Player Matchup

Bacchus
Bacchus
Platinum III
CordialTundra
Bacchus
Platinum III
Level 155
God Stats
13W - 14L
1,737 SR
Queue Stats
597W - 584L
1,866 MMR
Solo
Rama
Rama
Masters
CulonasCancun
Rama
Masters
Level 108
God Stats
39W - 30L
1,778 SR
Queue Stats
539W - 519L
2,051 MMR
Solo
He Bo
He Bo
Diamond III
Koofiesmacker
He Bo
Diamond III
Level 160
God Stats
0W - 1L
1,851 SR
Queue Stats
70W - 85L
2,259 MMR
Solo
Arachne
Arachne
Diamond V
NemesisBP
Arachne
Diamond V
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
176W - 164L
2,110 MMR
Solo
Hera
Hera
Diamond V
lilCstring
Hera
Diamond V
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
515W - 492L
2,000 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 148
1,673 SR
2,057 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 150
1,560 SR
1,778 MMR
Terra
Terra
Diamond IV
 
Terra
Diamond IV
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Discordia
Discordia
Diamond II
 
Discordia
Diamond II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Izanami
Izanami
Diamond V
FistMeCuz
Izanami
Diamond V
Level 148
God Stats
11W - 11L
1,639 SR
Queue Stats
200W - 194L
2,028 MMR
Solo
Baron Samedi
Baron Samedi
Diamond V
Kae glhf
Baron Samedi
Diamond V
Level 127
God Stats
5W - 2L
1,663 SR
Queue Stats
339W - 340L
2,105 MMR
Solo
Set
Set
Platinum I
SiIentLegacy
Set
Platinum I
Level 159
God Stats
25W - 20L
1,500 SR
Queue Stats
624W - 624L
1,759 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
9
0 / 4 / 2
6,039
431
5,819
12,104
9,808
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

13
1 / 3 / 0
7,764
555
5,133
9,948
3,186
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

11
2 / 3 / 1
6,329
452
4,549
8,923
3,260
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Arachne
NemesisBP
Arachne
13
1 / 2 / 2
7,002
500
1,875
12,519
4,624
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

12
0 / 2 / 0
7,348
525
5,027
7,261
3,972
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
ThothUllrBakasuraJing Wei

VS

Bans
PoseidonKaliCliodhnaAtlas
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
12
1 / 0 / 5
7,739
553
4,644
7,299
5,232
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Discordia
 
Discordia
12
3 / 2 / 2
7,212
515
8,974
7,432
2,893
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
FistMeCuz
Izanami
15
2 / 0 / 3
9,012
644
7,125
9,372
3,833
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
Kae glhf
Baron Samedi
15
3 / 1 / 0
8,493
607
5,751
10,027
7,257
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

14
5 / 1 / 3
8,349
596
6,093
10,133
5,307
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
27
4
Kills
14
14
Deaths
4
5
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Terra
 
Terra
1
0
5
3.5
W
Discordia
 
Discordia
3
2
2
2
L
Bacchus
0
4
2
0.25
L
1
3
0
0.33
W
Izanami
FistMeCuz
Izanami
2
0
3
3.5
W
Baron Samedi
Kae glhf
Baron Samedi
3
1
0
3
L
2
3
1
0.83
L
Arachne
NemesisBP
Arachne
1
2
2
1
W
5
1
3
6.5
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,403
Damage
32,587
50,755
Taken
44,263
24,850
Mitigated
24,522
12,905
Healing
19,034
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Terra
 
Terra
4,644
1,129
2,689
3,263
7,299
5,232
0
2,523
4,776
23,200
0
W
Discordia
 
Discordia
8,974
586
0
976
7,432
2,893
0
5,430
2,002
49,485
0
L
Bacchus
5,819
450
1,446
2,188
12,104
9,808
0
5,744
6,134
17,592
0
L
5,133
4,363
0
3,529
9,948
3,186
0
341
9,607
0
67,762
W
Izanami
FistMeCuz
Izanami
7,125
4,691
0
5,930
9,372
3,833
3,894
803
8,569
0
100,863
W
Baron Samedi
Kae glhf
Baron Samedi
5,751
719
90
3,946
10,027
7,257
162
5,356
4,671
67,693
0
L
4,549
453
0
1,855
8,923
3,260
0
5,628
2,795
45,654
0
L
Arachne
NemesisBP
Arachne
1,875
1,579
0
1,277
12,519
4,624
0
2,991
9,336
0
59,287
W
6,093
2,560
0
2,140
10,133
5,307
0
2,060
8,073
0
65,337
L
5,027
1,494
0
2,610
7,261
3,972
94
3,747
3,514
63,223
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,482
Gold Earned
40,805
466
Minions Killed
536
0
Camps Cleared
0
1,316,813
Distance Traveled
1,337,447
21
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
7,739
553
41
3
0
292,433
4
W
Discordia
7,212
515
85
6
0
285,968
5
L
Bacchus
6,039
431
20
1
0
254,680
5
L
Rama
7,764
555
136
10
0
232,384
8
W
Izanami
9,012
644
167
12
0
240,823
3
W
Baron Samedi
8,493
607
139
10
0
211,354
4
L
He Bo
6,329
452
87
6
0
273,996
4
L
Arachne
7,002
500
106
8
0
297,168
0
W
Set
8,349
596
104
7
0
306,869
1
L
Hera
7,348
525
117
8
0
258,585
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role