Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Baron Samedi
Baron Samedi
DjembaDjemba95
Baron Samedi
Level 89
God Stats
5W - 2L
1,500 SR
Queue Stats
175W - 176L
1,532 Elo+
Party 3
Ymir
Ymir
GuyTodd
Ymir
Level 23
God Stats
33W - 27L
1,553 SR
Queue Stats
42W - 43L
1,428 Elo+
Party 3
Eset
Eset
Thibbers
Eset
Level 93
God Stats
4W - 0L
1,500 SR
Queue Stats
179W - 195L
1,493 Elo+
Party 3
Artemis
Artemis
aitorp28
Artemis
Level 39
God Stats
3W - 3L
1,307 SR
Queue Stats
33W - 34L
1,120 Elo+
Party 2
Team Averages
Level 74
1,472 SR
1,414 Elo+

VS

Team Averages
Level 41
1,548 SR
1,484 Elo+
Zeus
Zeus
 
Zeus
Level 30
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
HIghtPrince
Charybdis
Level 42
God Stats
2W - 1L
1,738 SR
Queue Stats
62W - 43L
1,563 Elo+
Party 1
Nemesis
Nemesis
Isetanier
Nemesis
Level 28
God Stats
1W - 2L
1,500 SR
Queue Stats
71W - 64L
1,547 Elo+
Party 1
Sol
Sol
aswhit
Sol
Level 68
God Stats
1W - 2L
1,500 SR
Queue Stats
60W - 56L
1,485 Elo+
Party 1
Set
Set
bjkaisher
Set
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 20L
1,324 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
6
0 / 1 / 1
3,642
607
1,913
4,872
1,532
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Baron Samedi
DjembaDjemba95
Baron Samedi
8
2 / 0 / 0
4,525
754
2,087
3,853
1,630
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Ymir
GuyTodd
Ymir
5
0 / 0 / 0
3,399
567
539
3,358
1,637
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Eset
6
0 / 0 / 0
3,782
630
1,129
1,029
301
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
aitorp28
Artemis
5
2 / 0 / 0
3,566
594
1,065
2,863
836
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
5
0 / 1 / 0
3,202
534
2,387
1,605
219
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charybdis
HIghtPrince
Charybdis
5
0 / 1 / 0
3,318
553
1,946
2,878
684
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Nemesis
Isetanier
Nemesis
6
0 / 2 / 0
3,666
611
2,961
5,311
2,184
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sol
aswhit
Sol
6
0 / 0 / 0
3,800
633
620
2,220
747
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

1
0 / 0 / 0
2,616
436
0
0
0

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
0
4
Kills
0
1
Deaths
4
1
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
0
1
1
0.5
L
Zeus
 
Zeus
0
1
0
0
W
Baron Samedi
DjembaDjemba95
Baron Samedi
2
0
0
2
W
Ymir
GuyTodd
Ymir
0
0
0
0
L
Charybdis
HIghtPrince
Charybdis
0
1
0
0
L
Nemesis
Isetanier
Nemesis
0
2
0
0
W
Eset
0
0
0
0
W
Artemis
aitorp28
Artemis
2
0
0
2
L
Sol
aswhit
Sol
0
0
0
0
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,733
Damage
7,914
15,975
Taken
12,014
5,936
Mitigated
3,834
7,110
Healing
4,587
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
1,913
546
0
2,489
4,872
1,532
0
698
4,174
0
18,424
L
Zeus
 
Zeus
2,387
534
0
469
1,605
219
0
69
1,536
8,879
0
W
Baron Samedi
DjembaDjemba95
Baron Samedi
2,087
327
137
2,237
3,853
1,630
0
427
3,426
21,244
0
W
Ymir
GuyTodd
Ymir
539
190
0
1,240
3,358
1,637
0
751
2,607
6,998
0
L
Charybdis
HIghtPrince
Charybdis
1,946
1,302
0
1,297
2,878
684
0
470
2,408
0
17,022
L
Nemesis
Isetanier
Nemesis
2,961
1,439
0
1,838
5,311
2,184
0
1,900
3,411
0
15,571
W
Eset
1,129
75
0
249
1,029
301
0
193
836
21,163
0
W
Artemis
aitorp28
Artemis
1,065
565
0
758
2,863
836
0
938
1,925
0
10,844
L
Sol
aswhit
Sol
620
209
0
983
2,220
747
0
1,316
904
16,898
0
L
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,914
Gold Earned
16,602
154
Minions Killed
115
0
Camps Cleared
0
533,193
Distance Traveled
412,717
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
3,642
607
42
7
0
120,892
2
L
Zeus
3,202
534
17
3
0
86,245
2
W
Baron Samedi
4,525
754
44
7
0
89,635
0
W
Ymir
3,399
567
9
2
0
113,605
1
L
Charybdis
3,318
553
27
5
0
95,837
1
L
Nemesis
3,666
611
29
5
0
118,017
0
W
Eset
3,782
630
38
6
0
108,283
1
W
Artemis
3,566
594
21
4
0
100,778
0
L
Sol
3,800
633
42
7
0
112,618
1
L
Set
2,616
436
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role