Player Matchup

Geb
Geb
 
Geb
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
Bulraku
Chaac
Level 107
God Stats
17W - 10L
1,547 SR
Queue Stats
121W - 155L
1,376 Elo+
Party 1
Charybdis
Charybdis
Dollaz-Devils
Charybdis
Level 72
God Stats
5W - 8L
1,419 SR
Queue Stats
149W - 207L
1,360 Elo+
Solo
Merlin
Merlin
Gyomeei
Merlin
Level 88
God Stats
0W - 1L
1,751 SR
Queue Stats
160W - 189L
1,387 Elo+
Party 1
Bakasura
Bakasura
President_Night
Bakasura
Level 109
God Stats
2W - 3L
1,507 SR
Queue Stats
56W - 62L
1,406 Elo+
Solo
Team Averages
Level 92
1,545 SR
1,406 Elo+

VS

Team Averages
Level 68
1,560 SR
1,461 Elo+
Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
ReallyShikan
Nemesis
Level 59
God Stats
3W - 4L
1,405 SR
Queue Stats
120W - 114L
1,499 Elo+
Party 3
Bakasura
Bakasura
WildflowerRonin
Bakasura
Level 58
God Stats
5W - 2L
1,569 SR
Queue Stats
108W - 118L
1,417 Elo+
Party 3
Hel
Hel
babayaga69xx
Hel
Level 68
God Stats
4W - 2L
1,692 SR
Queue Stats
148W - 145L
1,444 Elo+
Party 2
Baron Samedi
Baron Samedi
jmarco123
Baron Samedi
Level 88
God Stats
10W - 4L
1,635 SR
Queue Stats
242W - 238L
1,446 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
7
0 / 3 / 0
4,984
453
2,150
13,633
4,791
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Chaac
Bulraku
Chaac
11
0 / 0 / 0
5,880
535
6,362
9,979
6,497
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Charybdis
Dollaz-Devils
Charybdis
9
0 / 2 / 1
5,411
492
4,397
7,264
2,361
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Merlin
Gyomeei
Merlin
9
0 / 5 / 0
4,805
437
3,383
9,330
3,469
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bakasura
9
1 / 1 / 0
5,383
489
6,678
9,108
3,357
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
11
4 / 0 / 1
6,458
587
9,224
5,164
1,752
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Nemesis
ReallyShikan
Nemesis
11
3 / 0 / 1
6,518
593
5,332
8,883
3,257
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bakasura
10
0 / 0 / 0
6,169
561
4,653
9,485
3,636
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

12
2 / 0 / 0
7,039
640
5,954
7,813
3,143
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Baron Samedi
jmarco123
Baron Samedi
10
1 / 1 / 4
6,287
572
4,763
8,460
5,150
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
16
1
Kills
10
11
Deaths
1
1
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Geb
 
Geb
0
3
0
0
W
Ah Muzen Cab
 
Ah Muzen Cab
4
0
1
4.5
L
Chaac
Bulraku
Chaac
0
0
0
0
L
Charybdis
Dollaz-Devils
Charybdis
0
2
1
0.25
L
Merlin
Gyomeei
Merlin
0
5
0
0
L
Bakasura
1
1
0
1
W
Nemesis
ReallyShikan
Nemesis
3
0
1
3.5
W
Bakasura
0
0
0
0
W
2
0
0
2
W
Baron Samedi
jmarco123
Baron Samedi
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,970
Damage
29,926
49,314
Taken
39,805
20,475
Mitigated
16,938
15,426
Healing
17,712
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
 
Geb
2,150
477
1,385
3,872
13,633
4,791
0
3,535
10,098
13,104
0
W
Ah Muzen Cab
 
Ah Muzen Cab
9,224
3,670
0
1,293
5,164
1,752
0
871
4,218
0
53,947
L
Chaac
Bulraku
Chaac
6,362
1,804
0
5,288
9,979
6,497
0
0
9,787
0
48,547
L
Charybdis
Dollaz-Devils
Charybdis
4,397
2,258
0
2,074
7,264
2,361
0
1,043
6,221
0
36,082
L
Merlin
Gyomeei
Merlin
3,383
116
16
1,712
9,330
3,469
0
4,849
4,481
32,989
0
L
Bakasura
6,678
4,612
0
1,079
9,108
3,357
0
1,290
7,818
0
31,953
W
Nemesis
ReallyShikan
Nemesis
5,332
2,459
0
1,589
8,883
3,257
0
369
7,884
0
51,466
W
Bakasura
4,653
3,299
0
3,790
9,485
3,636
0
0
9,485
0
32,076
W
5,954
312
686
4,706
7,813
3,143
404
2,776
4,767
61,304
0
W
Baron Samedi
jmarco123
Baron Samedi
4,763
1,121
2,216
3,432
8,460
5,150
0
1,517
6,398
20,962
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,463
Gold Earned
32,471
286
Minions Killed
405
0
Camps Cleared
0
1,101,676
Distance Traveled
1,183,139
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
4,984
453
24
2
0
222,525
1
W
Ah Muzen Cab
6,458
587
101
9
0
231,964
2
L
Chaac
5,880
535
82
7
0
231,619
2
L
Charybdis
5,411
492
68
6
0
205,162
0
L
Merlin
4,805
437
46
4
0
199,299
2
L
Bakasura
5,383
489
66
6
0
243,071
0
W
Nemesis
6,518
593
96
9
0
250,100
4
W
Bakasura
6,169
561
83
8
0
262,287
0
W
Hel
7,039
640
102
9
0
239,547
0
W
Baron Samedi
6,287
572
23
2
0
199,241
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role