Player Matchup

Tsukuyomi
Tsukuyomi
Phzin175
Tsukuyomi
Level 7
God Stats
1W - 1L
1,219 SR
Queue Stats
5W - 14L
1,205 Elo+
Party 1
Bellona
Bellona
SK JackRiso
Bellona
Level 41
God Stats
2W - 2L
1,580 SR
Queue Stats
25W - 72L
1,262 Elo+
Party 1
Baron Samedi
Baron Samedi
Tuppennymanx961
Baron Samedi
Level 46
God Stats
1W - 2L
1,500 SR
Queue Stats
23W - 38L
1,255 Elo+
Party 1
Team Averages
Level 31
1,433 SR
1,241 Elo+

VS

Team Averages
Level 95
1,347 SR
1,295 Elo+
Ganesha
Ganesha
ACloud27
Ganesha
Level 64
God Stats
2W - 14L
1,452 SR
Queue Stats
26W - 41L
1,377 Elo+
Solo
Arachne
Arachne
DannyDonutz
Arachne
Level 121
God Stats
73W - 122L
1,339 SR
Queue Stats
239W - 320L
1,254 Elo+
Solo
Vulcan
Vulcan
RollingStoner332
Vulcan
Level 100
God Stats
4W - 10L
1,250 SR
Queue Stats
147W - 255L
1,255 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Phzin175
Tsukuyomi
16
6 / 2 / 12
11,294
753
9,542
14,438
5,518
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bellona
SK JackRiso
Bellona
18
12 / 1 / 13
12,661
844
22,437
21,026
18,588
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Baron Samedi
Tuppennymanx961
Baron Samedi
17
9 / 4 / 15
12,248
817
12,984
18,195
9,052
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
ACloud27
Ganesha
14
0 / 8 / 5
9,055
604
11,511
18,563
11,082
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Arachne
DannyDonutz
Arachne
11
5 / 11 / 1
9,970
665
12,883
20,855
11,051
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
2 / 8 / 4
10,040
669
17,993
13,361
6,853
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
17
27
Kills
7
7
Deaths
27
40
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Ganesha
ACloud27
Ganesha
0
8
5
0.31
L
Arachne
DannyDonutz
Arachne
5
11
1
0.5
W
Tsukuyomi
Phzin175
Tsukuyomi
6
2
12
6
L
2
8
4
0.5
W
Bellona
SK JackRiso
Bellona
12
1
13
18.5
W
Baron Samedi
Tuppennymanx961
Baron Samedi
9
4
15
4.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,963
Damage
42,387
53,659
Taken
52,779
33,158
Mitigated
28,986
10,798
Healing
6,797
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
ACloud27
Ganesha
11,511
629
276
1,754
18,563
11,082
212
4,893
13,499
32,025
0
L
Arachne
DannyDonutz
Arachne
12,883
6,432
0
3,172
20,855
11,051
213
5,024
15,420
0
27,500
W
Tsukuyomi
Phzin175
Tsukuyomi
9,542
2,731
0
3,010
14,438
5,518
16
9,129
5,309
0
29,915
L
17,993
4,335
397
1,198
13,361
6,853
281
2,578
10,665
46,671
0
W
Bellona
SK JackRiso
Bellona
22,437
11,074
0
2,018
21,026
18,588
1,691
10,775
10,251
0
49,149
W
Baron Samedi
Tuppennymanx961
Baron Samedi
12,984
1,025
1,898
3,872
18,195
9,052
833
10,411
7,784
38,137
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,203
Gold Earned
29,065
166
Minions Killed
133
6
Camps Cleared
6
860,019
Distance Traveled
687,771
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
9,055
604
11
1
0
230,417
4
L
Arachne
9,970
665
35
2
3
222,755
3
W
Tsukuyomi
11,294
753
42
3
6
289,360
0
L
Vulcan
10,040
669
87
6
3
234,599
2
W
Bellona
12,661
844
64
4
0
317,338
1
W
Baron Samedi
12,248
817
60
4
0
253,321
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role