Player Matchup

Izanami
Izanami
FAIRYTA1LS
Izanami
Level 149
God Stats
2W - 1L
1,822 SR
Queue Stats
115W - 88L
1,635 Elo+
Party 1
Ne Zha
Ne Zha
KutKeeno
Ne Zha
Level 119
God Stats
7W - 7L
1,478 SR
Queue Stats
92W - 89L
1,556 Elo+
Solo
Ymir
Ymir
RedFauxGamer
Ymir
Level 122
God Stats
5W - 5L
1,472 SR
Queue Stats
272W - 277L
1,547 Elo+
Solo
Nu Wa
Nu Wa
Tenacious Denk
Nu Wa
Level 129
God Stats
2W - 0L
1,500 SR
Queue Stats
113W - 110L
1,540 Elo+
Solo
Arachne
Arachne
YkA-WiLm3rXD
Arachne
Level 83
God Stats
4W - 4L
1,409 SR
Queue Stats
44W - 57L
1,472 Elo+
Party 1
Team Averages
Level 120
1,536 SR
1,550 Elo+

VS

Team Averages
Level 126
1,687 SR
1,492 Elo+
Ganesha
Ganesha
BrainAidz
Ganesha
Level 116
God Stats
2W - 6L
1,443 SR
Queue Stats
424W - 385L
1,506 Elo+
Party 2
Raijin
Raijin
CardBard6720112
Raijin
Level 129
God Stats
1W - 2L
1,527 SR
Queue Stats
160W - 146L
1,431 Elo+
Party 2
Zhong Kui
Zhong Kui
LiteWarrior18
Zhong Kui
Level 104
God Stats
7W - 4L
1,905 SR
Queue Stats
58W - 73L
1,454 Elo+
Party 2
Izanami
Izanami
margely90
Izanami
Level 122
God Stats
2W - 4L
1,942 SR
Queue Stats
128W - 129L
1,559 Elo+
Solo
Awilix
Awilix
mencalise
Awilix
Level 157
God Stats
101W - 83L
1,617 SR
Queue Stats
165W - 170L
1,511 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
FAIRYTA1LS
Izanami
20
9 / 4 / 5
17,855
638
20,866
24,792
13,836
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ne Zha
KutKeeno
Ne Zha
20
4 / 3 / 12
15,599
557
21,637
32,249
22,032
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

19
2 / 0 / 16
14,317
511
9,865
21,470
24,783
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

20
8 / 2 / 16
16,999
607
29,213
17,335
7,846
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Arachne
YkA-WiLm3rXD
Arachne
20
15 / 3 / 3
17,967
642
20,849
34,544
17,890
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
BrainAidz
Ganesha
18
0 / 9 / 6
10,585
378
14,496
27,897
25,079
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

18
0 / 9 / 2
11,386
407
5,513
22,277
11,294
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Zhong Kui
LiteWarrior18
Zhong Kui
20
2 / 10 / 0
13,370
478
18,392
36,726
26,005
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Izanami
margely90
Izanami
20
6 / 5 / 2
15,265
545
18,507
22,563
9,480
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Awilix
mencalise
Awilix
20
4 / 5 / 5
13,501
482
15,956
26,102
11,572
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
27
38
Kills
12
12
Deaths
38
52
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Ganesha
BrainAidz
Ganesha
0
9
6
0.33
L
0
9
2
0.11
W
Izanami
FAIRYTA1LS
Izanami
9
4
5
2.88
W
Ne Zha
KutKeeno
Ne Zha
4
3
12
3.33
L
Zhong Kui
LiteWarrior18
Zhong Kui
2
10
0
0.2
W
2
0
16
10
W
8
2
16
8
W
Arachne
YkA-WiLm3rXD
Arachne
15
3
3
5.5
L
Izanami
margely90
Izanami
6
5
2
1.4
L
Awilix
mencalise
Awilix
4
5
5
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

102,430
Damage
72,864
130,390
Taken
135,565
86,387
Mitigated
83,430
57,463
Healing
26,530
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
BrainAidz
Ganesha
14,496
955
0
715
27,897
25,079
0
11,967
15,930
68,389
0
L
5,513
489
0
2,040
22,277
11,294
423
6,390
15,807
95,427
0
W
Izanami
FAIRYTA1LS
Izanami
20,866
14,190
0
13,777
24,792
13,836
9,413
5,665
19,127
0
208,866
W
Ne Zha
KutKeeno
Ne Zha
21,637
5,808
0
14,275
32,249
22,032
2,503
17,967
14,282
0
130,418
L
Zhong Kui
LiteWarrior18
Zhong Kui
18,392
4,378
0
14,623
36,726
26,005
618
4,777
31,869
127,638
0
W
9,865
2,486
453
6,568
21,470
24,783
1,017
7,330
14,140
52,357
0
W
29,213
5,544
143
5,262
17,335
7,846
4,695
5,784
11,551
137,653
0
W
Arachne
YkA-WiLm3rXD
Arachne
20,849
13,260
0
16,985
34,544
17,890
0
8,260
26,284
0
178,503
L
Izanami
margely90
Izanami
18,507
10,070
0
6,050
22,563
9,480
750
8,104
14,311
0
139,558
L
Awilix
mencalise
Awilix
15,956
5,470
0
3,102
26,102
11,572
591
7,672
17,844
0
126,533

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

82,737
Gold Earned
64,107
873
Minions Killed
802
0
Camps Cleared
0
2,630,908
Distance Traveled
2,257,452
19
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
10,585
378
35
1
0
505,955
5
L
Raijin
11,386
407
177
6
0
419,627
2
W
Izanami
17,855
638
239
9
0
467,283
6
W
Ne Zha
15,599
557
177
6
0
532,582
7
L
Zhong Kui
13,370
478
202
7
0
379,838
1
W
Ymir
14,317
511
69
2
0
501,013
1
W
Nu Wa
16,999
607
179
6
0
513,885
0
W
Arachne
17,967
642
209
7
0
616,145
5
L
Izanami
15,265
545
216
8
0
464,697
4
L
Awilix
13,501
482
172
6
0
487,335
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role