Player Matchup

Kukulkan
Kukulkan
Huck1eBuck12
Kukulkan
Level 65
God Stats
29W - 30L
1,466 SR
Queue Stats
105W - 142L
1,364 Elo+
Party 2
Freya
Freya
THEMAG8
Freya
Level 26
God Stats
4W - 2L
1,715 SR
Queue Stats
4W - 5L
1,453 Elo+
Party 2
Zeus
Zeus
xXBLITZSN1P3RXx
Zeus
Level 22
God Stats
1W - 3L
1,186 SR
Queue Stats
23W - 27L
1,342 Elo+
Party 2
Team Averages
Level 38
1,456 SR
1,387 Elo+

VS

Team Averages
Level 58
1,500 SR
1,707 Elo+
Kukulkan
Kukulkan
Danny228621
Kukulkan
Level 17
God Stats
4W - 1L
1,500 SR
Queue Stats
6W - 1L
1,564 Elo+
Party 1
Fenrir
Fenrir
Darksasuce
Fenrir
Level 12
God Stats
4W - 1L
1,500 SR
Queue Stats
5W - 1L
1,564 Elo+
Party 1
Gilgamesh
Gilgamesh
Legendary ZEC
Gilgamesh
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
496W - 57L
1,994 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Huck1eBuck12
Kukulkan
17
7 / 4 / 4
13,387
669
24,510
15,228
6,912
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Freya
THEMAG8
Freya
16
4 / 3 / 6
12,060
603
9,738
17,092
6,640
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

16
3 / 10 / 6
12,150
608
10,119
22,278
7,300
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Danny228621
Kukulkan
20
7 / 2 / 5
14,507
725
15,476
11,006
5,292
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Fenrir
Darksasuce
Fenrir
15
0 / 10 / 6
11,579
579
3,479
19,417
17,425
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Gilgamesh
Legendary ZEC
Gilgamesh
20
10 / 2 / 6
15,697
785
32,326
29,694
32,873
Spartan Flag

Spartan Flag

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When you damage an enemy god you call down a Spartan Flag at your location, providing 10% increased Power and 15% Attack Speed to allies standing in the radius. Lasts for 10s, can only occur once every 10s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
34
14
Kills
17
17
Deaths
14
16
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
Danny228621
Kukulkan
7
2
5
4.75
W
Fenrir
Darksasuce
Fenrir
0
10
6
0.3
L
Kukulkan
Huck1eBuck12
Kukulkan
7
4
4
2.25
W
Gilgamesh
Legendary ZEC
Gilgamesh
10
2
6
6.5
L
Freya
THEMAG8
Freya
4
3
6
2.33
L
3
10
6
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,367
Damage
51,281
54,598
Taken
60,117
20,852
Mitigated
55,590
5,160
Healing
4,733
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
Danny228621
Kukulkan
15,476
615
0
1,065
11,006
5,292
525
9,079
1,808
67,112
0
W
Fenrir
Darksasuce
Fenrir
3,479
996
0
814
19,417
17,425
666
14,753
4,291
0
15,743
L
Kukulkan
Huck1eBuck12
Kukulkan
24,510
1,586
0
485
15,228
6,912
0
2,621
12,553
54,654
0
W
Gilgamesh
Legendary ZEC
Gilgamesh
32,326
10,676
255
2,599
29,694
32,873
526
20,131
9,139
0
79,169
L
Freya
THEMAG8
Freya
9,738
3,976
0
2,312
17,092
6,640
0
6,197
10,750
26,160
0
L
10,119
2,005
240
2,123
22,278
7,300
0
7,065
15,025
34,485
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,597
Gold Earned
41,783
180
Minions Killed
216
4
Camps Cleared
12
921,124
Distance Traveled
1,058,496
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
14,507
725
112
6
1
357,042
0
W
Fenrir
11,579
579
27
1
1
292,429
0
L
Kukulkan
13,387
669
80
4
0
328,921
3
W
Gilgamesh
15,697
785
77
4
10
409,025
3
L
Freya
12,060
603
36
2
2
336,185
2
L
Zeus
12,150
608
64
3
2
256,018
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role