Player Matchup

Kumbhakarna
Kumbhakarna
Bjerke
Kumbhakarna
Level 141
God Stats
3W - 1L
1,676 SR
Queue Stats
167W - 130L
1,598 Elo+
Party 2
Hun Batz
Hun Batz
JustMikk
Hun Batz
Level 122
God Stats
1W - 0L
1,756 SR
Queue Stats
99W - 91L
1,571 Elo+
Party 2
Nu Wa
Nu Wa
KarezO
Nu Wa
Level 156
God Stats
2W - 2L
1,238 SR
Queue Stats
359W - 308L
1,547 Elo+
Party 2
Thor
Thor
Saltzu
Thor
Level 120
God Stats
4W - 5L
1,312 SR
Queue Stats
221W - 194L
1,577 Elo+
Party 2
Izanami
Izanami
SirGodteri
Izanami
Level 27
God Stats
6W - 6L
1,500 SR
Queue Stats
37W - 21L
1,651 Elo+
Party 2
Team Averages
Level 113
1,496 SR
1,589 Elo+

VS

Team Averages
Level 58
1,402 SR
1,432 Elo+
Ymir
Ymir
Aetharee
Ymir
Level 71
God Stats
2W - 2L
1,507 SR
Queue Stats
133W - 129L
1,440 Elo+
Party 1
Nu Wa
Nu Wa
NoCookie4Youu
Nu Wa
Level 44
God Stats
2W - 2L
1,382 SR
Queue Stats
36W - 47L
1,442 Elo+
Party 3
Bellona
Bellona
OtecOtcov
Bellona
Level 104
God Stats
0W - 2L
1,318 SR
Queue Stats
127W - 119L
1,427 Elo+
Party 1
Arachne
Arachne
Widmo20212
Arachne
Level 45
God Stats
4W - 4L
1,502 SR
Queue Stats
34W - 46L
1,443 Elo+
Party 3
Neith
Neith
sukimas
Neith
Level 26
God Stats
0W - 2L
1,299 SR
Queue Stats
22W - 25L
1,409 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
Bjerke
Kumbhakarna
17
4 / 0 / 11
12,278
512
9,498
20,991
23,497
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hun Batz
JustMikk
Hun Batz
20
8 / 1 / 5
14,036
585
20,603
23,829
11,462
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Nu Wa
KarezO
Nu Wa
20
6 / 1 / 12
14,223
593
29,545
17,004
13,113
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Thor
Saltzu
Thor
19
5 / 3 / 9
12,346
514
15,649
23,945
11,279
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Izanami
SirGodteri
Izanami
18
2 / 2 / 3
12,121
505
6,906
13,575
6,157
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
15
0 / 7 / 4
8,387
349
10,098
21,236
10,320
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

19
4 / 5 / 0
11,781
491
21,793
22,044
9,136
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bellona
OtecOtcov
Bellona
15
2 / 8 / 1
9,746
406
11,716
35,372
34,019
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Arachne
Widmo20212
Arachne
2
0 / 1 / 0
6,040
252
577
4,656
1,679
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Neith
sukimas
Neith
15
1 / 4 / 0
9,026
376
11,052
15,180
6,877
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
12
25
Kills
7
7
Deaths
25
40
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Ymir
0
7
4
0.29
W
Kumbhakarna
Bjerke
Kumbhakarna
4
0
11
9.5
W
Hun Batz
JustMikk
Hun Batz
8
1
5
10.5
W
Nu Wa
KarezO
Nu Wa
6
1
12
12
L
4
5
0
0.8
L
Bellona
OtecOtcov
Bellona
2
8
1
0.31
W
Thor
Saltzu
Thor
5
3
9
3.17
W
Izanami
SirGodteri
Izanami
2
2
3
1.75
L
Arachne
Widmo20212
Arachne
0
1
0
0
L
Neith
sukimas
Neith
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,201
Damage
55,236
99,344
Taken
98,488
65,508
Mitigated
62,031
32,828
Healing
18,496
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
10,098
2,607
0
720
21,236
10,320
0
7,876
13,360
41,685
0
W
Kumbhakarna
Bjerke
Kumbhakarna
9,498
562
814
4,296
20,991
23,497
0
5,701
14,144
37,439
0
W
Hun Batz
JustMikk
Hun Batz
20,603
4,543
0
12,920
23,829
11,462
4,704
11,869
11,466
0
163,404
W
Nu Wa
KarezO
Nu Wa
29,545
8,147
0
2,957
17,004
13,113
2,790
2,391
14,455
111,270
12,352
L
21,793
3,101
0
3,573
22,044
9,136
576
3,682
18,362
111,867
0
L
Bellona
OtecOtcov
Bellona
11,716
4,540
0
10,040
35,372
34,019
0
16,476
18,896
0
79,369
W
Thor
Saltzu
Thor
15,649
3,286
0
7,242
23,945
11,279
0
5,744
17,967
0
108,366
W
Izanami
SirGodteri
Izanami
6,906
3,722
0
4,599
13,575
6,157
7,652
5,184
8,185
0
100,646
L
Arachne
Widmo20212
Arachne
577
284
0
374
4,656
1,679
0
3,353
1,303
0
2,547
L
Neith
sukimas
Neith
11,052
3,104
0
3,789
15,180
6,877
0
5,229
9,951
0
75,334

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,004
Gold Earned
44,980
741
Minions Killed
498
0
Camps Cleared
0
2,209,283
Distance Traveled
1,590,902
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
8,387
349
54
2
0
402,539
0
W
Kumbhakarna
12,278
512
47
2
0
449,982
0
W
Hun Batz
14,036
585
217
9
0
505,018
2
W
Nu Wa
14,223
593
163
7
0
393,229
3
L
Nu Wa
11,781
491
192
8
0
358,109
2
L
Bellona
9,746
406
114
5
0
393,567
1
W
Thor
12,346
514
144
6
0
477,318
0
W
Izanami
12,121
505
170
7
0
383,736
1
L
Arachne
6,040
252
9
0
0
48,080
0
L
Neith
9,026
376
129
5
0
388,607
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role