Player Matchup

Loki
Loki
Blacksteve666
Loki
Level 128
God Stats
1W - 0L
1,755 SR
Queue Stats
13W - 12L
1,522 Elo+
Solo
Ganesha
Ganesha
Fake_WakaWaka
Ganesha
Level 65
God Stats
7W - 3L
1,542 SR
Queue Stats
229W - 228L
1,516 Elo+
Party 1
Hel
Hel
Haku_the_joker
Hel
Level 122
God Stats
6W - 4L
1,336 SR
Queue Stats
404W - 383L
1,478 Elo+
Party 1
Artemis
Artemis
HorizionOG
Artemis
Level 74
God Stats
1W - 0L
1,283 SR
Queue Stats
5W - 10L
1,375 Elo+
Solo
Charybdis
Charybdis
Rimuru-Shin
Charybdis
Level 160
God Stats
9W - 7L
1,548 SR
Queue Stats
443W - 424L
1,537 Elo+
Party 1
Team Averages
Level 110
1,493 SR
1,485 Elo+

VS

Team Averages
Level 90
1,502 SR
1,483 Elo+
Hel
Hel
Angel0fWr4th
Hel
Level 62
God Stats
4W - 4L
1,546 SR
Queue Stats
45W - 29L
1,552 Elo+
Solo
Neith
Neith
HYBRIDDB35
Neith
Level 96
God Stats
17W - 19L
1,520 SR
Queue Stats
305W - 319L
1,502 Elo+
Solo
Ravana
Ravana
Mexican-Disciple
Ravana
Level 106
God Stats
14W - 10L
1,605 SR
Queue Stats
232W - 233L
1,498 Elo+
Solo
Cerberus
Cerberus
bsr1903
Cerberus
Level 128
God Stats
0W - 4L
1,336 SR
Queue Stats
135W - 136L
1,447 Elo+
Solo
He Bo
He Bo
inciensos
He Bo
Level 60
God Stats
1W - 1L
1,500 SR
Queue Stats
36W - 49L
1,418 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
3 / 0 / 0
5,663
566
2,440
5,053
1,611
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Ganesha
8
0 / 2 / 2
5,369
537
1,839
7,284
3,686
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
1 / 1 / 0
5,837
584
3,189
5,021
1,823
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Artemis
HorizionOG
Artemis
9
1 / 1 / 1
5,248
525
6,204
5,308
1,719
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Charybdis
Rimuru-Shin
Charybdis
11
2 / 0 / 0
6,214
621
6,580
7,500
2,569
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
3 / 1 / 0
5,244
524
4,510
6,764
2,827
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Neith
9
0 / 1 / 0
4,907
491
3,625
7,161
2,429
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

9
0 / 1 / 1
5,203
520
2,130
6,016
2,320
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Cerberus
bsr1903
Cerberus
7
0 / 2 / 3
4,439
444
2,613
7,993
3,027
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

He Bo
inciensos
He Bo
9
1 / 2 / 0
4,758
476
3,709
4,881
1,934
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
8
7
Kills
4
4
Deaths
7
3
Assists
4
Player
Kills
Deaths
Assists
KDA
L
3
1
0
3
W
3
0
0
3
W
Ganesha
0
2
2
0.5
L
Neith
0
1
0
0
W
1
1
0
1
W
Artemis
HorizionOG
Artemis
1
1
1
1.5
L
0
1
1
0.5
W
Charybdis
Rimuru-Shin
Charybdis
2
0
0
2
L
Cerberus
bsr1903
Cerberus
0
2
3
0.75
L
He Bo
inciensos
He Bo
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,252
Damage
16,587
30,166
Taken
32,815
11,408
Mitigated
12,537
12,600
Healing
12,155
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,510
454
1,127
2,536
6,764
2,827
0
840
5,924
22,164
0
W
2,440
792
0
0
5,053
1,611
0
505
4,538
0
29,944
W
Ganesha
1,839
209
167
2,456
7,284
3,686
191
4,580
2,642
21,074
0
L
Neith
3,625
1,176
0
2,625
7,161
2,429
0
0
7,161
0
32,389
W
3,189
133
401
2,339
5,021
1,823
535
2,832
1,975
41,423
0
W
Artemis
HorizionOG
Artemis
6,204
2,834
0
1,802
5,308
1,719
100
2,629
2,679
0
25,761
L
2,130
712
0
3,366
6,016
2,320
0
287
5,729
0
32,124
W
Charybdis
Rimuru-Shin
Charybdis
6,580
3,094
0
5,435
7,500
2,569
852
0
7,500
0
46,275
L
Cerberus
bsr1903
Cerberus
2,613
321
228
1,123
7,993
3,027
0
644
7,349
14,539
0
L
He Bo
inciensos
He Bo
3,709
90
0
1,150
4,881
1,934
0
3,257
1,624
22,620
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,331
Gold Earned
24,551
293
Minions Killed
211
0
Camps Cleared
0
897,014
Distance Traveled
934,804
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
5,244
524
28
3
0
181,829
2
W
Loki
5,663
566
54
5
0
223,950
1
W
Ganesha
5,369
537
7
1
0
161,088
1
L
Neith
4,907
491
57
6
0
185,718
1
W
Hel
5,837
584
91
9
0
175,088
1
W
Artemis
5,248
525
69
7
0
168,659
3
L
Ravana
5,203
520
71
7
0
206,936
4
W
Charybdis
6,214
621
72
7
0
168,229
1
L
Cerberus
4,439
444
22
2
0
186,343
0
L
He Bo
4,758
476
33
3
0
173,978
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role