Player Matchup

Apollo
Apollo
Platinum III
 
Apollo
Platinum III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hera
Hera
Platinum IV
Sinatraaa13
Hera
Platinum IV
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
147W - 144L
1,848 MMR
Solo
Tsukuyomi
Tsukuyomi
Gold I
drem063
Tsukuyomi
Gold I
Level 148
God Stats
13W - 10L
1,679 SR
Queue Stats
193W - 193L
1,829 MMR
Solo
Sylvanus
Sylvanus
Platinum II
hoppaz
Sylvanus
Platinum II
Level 160
God Stats
27W - 24L
1,580 SR
Queue Stats
402W - 408L
1,944 MMR
Solo
Achilles
Achilles
Platinum IV
llSinister
Achilles
Platinum IV
Level 155
God Stats
2W - 2L
1,845 SR
Queue Stats
128W - 115L
1,903 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 154
1,621 SR
1,805 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 134
1,641 SR
1,861 MMR
Yu Huang
Yu Huang
Platinum V
BigBlackGirlRuby
Yu Huang
Platinum V
Level 56
God Stats
1W - 0L
1,500 SR
Queue Stats
125W - 95L
1,799 MMR
Party 1
Mercury
Mercury
Platinum II
SplashKinggg
Mercury
Platinum II
Level 146
God Stats
9W - 7L
1,642 SR
Queue Stats
571W - 560L
1,846 MMR
Solo
Susano
Susano
Platinum IV
Swilleyy
Susano
Platinum IV
Level 159
God Stats
10W - 17L
1,434 SR
Queue Stats
606W - 592L
1,728 MMR
Solo
Jing Wei
Jing Wei
Platinum I
Take2shots13
Jing Wei
Platinum I
Level 154
God Stats
19W - 20L
1,593 SR
Queue Stats
709W - 712L
2,010 MMR
Party 1
Xing Tian
Xing Tian
Platinum II
Ẁreck
Xing Tian
Platinum II
Level 157
God Stats
1W - 1L
2,038 SR
Queue Stats
57W - 36L
1,921 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
19
1 / 3 / 1
12,100
504
8,139
20,621
10,334
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

17
1 / 4 / 3
11,120
463
11,307
14,992
6,934
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Tsukuyomi
drem063
Tsukuyomi
15
2 / 8 / 3
10,065
419
12,242
21,326
10,252
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sylvanus
hoppaz
Sylvanus
13
0 / 4 / 5
9,495
396
6,028
26,677
30,507
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Achilles
llSinister
Achilles
17
4 / 2 / 1
11,480
478
18,249
30,889
31,382
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Bans
ArtioArachneCliodhnaKali

VS

Bans
AtlasPersephoneLokiBakasura
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
5 / 1 / 8
13,726
572
29,370
10,436
5,606
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Mercury
SplashKinggg
Mercury
20
4 / 3 / 6
14,299
596
9,877
21,644
10,812
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Susano
Swilleyy
Susano
19
6 / 2 / 4
13,759
573
24,937
28,271
19,850
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jing Wei
Take2shots13
Jing Wei
20
3 / 1 / 4
13,925
580
8,987
10,810
6,143
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Xing Tian
Ẁreck
Xing Tian
18
3 / 1 / 11
12,849
535
9,677
25,902
32,109
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
54
8
Kills
21
21
Deaths
8
13
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Apollo
 
Apollo
1
3
1
0.5
W
5
1
8
9
L
1
4
3
0.63
W
Mercury
SplashKinggg
Mercury
4
3
6
2.33
W
Susano
Swilleyy
Susano
6
2
4
4
W
Jing Wei
Take2shots13
Jing Wei
3
1
4
5
L
Tsukuyomi
drem063
Tsukuyomi
2
8
3
0.44
L
Sylvanus
hoppaz
Sylvanus
0
4
5
0.63
L
Achilles
llSinister
Achilles
4
2
1
2.25
W
Xing Tian
Ẁreck
Xing Tian
3
1
11
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,965
Damage
82,848
114,505
Taken
97,063
89,409
Mitigated
74,520
32,327
Healing
35,500
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
 
Apollo
8,139
4,185
0
7,406
20,621
10,334
2,999
5,795
14,826
0
130,425
W
29,370
2,304
0
3,073
10,436
5,606
4,153
2,642
7,794
122,838
0
L
11,307
4,222
114
2,314
14,992
6,934
0
7,561
7,431
106,960
0
W
Mercury
SplashKinggg
Mercury
9,877
5,719
0
4,255
21,644
10,812
3,781
4,942
16,702
0
176,354
W
Susano
Swilleyy
Susano
24,937
5,765
0
15,265
28,271
19,850
1,046
3,845
24,426
0
105,941
W
Jing Wei
Take2shots13
Jing Wei
8,987
5,954
0
5,367
10,810
6,143
7,678
1,302
9,508
0
126,148
L
Tsukuyomi
drem063
Tsukuyomi
12,242
3,836
0
4,282
21,326
10,252
0
8,011
13,315
0
73,357
L
Sylvanus
hoppaz
Sylvanus
6,028
1,347
5,505
5,683
26,677
30,507
12
11,481
15,196
25,513
0
L
Achilles
llSinister
Achilles
18,249
6,118
0
7,023
30,889
31,382
0
6,199
24,690
0
88,426
W
Xing Tian
Ẁreck
Xing Tian
9,677
619
0
7,540
25,902
32,109
853
6,596
19,306
35,299
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,260
Gold Earned
68,558
710
Minions Killed
720
0
Camps Cleared
0
2,192,217
Distance Traveled
2,512,698
19
Wards Purchased
32
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
12,100
504
227
9
0
410,773
3
W
Yu Huang
13,726
572
161
7
0
458,954
4
L
Hera
11,120
463
191
8
0
472,152
6
W
Mercury
14,299
596
196
8
0
565,214
11
W
Susano
13,759
573
142
6
0
486,086
7
W
Jing Wei
13,925
580
190
8
0
489,389
4
L
Tsukuyomi
10,065
419
106
4
0
472,994
2
L
Sylvanus
9,495
396
32
1
0
344,331
2
L
Achilles
11,480
478
154
6
0
491,967
6
W
Xing Tian
12,849
535
31
1
0
513,055
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role