Player Matchup

Ra
Ra
 
Ra
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ullr
Ullr
EXOTIC BRAIN756
Ullr
Level 95
God Stats
38W - 32L
1,508 SR
Queue Stats
213W - 188L
1,567 Elo+
Party 1
Yu Huang
Yu Huang
KsiQual
Yu Huang
Level 126
God Stats
35W - 32L
1,514 SR
Queue Stats
440W - 359L
1,573 Elo+
Party 1
Jing Wei
Jing Wei
SpuntCookie1017
Jing Wei
Level 160
God Stats
9W - 5L
1,614 SR
Queue Stats
118W - 105L
1,522 Elo+
Party 1
Xbalanque
Xbalanque
WittedMonster27
Xbalanque
Level 49
God Stats
12W - 8L
1,694 SR
Queue Stats
46W - 32L
1,659 Elo+
Party 1
Team Averages
Level 108
1,566 SR
1,564 Elo+

VS

Team Averages
Level 49
1,485 SR
1,354 Elo+
Cthulhu
Cthulhu
GroupHades
Cthulhu
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 3
Nox
Nox
KtheKing24
Nox
Level 45
God Stats
6W - 21L
1,474 SR
Queue Stats
239W - 247L
1,277 Elo+
Solo
Charybdis
Charybdis
Lytues
Charybdis
Level 35
God Stats
0W - 2L
1,500 SR
Queue Stats
14W - 19L
1,244 Elo+
Party 2
Yemoja
Yemoja
SWD_Gorilla
Yemoja
Level 45
God Stats
3W - 6L
1,466 SR
Queue Stats
26W - 47L
1,343 Elo+
Party 3
Pele
Pele
Zangado_Hawk
Pele
Level 93
God Stats
5W - 8L
1,484 SR
Queue Stats
179W - 182L
1,406 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
16
5 / 5 / 13
10,056
503
10,518
16,212
14,028
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

17
12 / 2 / 9
11,208
560
17,633
17,993
7,853
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Yu Huang
KsiQual
Yu Huang
18
12 / 1 / 11
11,963
598
16,492
10,315
4,396
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Jing Wei
18
3 / 1 / 10
11,632
582
9,440
15,161
6,723
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Xbalanque
WittedMonster27
Xbalanque
16
4 / 1 / 8
10,388
519
16,158
11,673
4,440
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
GroupHades
Cthulhu
15
2 / 4 / 0
9,161
458
10,805
15,801
15,522
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
1 / 12 / 0
7,148
357
3,594
15,502
5,803
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charybdis
Lytues
Charybdis
15
1 / 7 / 2
8,903
445
3,986
18,000
6,121
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Yemoja
12
1 / 3 / 2
7,897
395
2,684
14,690
11,511
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

15
5 / 10 / 3
10,580
529
15,418
24,051
10,295
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
17
36
Kills
10
10
Deaths
36
51
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
5
5
13
2.3
W
12
2
9
8.25
L
Cthulhu
GroupHades
Cthulhu
2
4
0
0.5
W
Yu Huang
KsiQual
Yu Huang
12
1
11
17.5
L
1
12
0
0.08
L
Charybdis
Lytues
Charybdis
1
7
2
0.29
L
Yemoja
1
3
2
0.67
W
Jing Wei
3
1
10
8
W
Xbalanque
WittedMonster27
Xbalanque
4
1
8
8
L
5
10
3
0.65

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,241
Damage
36,487
71,354
Taken
88,044
37,440
Mitigated
49,252
27,732
Healing
17,473
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
10,518
1,640
2,745
6,709
16,212
14,028
1,102
4,577
11,635
55,237
0
W
17,633
6,393
0
4,170
17,993
7,853
504
3,561
14,432
0
71,976
L
Cthulhu
GroupHades
Cthulhu
10,805
53
6
3,667
15,801
15,522
816
3,311
12,490
63,723
0
W
Yu Huang
KsiQual
Yu Huang
16,492
2,195
94
2,735
10,315
4,396
575
2,826
7,489
78,340
0
L
3,594
408
0
530
15,502
5,803
69
9,777
5,725
31,299
0
L
Charybdis
Lytues
Charybdis
3,986
1,437
0
2,656
18,000
6,121
594
2,288
15,712
0
59,363
L
Yemoja
2,684
755
4,148
3,013
14,690
11,511
546
4,592
10,098
15,379
0
W
Jing Wei
9,440
7,462
0
6,384
15,161
6,723
1,482
4,964
10,197
0
106,160
W
Xbalanque
WittedMonster27
Xbalanque
16,158
6,630
0
4,895
11,673
4,440
2,922
1,155
10,518
0
81,944
L
15,418
4,196
0
3,453
24,051
10,295
0
7,042
17,009
0
66,130

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,247
Gold Earned
43,689
569
Minions Killed
368
0
Camps Cleared
0
1,901,338
Distance Traveled
1,618,864
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
10,056
503
92
5
0
349,041
2
W
Ullr
11,208
560
90
5
0
407,319
0
L
Cthulhu
9,161
458
113
6
0
361,906
5
W
Yu Huang
11,963
598
114
6
0
395,950
0
L
Nox
7,148
357
55
3
0
268,612
4
L
Charybdis
8,903
445
100
5
0
315,381
0
L
Yemoja
7,897
395
17
1
0
309,862
1
W
Jing Wei
11,632
582
156
8
0
409,122
5
W
Xbalanque
10,388
519
117
6
0
339,906
1
L
Pele
10,580
529
83
4
0
363,103
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role