Player Matchup

Ah Muzen Cab
Ah Muzen Cab
WutiphatGun
Ah Muzen Cab
Level 121
God Stats
1W - 1L
1,500 SR
Queue Stats
23W - 11L
1,606 Elo+
Party 3
Mulan
Mulan
darwin_nik17
Mulan
Level 106
God Stats
5W - 5L
1,527 SR
Queue Stats
479W - 422L
1,466 Elo+
Party 2
Ra
Ra
faboss677
Ra
Level 157
God Stats
1W - 5L
1,217 SR
Queue Stats
275W - 224L
1,595 Elo+
Party 2
Atlas
Atlas
marck16997
Atlas
Level 158
God Stats
23W - 15L
1,646 SR
Queue Stats
497W - 458L
1,464 Elo+
Party 2
Nemesis
Nemesis
thebarracobarner
Nemesis
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 5L
1,500 Elo+
Party 3
Team Averages
Level 114
1,478 SR
1,526 Elo+

VS

Team Averages
Level 60
1,513 SR
1,436 Elo+
Medusa
Medusa
Bisse89
Medusa
Level 88
God Stats
41W - 48L
1,519 SR
Queue Stats
162W - 190L
1,492 Elo+
Party 1
Baron Samedi
Baron Samedi
Cyal8R
Baron Samedi
Level 44
God Stats
24W - 22L
1,527 SR
Queue Stats
82W - 67L
1,520 Elo+
Party 1
Mercury
Mercury
DxpeXjuli
Mercury
Level 34
God Stats
2W - 4L
1,500 SR
Queue Stats
130W - 170L
1,247 Elo+
Solo
Olorun
Olorun
Fartosis89
Olorun
Level 66
God Stats
26W - 33L
1,518 SR
Queue Stats
144W - 173L
1,490 Elo+
Party 1
Sylvanus
Sylvanus
Pomptus
Sylvanus
Level 66
God Stats
30W - 33L
1,498 SR
Queue Stats
96W - 116L
1,433 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
WutiphatGun
Ah Muzen Cab
14
2 / 1 / 3
8,437
527
7,781
7,140
2,782
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

13
1 / 2 / 5
7,148
447
7,224
11,762
8,284
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

16
6 / 0 / 4
9,088
568
10,834
9,577
4,821
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Atlas
14
7 / 0 / 4
8,146
509
11,370
7,661
3,979
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

15
3 / 1 / 6
8,720
545
6,370
12,142
5,540
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Bisse89
Medusa
11
1 / 6 / 0
6,806
425
6,382
15,641
5,880
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Baron Samedi
Cyal8R
Baron Samedi
9
0 / 3 / 1
6,254
391
3,111
10,238
6,999
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Mercury
DxpeXjuli
Mercury
10
1 / 5 / 1
6,660
416
4,933
12,418
4,029
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Olorun
Fartosis89
Olorun
13
1 / 2 / 1
7,774
486
9,068
10,812
4,614
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Sylvanus
Pomptus
Sylvanus
12
1 / 3 / 0
7,176
449
5,185
11,651
13,206
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
7
19
Kills
4
4
Deaths
19
22
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Medusa
Bisse89
Medusa
1
6
0
0.17
L
Baron Samedi
Cyal8R
Baron Samedi
0
3
1
0.17
L
Mercury
DxpeXjuli
Mercury
1
5
1
0.3
L
Olorun
Fartosis89
Olorun
1
2
1
0.75
L
Sylvanus
Pomptus
Sylvanus
1
3
0
0.33
W
Ah Muzen Cab
WutiphatGun
Ah Muzen Cab
2
1
3
3.5
W
1
2
5
1.75
W
6
0
4
8
W
Atlas
7
0
4
9
W
3
1
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,579
Damage
28,679
48,282
Taken
60,760
25,406
Mitigated
34,728
14,003
Healing
18,257
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
Bisse89
Medusa
6,382
2,810
0
3,720
15,641
5,880
0
6,055
9,586
0
48,867
L
Baron Samedi
Cyal8R
Baron Samedi
3,111
275
2,622
2,831
10,238
6,999
0
3,205
7,033
19,789
0
L
Mercury
DxpeXjuli
Mercury
4,933
3,179
0
116
12,418
4,029
0
3,836
8,582
0
49,592
L
Olorun
Fartosis89
Olorun
9,068
5,013
0
4,321
10,812
4,614
0
6,108
4,704
64,403
0
L
Sylvanus
Pomptus
Sylvanus
5,185
1,250
205
4,442
11,651
13,206
272
2,138
9,513
41,311
8,464
W
Ah Muzen Cab
WutiphatGun
Ah Muzen Cab
7,781
2,731
0
2,219
7,140
2,782
1,422
3,904
3,236
0
61,467
W
7,224
1,513
0
1,700
11,762
8,284
409
3,124
8,638
0
43,812
W
10,834
775
1,163
5,748
9,577
4,821
321
4,521
5,056
74,314
0
W
Atlas
11,370
4,823
0
1,835
7,661
3,979
413
2,449
4,963
46,750
5,528
W
6,370
3,326
0
1,338
12,142
5,540
0
2,852
9,290
0
71,709

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,539
Gold Earned
34,670
504
Minions Killed
412
0
Camps Cleared
0
1,532,418
Distance Traveled
1,376,018
25
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
6,806
425
71
4
0
253,364
4
L
Baron Samedi
6,254
391
29
2
0
270,836
4
L
Mercury
6,660
416
73
5
0
332,549
0
L
Olorun
7,774
486
127
8
0
285,139
4
L
Sylvanus
7,176
449
112
7
0
234,130
1
W
Ah Muzen Cab
8,437
527
113
7
0
274,139
5
W
Mulan
7,148
447
81
5
0
304,125
6
W
Ra
9,088
568
119
7
0
335,873
3
W
Atlas
8,146
509
60
4
0
303,717
5
W
Nemesis
8,720
545
131
8
0
314,564
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role