Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
 
Izanami
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sobek
Sobek
ARASBellona
Sobek
Level 140
God Stats
12W - 16L
1,413 SR
Queue Stats
149W - 177L
1,483 Elo+
Party 1
Bakasura
Bakasura
DanishMamba
Bakasura
Level 86
God Stats
1W - 3L
1,500 SR
Queue Stats
495W - 480L
1,545 Elo+
Solo
Baron Samedi
Baron Samedi
TwitchXeijiri
Baron Samedi
Level 53
God Stats
5W - 4L
1,651 SR
Queue Stats
102W - 79L
1,585 Elo+
Solo
Team Averages
Level 102
1,513 SR
1,522 Elo+

VS

Team Averages
Level 108
1,426 SR
1,514 Elo+
Nu Wa
Nu Wa
ApexShadow9191
Nu Wa
Level 125
God Stats
4W - 7L
1,665 SR
Queue Stats
337W - 314L
1,564 Elo+
Solo
Charybdis
Charybdis
BlackTepech
Charybdis
Level 101
God Stats
1W - 3L
1,303 SR
Queue Stats
239W - 271L
1,490 Elo+
Solo
Ne Zha
Ne Zha
QuinnusGsus
Ne Zha
Level 87
God Stats
1W - 3L
1,186 SR
Queue Stats
141W - 146L
1,467 Elo+
Solo
Jormungandr
Jormungandr
xxDeadRose93
Jormungandr
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 8L
1,518 Elo+
Solo
Zhong Kui
Zhong Kui
zero56
Zhong Kui
Level 107
God Stats
7W - 4L
1,477 SR
Queue Stats
353W - 350L
1,532 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
17
4 / 1 / 6
10,778
567
12,883
20,026
20,614
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Izanami
 
Izanami
16
2 / 1 / 3
9,249
487
8,238
10,750
3,788
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

13
0 / 2 / 11
8,893
468
6,324
18,158
19,463
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bakasura
DanishMamba
Bakasura
15
7 / 6 / 5
9,869
519
7,857
21,385
9,397
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

Baron Samedi
TwitchXeijiri
Baron Samedi
16
7 / 4 / 1
10,247
539
11,267
16,196
8,438
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
8 / 3 / 0
10,618
559
15,916
12,250
5,992
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charybdis
BlackTepech
Charybdis
15
1 / 4 / 0
9,217
485
4,653
10,361
4,001
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ne Zha
14
3 / 6 / 4
9,073
478
9,194
16,605
7,464
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Jormungandr
xxDeadRose93
Jormungandr
14
0 / 2 / 6
8,662
456
7,042
15,391
15,244
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Zhong Kui
zero56
Zhong Kui
14
0 / 5 / 2
8,647
455
13,229
16,794
11,829
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
24
20
Kills
12
14
Deaths
20
26
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
4
1
6
7
W
Izanami
 
Izanami
2
1
3
3.5
W
0
2
11
2.75
L
8
3
0
2.67
L
Charybdis
BlackTepech
Charybdis
1
4
0
0.25
W
Bakasura
DanishMamba
Bakasura
7
6
5
1.58
L
Ne Zha
3
6
4
0.83
W
Baron Samedi
TwitchXeijiri
Baron Samedi
7
4
1
1.88
L
Jormungandr
xxDeadRose93
Jormungandr
0
2
6
1.5
L
Zhong Kui
zero56
Zhong Kui
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,569
Damage
50,034
86,515
Taken
71,401
61,700
Mitigated
44,530
33,622
Healing
12,774
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
12,883
4,426
0
11,151
20,026
20,614
138
11,477
8,549
0
80,719
W
Izanami
 
Izanami
8,238
6,328
0
5,576
10,750
3,788
886
3,064
7,686
0
83,798
W
6,324
719
495
6,301
18,158
19,463
208
9,016
9,142
27,219
0
L
15,916
3,200
0
1,060
12,250
5,992
608
4,848
7,392
99,465
0
L
Charybdis
BlackTepech
Charybdis
4,653
3,049
0
2,093
10,361
4,001
0
1,518
8,843
0
82,095
W
Bakasura
DanishMamba
Bakasura
7,857
5,808
0
4,223
21,385
9,397
0
7,537
13,848
0
71,808
L
Ne Zha
9,194
3,569
0
1,981
16,605
7,464
0
5,660
10,875
0
63,513
W
Baron Samedi
TwitchXeijiri
Baron Samedi
11,267
913
1,208
4,668
16,196
8,438
279
6,581
9,615
79,782
0
L
Jormungandr
xxDeadRose93
Jormungandr
7,042
3,964
0
1,951
15,391
15,244
18
4,056
11,105
48,322
0
L
Zhong Kui
zero56
Zhong Kui
13,229
2,397
51
5,638
16,794
11,829
0
1,509
15,225
69,592
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,036
Gold Earned
46,217
545
Minions Killed
572
0
Camps Cleared
0
1,715,053
Distance Traveled
1,640,536
12
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
10,778
567
139
7
0
345,832
0
W
Izanami
9,249
487
152
8
0
334,980
6
W
Sobek
8,893
468
24
1
0
371,300
2
L
Nu Wa
10,618
559
148
8
0
307,135
1
L
Charybdis
9,217
485
139
7
0
332,564
6
W
Bakasura
9,869
519
122
6
0
360,001
2
L
Ne Zha
9,073
478
85
4
0
343,690
4
W
Baron Samedi
10,247
539
108
6
0
302,940
2
L
Jormungandr
8,662
456
77
4
0
337,166
3
L
Zhong Kui
8,647
455
123
6
0
319,981
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role