Player Matchup

Apollo
Apollo
Gold I
 
Apollo
Gold I
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chiron
Chiron
Platinum V
BornSolace
Chiron
Platinum V
Level 160
God Stats
7W - 6L
1,480 SR
Queue Stats
317W - 302L
1,645 MMR
Solo
Bacchus
Bacchus
Gold II
Canttouch4
Bacchus
Gold II
Level 149
God Stats
36W - 27L
1,584 SR
Queue Stats
353W - 348L
1,665 MMR
Solo
Susano
Susano
Gold II
ElDuvahkiinH
Susano
Gold II
Level 133
God Stats
0W - 2L
1,561 SR
Queue Stats
76W - 78L
1,649 MMR
Solo
Bellona
Bellona
Gold I
MstrPilas
Bellona
Gold I
Level 101
God Stats
5W - 2L
1,869 SR
Queue Stats
49W - 47L
1,645 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 137
1,599 SR
1,621 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 114
1,593 SR
1,663 MMR
Athena
Athena
Gold III
ChewysFat
Athena
Gold III
Level 63
God Stats
3W - 1L
1,742 SR
Queue Stats
54W - 54L
1,662 MMR
Solo
Nemesis
Nemesis
Gold II
DaddyUnknown
Nemesis
Gold II
Level 71
God Stats
5W - 3L
1,627 SR
Queue Stats
163W - 161L
1,599 MMR
Solo
Chernobog
Chernobog
Platinum V
GodKriegerrr
Chernobog
Platinum V
Level 128
God Stats
2W - 1L
1,595 SR
Queue Stats
217W - 221L
1,686 MMR
Solo
Merlin
Merlin
Platinum IV
KuJo313
Merlin
Platinum IV
Level 146
God Stats
88W - 83L
1,536 SR
Queue Stats
755W - 764L
1,715 MMR
Solo
King Arthur
King Arthur
Platinum III
Suavitel
King Arthur
Platinum III
Level 160
God Stats
3W - 3L
1,463 SR
Queue Stats
206W - 197L
1,654 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
19
1 / 8 / 3
13,209
472
16,539
27,082
13,185
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chiron
BornSolace
Chiron
18
4 / 6 / 3
12,699
454
22,032
22,856
12,566
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Bacchus
Canttouch4
Bacchus
17
2 / 8 / 4
11,947
427
13,082
28,702
42,594
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Susano
18
1 / 12 / 6
12,083
432
16,803
31,222
16,774
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bellona
MstrPilas
Bellona
19
5 / 5 / 4
13,761
491
23,435
40,909
49,430
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Bans
Jing WeiXbalanqueBakasuraKali

VS

Bans
MercuryAh Muzen CabTsukuyomiUllr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
ChewysFat
Athena
19
4 / 2 / 29
14,096
503
12,098
31,701
49,134
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Nemesis
DaddyUnknown
Nemesis
20
12 / 2 / 21
16,054
573
24,822
28,435
18,593
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Chernobog
GodKriegerrr
Chernobog
20
6 / 6 / 18
16,420
586
18,325
23,760
14,853
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Merlin
KuJo313
Merlin
20
8 / 1 / 15
16,151
577
34,416
14,703
8,818
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

King Arthur
Suavitel
King Arthur
20
9 / 3 / 11
15,766
563
22,084
34,256
45,638
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
133
13
Kills
39
39
Deaths
14
20
Assists
94
Player
Kills
Deaths
Assists
KDA
L
Apollo
 
Apollo
1
8
3
0.31
L
Chiron
BornSolace
Chiron
4
6
3
0.92
L
Bacchus
Canttouch4
Bacchus
2
8
4
0.5
W
Athena
ChewysFat
Athena
4
2
29
9.25
W
Nemesis
DaddyUnknown
Nemesis
12
2
21
11.25
L
Susano
1
12
6
0.33
W
Chernobog
GodKriegerrr
Chernobog
6
6
18
2.5
W
Merlin
KuJo313
Merlin
8
1
15
15.5
L
Bellona
MstrPilas
Bellona
5
5
4
1.4
W
King Arthur
Suavitel
King Arthur
9
3
11
4.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

91,891
Damage
111,745
150,771
Taken
132,855
134,549
Mitigated
137,036
40,789
Healing
29,296
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
 
Apollo
16,539
10,820
0
8,079
27,082
13,185
1,971
6,974
20,108
0
126,909
L
Chiron
BornSolace
Chiron
22,032
9,770
1,918
5,091
22,856
12,566
997
9,161
13,681
0
125,844
L
Bacchus
Canttouch4
Bacchus
13,082
1,002
0
2,454
28,702
42,594
0
13,401
15,301
37,717
0
W
Athena
ChewysFat
Athena
12,098
4,136
0
3,773
31,701
49,134
130
6,978
24,723
30,745
0
W
Nemesis
DaddyUnknown
Nemesis
24,822
15,518
0
3,298
28,435
18,593
1,721
3,457
24,978
0
169,898
L
Susano
16,803
3,497
0
8,465
31,222
16,774
0
4,939
26,283
0
130,185
W
Chernobog
GodKriegerrr
Chernobog
18,325
11,821
0
8,520
23,760
14,853
7,591
2,811
20,949
0
153,534
W
Merlin
KuJo313
Merlin
34,416
1,999
1,178
5,140
14,703
8,818
1,795
1,328
13,375
161,844
0
L
Bellona
MstrPilas
Bellona
23,435
10,688
0
14,782
40,909
49,430
0
12,701
28,208
0
111,542
W
King Arthur
Suavitel
King Arthur
22,084
1,674
0
7,387
34,256
45,638
73
3,231
31,025
0
106,469

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,699
Gold Earned
78,487
769
Minions Killed
763
0
Camps Cleared
0
2,519,344
Distance Traveled
2,868,419
22
Wards Purchased
35
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
13,209
472
198
7
0
462,172
2
L
Chiron
12,699
454
177
6
0
473,374
1
L
Bacchus
11,947
427
43
2
0
541,065
7
W
Athena
14,096
503
31
1
0
621,090
10
W
Nemesis
16,054
573
160
6
0
645,077
4
L
Susano
12,083
432
164
6
0
521,036
3
W
Chernobog
16,420
586
205
7
0
523,905
7
W
Merlin
16,151
577
217
8
0
553,277
11
L
Bellona
13,761
491
187
7
0
521,697
9
W
King Arthur
15,766
563
150
5
0
525,070
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role