Player Matchup

Atlas
Atlas
Dookydealer
Atlas
Level 65
God Stats
0W - 3L
1,198 SR
Queue Stats
13W - 18L
1,260 Elo+
Party 1
Anubis
Anubis
Esmitson97
Anubis
Level 42
God Stats
2W - 3L
1,705 SR
Queue Stats
18W - 20L
1,381 Elo+
Solo
Tsukuyomi
Tsukuyomi
PePepelotas1
Tsukuyomi
Level 87
God Stats
1W - 1L
1,796 SR
Queue Stats
21W - 28L
1,293 Elo+
Solo
Bakasura
Bakasura
Tyblz
Bakasura
Level 85
God Stats
13W - 9L
1,490 SR
Queue Stats
182W - 189L
1,438 Elo+
Solo
Heimdallr
Heimdallr
Wholeicebear
Heimdallr
Level 69
God Stats
0W - 2L
1,184 SR
Queue Stats
13W - 17L
1,143 Elo+
Party 1
Team Averages
Level 70
1,475 SR
1,303 Elo+

VS

Team Averages
Level 42
1,554 SR
1,354 Elo+
Charybdis
Charybdis
DarkCypher
Charybdis
Level 27
God Stats
3W - 1L
1,722 SR
Queue Stats
13W - 15L
1,278 Elo+
Party 2
Mercury
Mercury
NastyNevets
Mercury
Level 64
God Stats
14W - 9L
1,552 SR
Queue Stats
125W - 139L
1,453 Elo+
Solo
Vamana
Vamana
SomewhatMystia
Vamana
Level 68
God Stats
1W - 1L
1,495 SR
Queue Stats
18W - 21L
1,296 Elo+
Party 2
Cthulhu
Cthulhu
Tatakatsu
Cthulhu
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,241 Elo+
Party 2
Zeus
Zeus
vaztro
Zeus
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 3 / 3
11,232
449
11,147
19,642
22,311
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Anubis
Esmitson97
Anubis
17
5 / 5 / 4
11,235
449
9,086
17,980
10,684
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tsukuyomi
PePepelotas1
Tsukuyomi
4
1 / 1 / 0
7,196
288
305
2,557
660
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bakasura
Tyblz
Bakasura
20
5 / 4 / 3
13,587
543
24,390
27,277
15,667
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Heimdallr
Wholeicebear
Heimdallr
17
3 / 4 / 1
10,826
433
13,069
16,729
8,419
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
DarkCypher
Charybdis
19
3 / 3 / 8
12,229
489
14,412
18,204
6,764
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Mercury
NastyNevets
Mercury
20
3 / 4 / 5
12,973
519
9,909
21,349
8,790
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

19
4 / 1 / 7
11,857
474
9,718
20,791
15,444
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cthulhu
Tatakatsu
Cthulhu
18
1 / 5 / 5
11,366
455
7,892
18,411
13,176
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Zeus
vaztro
Zeus
20
5 / 3 / 1
13,171
527
15,831
10,992
4,450
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
42
16
Kills
16
17
Deaths
16
11
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Charybdis
DarkCypher
Charybdis
3
3
8
2.33
L
2
3
3
1.17
L
Anubis
Esmitson97
Anubis
5
5
4
1.4
W
Mercury
NastyNevets
Mercury
3
4
5
1.38
L
Tsukuyomi
PePepelotas1
Tsukuyomi
1
1
0
1
W
4
1
7
7.5
W
Cthulhu
Tatakatsu
Cthulhu
1
5
5
0.7
L
Bakasura
Tyblz
Bakasura
5
4
3
1.63
L
Heimdallr
Wholeicebear
Heimdallr
3
4
1
0.88
W
Zeus
vaztro
Zeus
5
3
1
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,997
Damage
57,762
84,185
Taken
89,747
57,741
Mitigated
48,624
29,421
Healing
17,034
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
DarkCypher
Charybdis
14,412
6,642
0
7,243
18,204
6,764
894
5,462
12,602
0
84,512
L
11,147
4,154
67
3,298
19,642
22,311
66
4,290
15,352
57,370
0
L
Anubis
Esmitson97
Anubis
9,086
466
168
8,349
17,980
10,684
0
6,250
11,730
66,832
0
W
Mercury
NastyNevets
Mercury
9,909
4,228
0
2,107
21,349
8,790
2,040
3,403
17,946
0
143,664
L
Tsukuyomi
PePepelotas1
Tsukuyomi
305
181
0
695
2,557
660
0
150
2,407
0
5,247
W
9,718
5,324
0
4,242
20,791
15,444
1,824
6,235
14,556
210
58,728
W
Cthulhu
Tatakatsu
Cthulhu
7,892
1,505
256
767
18,411
13,176
2,371
1,003
17,202
75,139
0
L
Bakasura
Tyblz
Bakasura
24,390
16,325
0
10,849
27,277
15,667
2,317
9,589
17,688
0
126,253
L
Heimdallr
Wholeicebear
Heimdallr
13,069
4,779
0
5,995
16,729
8,419
694
3,630
13,099
0
82,760
W
Zeus
vaztro
Zeus
15,831
3,493
0
2,419
10,992
4,450
828
4,130
6,862
109,556
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,076
Gold Earned
61,596
548
Minions Killed
692
0
Camps Cleared
0
1,774,905
Distance Traveled
2,527,339
23
Wards Purchased
36
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
12,229
489
135
5
0
512,567
13
L
Atlas
11,232
449
90
4
0
489,911
3
L
Anubis
11,235
449
105
4
0
334,698
10
W
Mercury
12,973
519
186
7
0
569,411
1
L
Tsukuyomi
7,196
288
15
1
0
56,418
1
W
Vamana
11,857
474
82
3
0
564,531
17
W
Cthulhu
11,366
455
109
4
0
427,739
1
L
Bakasura
13,587
543
222
9
0
450,071
8
L
Heimdallr
10,826
433
116
5
0
443,807
1
W
Zeus
13,171
527
180
7
0
453,091
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role