Player Matchup

Cernunnos
Cernunnos
KEMAGANS
Cernunnos
Level 130
God Stats
15W - 9L
1,608 SR
Queue Stats
164W - 175L
1,488 Elo+
Party 1
Tsukuyomi
Tsukuyomi
MaikeruPL
Tsukuyomi
Level 120
God Stats
1W - 1L
1,520 SR
Queue Stats
17W - 10L
1,632 Elo+
Party 2
Gilgamesh
Gilgamesh
Maqprox2
Gilgamesh
Level 99
God Stats
1W - 1L
1,455 SR
Queue Stats
9W - 12L
1,449 Elo+
Party 1
Neith
Neith
Porticate2018
Neith
Level 124
God Stats
6W - 4L
1,643 SR
Queue Stats
147W - 145L
1,503 Elo+
Party 1
Discordia
Discordia
SaitamaPL
Discordia
Level 63
God Stats
2W - 0L
1,729 SR
Queue Stats
17W - 7L
1,157 Elo+
Party 2
Team Averages
Level 107
1,591 SR
1,446 Elo+

VS

Team Averages
Level 101
1,408 SR
1,463 Elo+
Hel
Hel
Avigale
Hel
Level 113
God Stats
2W - 2L
1,462 SR
Queue Stats
107W - 105L
1,492 Elo+
Solo
Heimdallr
Heimdallr
Grabwurm
Heimdallr
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 66L
1,428 Elo+
Solo
Achilles
Achilles
TheArchRavenger
Achilles
Level 129
God Stats
1W - 2L
1,500 SR
Queue Stats
167W - 158L
1,465 Elo+
Solo
Cerberus
Cerberus
guwien
Cerberus
Level 69
God Stats
1W - 11L
1,093 SR
Queue Stats
211W - 226L
1,457 Elo+
Solo
Olorun
Olorun
theodask
Olorun
Level 109
God Stats
23W - 22L
1,487 SR
Queue Stats
417W - 410L
1,471 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
KEMAGANS
Cernunnos
20
8 / 1 / 9
13,046
544
20,189
16,144
7,375
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Tsukuyomi
MaikeruPL
Tsukuyomi
18
6 / 8 / 12
12,005
500
21,192
25,735
11,267
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gilgamesh
Maqprox2
Gilgamesh
18
4 / 5 / 11
11,754
490
11,371
25,930
17,852
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate

Breastplate

+20
Physical Protection

19
7 / 2 / 14
12,579
524
19,065
15,172
7,721
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Discordia
SaitamaPL
Discordia
20
6 / 3 / 12
12,735
531
17,777
12,216
5,020
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
17
3 / 4 / 4
11,094
462
8,378
17,035
7,433
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Heimdallr
Grabwurm
Heimdallr
16
0 / 6 / 2
10,461
436
4,673
20,301
8,282
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Achilles
18
8 / 5 / 3
12,140
506
14,250
27,076
19,707
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cerberus
guwien
Cerberus
16
1 / 7 / 7
10,760
448
8,150
25,099
27,994
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Olorun
theodask
Olorun
18
6 / 9 / 2
12,150
506
21,535
27,681
15,645
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

89
Kill Participation
36
31
Kills
18
19
Deaths
31
58
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Hel
3
4
4
1.25
L
Heimdallr
Grabwurm
Heimdallr
0
6
2
0.17
W
Cernunnos
KEMAGANS
Cernunnos
8
1
9
12.5
W
Tsukuyomi
MaikeruPL
Tsukuyomi
6
8
12
1.5
W
Gilgamesh
Maqprox2
Gilgamesh
4
5
11
1.9
W
7
2
14
7
W
Discordia
SaitamaPL
Discordia
6
3
12
4
L
Achilles
8
5
3
1.9
L
Cerberus
guwien
Cerberus
1
7
7
0.64
L
Olorun
theodask
Olorun
6
9
2
0.78

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

89,594
Damage
56,986
95,197
Taken
117,192
49,235
Mitigated
79,061
30,371
Healing
42,387
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
8,378
225
7,816
8,054
17,035
7,433
78
5,938
11,097
98,790
0
L
Heimdallr
Grabwurm
Heimdallr
4,673
1,410
0
5,568
20,301
8,282
1,290
1,528
18,773
0
73,980
W
Cernunnos
KEMAGANS
Cernunnos
20,189
11,948
609
11,992
16,144
7,375
1,675
3,057
13,087
0
105,271
W
Tsukuyomi
MaikeruPL
Tsukuyomi
21,192
3,872
0
7,150
25,735
11,267
0
10,218
15,517
0
92,087
W
Gilgamesh
Maqprox2
Gilgamesh
11,371
1,917
0
4,125
25,930
17,852
965
13,178
12,752
933
72,737
W
19,065
8,082
0
5,405
15,172
7,721
4,901
5,729
9,443
0
110,769
W
Discordia
SaitamaPL
Discordia
17,777
1,965
0
1,090
12,216
5,020
0
4,363
7,853
94,222
0
L
Achilles
14,250
5,059
0
4,566
27,076
19,707
0
3,972
23,104
0
93,321
L
Cerberus
guwien
Cerberus
8,150
455
0
4,553
25,099
27,994
0
3,168
21,931
50,743
0
L
Olorun
theodask
Olorun
21,535
9,450
967
10,863
27,681
15,645
864
3,402
24,279
97,876
13,884

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,119
Gold Earned
56,605
661
Minions Killed
676
0
Camps Cleared
0
2,255,890
Distance Traveled
2,186,211
16
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
11,094
462
181
8
0
462,195
7
L
Heimdallr
10,461
436
119
5
0
448,804
7
W
Cernunnos
13,046
544
140
6
0
412,908
7
W
Tsukuyomi
12,005
500
102
4
0
480,844
2
W
Gilgamesh
11,754
490
124
5
0
456,528
2
W
Neith
12,579
524
152
6
0
441,417
2
W
Discordia
12,735
531
143
6
0
464,193
3
L
Achilles
12,140
506
123
5
0
510,398
5
L
Cerberus
10,760
448
110
5
0
448,289
6
L
Olorun
12,150
506
143
6
0
316,525
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role