoninIXI
Serqet
5
1
1
5.5
L
1
4
0
0.25
W
Cabrakan
rinaldode
Cabrakan
1
2
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,184
Damage
24,384
48,293
Taken
52,930
23,393
Mitigated
24,793
21,148
Healing
12,995
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,695
5,511
0
4,231
7,867
2,916
1,941
472
7,395
0
77,025
W
10,866
3,526
322
3,252
12,175
5,750
320
3,969
8,206
35,679
0
L
Persephone
BootyTyrant
Persephone
5,331
202
0
2,453
9,685
4,474
164
8,910
773
46,728
0
W
7,822
3,794
0
5,050
9,858
3,792
1,524
4,449
5,409
59,111
0
L
Ah Muzen Cab
DUSCLOPZ
Ah Muzen Cab
4,595
984
0
1,498
10,056
3,468
0
3,195
6,861
0
52,104
L
Xing Tian
OverlordZenn
Xing Tian
5,351
681
322
2,244
13,400
9,965
0
6,137
7,263
25,792
0
L
5,557
1,498
0
4,534
12,322
4,477
0
4,634
7,688
0
58,383
W
Serqet
RoninIXI
Serqet
5,249
625
0
3,394
7,862
3,694
1,170
3,223
4,639
0
47,614
L
3,550
1,143
0
1,944
7,467
2,409
797
362
6,381
37,475
6,120
W
Cabrakan
rinaldode
Cabrakan
4,552
542
0
4,899
10,531
7,241
0
1,795
8,736
51,382
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,389
Gold Earned
35,717
467
Minions Killed
374
0
Camps Cleared
0
1,451,133
Distance Traveled
1,346,831
14
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
8,573
572
128
9
0
269,179
5
W
Atlas
7,495
500
52
3
0
295,143
4
L
Persephone
7,235
482
75
5
0
289,774
3
W
Sol
8,064
538
102
7
0
271,477
2
L
Ah Muzen Cab
6,831
455
93
6
0
289,345
3
L
Xing Tian
7,356
490
37
2
0
298,288
1
L
Loki
7,507
500
96
6
0
289,962
2
W
Serqet
8,570
571
105
7
0
322,297
3
L
Sol
6,788
453
73
5
0
179,462
0
W
Cabrakan
7,687
512
80
5
0
293,037
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role