Player Matchup

Nu Wa
Nu Wa
Cr-Edu-Cr
Nu Wa
Level 87
God Stats
16W - 11L
1,734 SR
Queue Stats
426W - 411L
1,437 Elo+
Solo
Neith
Neith
IllayukDeath
Neith
Level 69
God Stats
6W - 6L
1,427 SR
Queue Stats
188W - 195L
1,348 Elo+
Solo
Hera
Hera
NexusL26_
Hera
Level 104
God Stats
2W - 0L
1,284 SR
Queue Stats
62W - 51L
1,583 Elo+
Solo
Chaac
Chaac
Pablito-Perez666
Chaac
Level 68
God Stats
2W - 3L
1,508 SR
Queue Stats
135W - 132L
1,383 Elo+
Solo
Thanatos
Thanatos
ProGamers_GANG
Thanatos
Level 31
God Stats
10W - 9L
1,871 SR
Queue Stats
39W - 46L
1,571 Elo+
Solo
Team Averages
Level 72
1,565 SR
1,465 Elo+

VS

Team Averages
Level 68
1,546 SR
1,429 Elo+
Mercury
Mercury
 
Mercury
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
Apocryph0nics
Agni
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
436W - 432L
1,519 Elo+
Solo
Ah Puch
Ah Puch
Carlosdgcrack
Ah Puch
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 18L
1,256 Elo+
Solo
Rama
Rama
TheTomFool
Rama
Level 107
God Stats
4W - 8L
1,361 SR
Queue Stats
83W - 78L
1,418 Elo+
Solo
Ares
Ares
babayaga69xx
Ares
Level 68
God Stats
6W - 3L
1,868 SR
Queue Stats
148W - 145L
1,454 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Cr-Edu-Cr
Nu Wa
14
4 / 1 / 6
8,612
615
11,330
4,607
1,601
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

13
4 / 0 / 2
7,292
521
5,444
3,913
1,657
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Hera
15
4 / 2 / 7
8,621
616
9,108
8,601
3,446
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

12
1 / 1 / 4
7,209
515
7,521
13,972
10,081
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Thanatos
12
4 / 2 / 6
7,891
564
6,396
13,068
5,186
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
12
3 / 2 / 1
7,042
503
4,568
12,697
4,472
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

9
1 / 5 / 1
5,871
419
1,250
9,483
2,655
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ah Puch
10
1 / 5 / 1
6,153
440
3,828
11,197
4,238
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
0 / 2 / 1
6,689
478
5,203
13,239
4,824
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

10
1 / 3 / 0
6,386
456
5,414
14,295
14,947
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
10
17
Kills
6
6
Deaths
17
25
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
3
2
1
1.75
L
1
5
1
0.3
L
Ah Puch
1
5
1
0.3
W
Nu Wa
Cr-Edu-Cr
Nu Wa
4
1
6
7
W
4
0
2
5
W
Hera
4
2
7
3.75
W
1
1
4
3
W
Thanatos
4
2
6
3.5
L
0
2
1
0.25
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,799
Damage
20,263
44,161
Taken
60,911
21,971
Mitigated
31,136
19,124
Healing
16,571
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
4,568
2,998
0
2,884
12,697
4,472
0
3,781
8,916
0
45,163
L
1,250
36
0
1,930
9,483
2,655
54
6,954
2,529
26,661
0
L
Ah Puch
3,828
503
104
2,769
11,197
4,238
0
4,758
6,439
45,339
0
W
Nu Wa
Cr-Edu-Cr
Nu Wa
11,330
3,353
68
2,084
4,607
1,601
1,307
882
3,725
65,372
0
W
5,444
1,759
0
2,115
3,913
1,657
0
1,242
2,671
0
31,998
W
Hera
9,108
2,242
0
3,629
8,601
3,446
2,007
2,951
5,650
70,482
0
W
7,521
1,317
294
4,614
13,972
10,081
49
2,942
11,030
0
35,904
W
Thanatos
6,396
1,723
0
6,320
13,068
5,186
0
2,475
10,593
0
45,906
L
5,203
4,141
0
6,016
13,239
4,824
0
2,383
10,856
0
54,924
L
5,414
373
163
2,705
14,295
14,947
0
2,562
11,733
24,836
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,625
Gold Earned
32,141
439
Minions Killed
295
0
Camps Cleared
0
1,344,737
Distance Traveled
1,242,133
15
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
7,042
503
81
6
0
296,566
2
L
Agni
5,871
419
31
2
0
219,763
0
L
Ah Puch
6,153
440
57
4
0
221,658
0
W
Nu Wa
8,612
615
94
7
0
245,690
1
W
Neith
7,292
521
61
4
0
245,431
0
W
Hera
8,621
616
138
10
0
274,932
6
W
Chaac
7,209
515
56
4
0
295,327
5
W
Thanatos
7,891
564
90
6
0
283,357
3
L
Rama
6,689
478
102
7
0
238,178
1
L
Ares
6,386
456
24
2
0
265,968
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role