Player Matchup

Bakasura
Bakasura
Gold V
Clutch33
Bakasura
Gold V
Level 122
God Stats
5W - 1L
1,807 SR
Queue Stats
18W - 12L
1,651 MMR
Party 1
Merlin
Merlin
Gold III
Cynical IcYY
Merlin
Gold III
Level 126
God Stats
3W - 1L
1,500 SR
Queue Stats
18W - 11L
1,721 MMR
Party 1
Sun Wukong
Sun Wukong
Gold IV
Ninjawizard1227
Sun Wukong
Gold IV
Level 136
God Stats
4W - 1L
1,537 SR
Queue Stats
20W - 17L
1,582 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 128
1,615 SR
1,651 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 147
1,587 SR
1,581 MMR
Bacchus
Bacchus
Platinum V
D0NT B PC
Bacchus
Platinum V
Level 160
God Stats
10W - 9L
1,684 SR
Queue Stats
216W - 235L
1,564 MMR
Solo
Scylla
Scylla
Gold II
SuperKush911
Scylla
Gold II
Level 158
God Stats
7W - 5L
1,658 SR
Queue Stats
55W - 41L
1,668 MMR
Solo
Xbalanque
Xbalanque
Gold II
x1PumpBoosie
Xbalanque
Gold II
Level 123
God Stats
3W - 11L
1,420 SR
Queue Stats
273W - 273L
1,512 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Clutch33
Bakasura
20
6 / 4 / 11
14,222
677
17,131
20,331
10,760
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Merlin
20
5 / 0 / 9
14,194
676
20,396
11,020
5,148
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
Ninjawizard1227
Sun Wukong
20
5 / 1 / 9
14,130
673
18,963
31,228
28,311
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
GilgameshAresZeusShivaBastet

VS

Bans
Jing WeiMulanGebChaacAtlas
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
D0NT B PC
Bacchus
16
0 / 6 / 5
12,645
602
12,662
29,545
48,197
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Scylla
17
4 / 5 / 1
13,102
624
22,261
16,278
7,502
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Xbalanque
x1PumpBoosie
Xbalanque
16
1 / 6 / 4
11,754
560
16,778
22,513
10,714
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
15
16
Kills
5
5
Deaths
17
29
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Bakasura
Clutch33
Bakasura
6
4
11
2.88
W
Merlin
5
0
9
9.5
L
Bacchus
D0NT B PC
Bacchus
0
6
5
0.42
W
Sun Wukong
Ninjawizard1227
Sun Wukong
5
1
9
9.5
L
Scylla
4
5
1
0.9
L
Xbalanque
x1PumpBoosie
Xbalanque
1
6
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,490
Damage
51,701
62,579
Taken
68,336
44,219
Mitigated
66,413
16,225
Healing
12,418
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
Clutch33
Bakasura
17,131
9,800
0
5,212
20,331
10,760
1,046
12,232
8,099
0
37,728
W
Merlin
20,396
831
345
2,534
11,020
5,148
1,017
6,478
4,542
82,938
0
L
Bacchus
D0NT B PC
Bacchus
12,662
944
438
4,087
29,545
48,197
4
7,308
20,216
42,778
0
W
Sun Wukong
Ninjawizard1227
Sun Wukong
18,963
3,724
0
8,134
31,228
28,311
156
16,742
14,486
0
65,673
L
Scylla
22,261
824
0
780
16,278
7,502
233
4,386
10,726
65,695
0
L
Xbalanque
x1PumpBoosie
Xbalanque
16,778
7,642
0
7,113
22,513
10,714
1,256
7,904
13,149
0
53,599

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,546
Gold Earned
37,501
285
Minions Killed
228
12
Camps Cleared
7
1,262,985
Distance Traveled
1,063,715
10
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
14,222
677
62
3
5
436,806
2
W
Merlin
14,194
676
126
6
7
402,580
5
L
Bacchus
12,645
602
52
2
1
358,234
3
W
Sun Wukong
14,130
673
97
5
0
423,599
3
L
Scylla
13,102
624
97
5
4
369,948
6
L
Xbalanque
11,754
560
79
4
2
335,533
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role