Player Matchup

Baron Samedi
Baron Samedi
DadSainsT
Baron Samedi
Level 21
God Stats
3W - 2L
1,447 SR
Queue Stats
26W - 33L
1,264 Elo+
Party 3
Jing Wei
Jing Wei
JuzO97
Jing Wei
Level 64
God Stats
4W - 5L
1,500 SR
Queue Stats
112W - 150L
1,244 Elo+
Party 1
Loki
Loki
Not_lion23
Loki
Level 62
God Stats
2W - 5L
1,319 SR
Queue Stats
37W - 48L
1,229 Elo+
Party 3
Bacchus
Bacchus
Raze-Sphinx8
Bacchus
Level 61
God Stats
7W - 8L
1,599 SR
Queue Stats
157W - 230L
1,265 Elo+
Party 1
Guan Yu
Guan Yu
SpecularYard825
Guan Yu
Level 65
God Stats
6W - 1L
1,471 SR
Queue Stats
49W - 69L
1,283 Elo+
Party 3
Team Averages
Level 55
1,467 SR
1,257 Elo+

VS

Team Averages
Level 71
1,478 SR
1,324 Elo+
Apollo
Apollo
BloodshedBen
Apollo
Level 65
God Stats
8W - 4L
1,787 SR
Queue Stats
93W - 132L
1,311 Elo+
Party 4
Baron Samedi
Baron Samedi
ItzJaeger
Baron Samedi
Level 88
God Stats
3W - 3L
1,558 SR
Queue Stats
187W - 250L
1,297 Elo+
Party 4
He Bo
He Bo
TruebornAlloy65
He Bo
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
217W - 325L
1,334 Elo+
Party 4
Ne Zha
Ne Zha
fled2090
Ne Zha
Level 56
God Stats
2W - 3L
1,248 SR
Queue Stats
30W - 38L
1,336 Elo+
Party 2
Thor
Thor
kirito01922
Thor
Level 41
God Stats
0W - 3L
1,298 SR
Queue Stats
38W - 57L
1,344 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
DadSainsT
Baron Samedi
18
10 / 3 / 4
11,698
532
19,460
16,596
10,843
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Jing Wei
JuzO97
Jing Wei
17
3 / 3 / 4
10,190
463
12,531
17,611
8,222
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

16
7 / 2 / 6
10,864
494
8,771
14,941
6,605
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bacchus
Raze-Sphinx8
Bacchus
15
2 / 1 / 5
10,112
460
8,175
12,404
18,016
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

16
2 / 1 / 1
10,190
463
10,242
18,841
16,807
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
15
2 / 5 / 5
9,727
442
7,811
16,130
5,940
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Baron Samedi
ItzJaeger
Baron Samedi
19
0 / 2 / 1
11,173
508
9,899
14,437
13,504
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

18
3 / 7 / 3
11,565
526
11,674
15,757
6,450
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ne Zha
fled2090
Ne Zha
15
2 / 2 / 3
10,050
457
7,170
17,183
16,726
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
3 / 8 / 1
10,066
458
8,667
21,281
8,157
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
23
24
Kills
10
10
Deaths
24
20
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Apollo
2
5
5
0.9
W
Baron Samedi
DadSainsT
Baron Samedi
10
3
4
4
L
Baron Samedi
ItzJaeger
Baron Samedi
0
2
1
0.25
W
Jing Wei
JuzO97
Jing Wei
3
3
4
1.67
W
7
2
6
5
W
Bacchus
Raze-Sphinx8
Bacchus
2
1
5
4.5
W
2
1
1
2.5
L
3
7
3
0.64
L
Ne Zha
fled2090
Ne Zha
2
2
3
1.75
L
3
8
1
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,179
Damage
45,221
80,393
Taken
84,788
60,493
Mitigated
50,777
25,806
Healing
19,747
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
7,811
4,257
0
4,696
16,130
5,940
0
8,554
7,576
0
62,909
W
Baron Samedi
DadSainsT
Baron Samedi
19,460
1,947
887
3,280
16,596
10,843
1,764
5,974
10,622
93,646
0
L
Baron Samedi
ItzJaeger
Baron Samedi
9,899
1,999
0
8,311
14,437
13,504
491
539
13,898
107,806
0
W
Jing Wei
JuzO97
Jing Wei
12,531
8,972
0
7,563
17,611
8,222
0
2,305
15,306
0
85,101
W
8,771
3,057
0
4,101
14,941
6,605
412
2,840
11,821
0
76,858
W
Bacchus
Raze-Sphinx8
Bacchus
8,175
445
0
2,483
12,404
18,016
495
1,635
10,769
39,228
0
W
10,242
1,546
458
7,034
18,841
16,807
842
8,989
9,852
0
70,830
L
11,674
342
0
500
15,757
6,450
456
6,257
9,500
84,500
0
L
Ne Zha
fled2090
Ne Zha
7,170
1,030
0
4,219
17,183
16,726
0
7,113
10,070
170
45,168
L
8,667
1,902
0
2,021
21,281
8,157
0
5,334
15,947
0
67,663

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,054
Gold Earned
52,581
524
Minions Killed
606
0
Camps Cleared
0
2,095,607
Distance Traveled
1,841,494
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
9,727
442
130
6
0
388,419
4
W
Baron Samedi
11,698
532
137
6
0
392,954
1
L
Baron Samedi
11,173
508
191
9
0
329,754
0
W
Jing Wei
10,190
463
115
5
0
385,986
2
W
Loki
10,864
494
105
5
0
468,789
1
W
Bacchus
10,112
460
51
2
0
436,169
1
W
Guan Yu
10,190
463
116
5
0
411,709
0
L
He Bo
11,565
526
139
6
0
358,644
1
L
Ne Zha
10,050
457
50
2
0
410,031
2
L
Thor
10,066
458
96
4
0
354,646
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role