Player Matchup

Ymir
Ymir
Inherent Fear
Ymir
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
21W - 24L
1,274 Elo+
Party 3
Bellona
Bellona
SnarledPrince41
Bellona
Level 19
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 7L
1,365 Elo+
Party 2
Xbalanque
Xbalanque
high politician
Xbalanque
Level 69
God Stats
3W - 0L
1,500 SR
Queue Stats
132W - 123L
1,417 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
jeff1the1turtle
Morgan Le Fay
Level 108
God Stats
2W - 3L
1,168 SR
Queue Stats
41W - 36L
1,454 Elo+
Party 2
Arachne
Arachne
latecastle75
Arachne
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 11L
1,286 Elo+
Party 2
Team Averages
Level 50
1,434 SR
1,359 Elo+

VS

Team Averages
Level 60
1,484 SR
1,324 Elo+
Atlas
Atlas
CΩbalt
Atlas
Level 44
God Stats
5W - 6L
1,456 SR
Queue Stats
9W - 7L
1,412 Elo+
Solo
Arachne
Arachne
Nin69zero
Arachne
Level 25
God Stats
3W - 4L
1,542 SR
Queue Stats
20W - 31L
1,345 Elo+
Party 1
Zeus
Zeus
Piiirate68
Zeus
Level 45
God Stats
20W - 36L
1,423 SR
Queue Stats
25W - 44L
1,319 Elo+
Party 1
Hou Yi
Hou Yi
SantoPony69
Hou Yi
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
70W - 88L
1,247 Elo+
Solo
Nemesis
Nemesis
Str8BakedBeast
Nemesis
Level 84
God Stats
4W - 4L
1,500 SR
Queue Stats
267W - 274L
1,295 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 2 / 4
10,105
439
5,619
19,819
18,724
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
0 / 2 / 2
10,636
462
4,837
14,563
9,789
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Xbalanque
high politician
Xbalanque
15
3 / 5 / 1
10,355
450
11,595
18,901
8,500
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Morgan Le Fay
jeff1the1turtle
Morgan Le Fay
19
8 / 2 / 3
12,282
534
23,812
19,869
9,658
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Arachne
latecastle75
Arachne
20
9 / 5 / 2
12,653
550
15,043
30,281
13,898
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
CΩbalt
Atlas
14
3 / 2 / 5
9,567
416
9,995
19,556
22,083
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Arachne
Nin69zero
Arachne
12
4 / 3 / 5
8,940
389
12,226
16,056
9,780
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

12
2 / 7 / 1
8,529
371
7,334
13,107
5,832
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Hou Yi
15
3 / 5 / 4
9,796
426
13,636
19,126
9,175
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Mace

Mace

+10
Physical Power

17
3 / 3 / 3
10,570
460
12,082
18,894
12,314
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
33
20
Kills
15
16
Deaths
20
12
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Atlas
CΩbalt
Atlas
3
2
5
2.75
W
0
2
4
1
L
Arachne
Nin69zero
Arachne
4
3
5
2.17
L
2
7
1
0.36
L
Hou Yi
3
5
4
1
W
0
2
2
0.5
L
3
3
3
1.5
W
Xbalanque
high politician
Xbalanque
3
5
1
0.7
W
Morgan Le Fay
jeff1the1turtle
Morgan Le Fay
8
2
3
4.75
W
Arachne
latecastle75
Arachne
9
5
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,906
Damage
55,273
103,433
Taken
86,739
60,569
Mitigated
59,184
33,901
Healing
16,112
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
CΩbalt
Atlas
9,995
3,731
0
3,420
19,556
22,083
448
7,149
12,407
38,389
0
W
5,619
1,402
0
1,104
19,819
18,724
112
5,202
14,607
37,482
0
L
Arachne
Nin69zero
Arachne
12,226
10,272
0
1,284
16,056
9,780
0
3,493
12,563
0
51,214
L
7,334
1,317
0
1,244
13,107
5,832
0
8,270
4,837
42,916
0
L
Hou Yi
13,636
6,392
0
4,914
19,126
9,175
566
6,763
12,363
0
73,749
W
4,837
1,369
0
7,380
14,563
9,789
1,746
0
14,563
0
53,808
L
12,082
4,451
0
5,250
18,894
12,314
444
4,877
13,860
0
81,782
W
Xbalanque
high politician
Xbalanque
11,595
5,152
0
6,278
18,901
8,500
505
3,099
15,802
0
81,214
W
Morgan Le Fay
jeff1the1turtle
Morgan Le Fay
23,812
2,033
227
4,868
19,869
9,658
1,320
5,790
13,759
107,501
0
W
Arachne
latecastle75
Arachne
15,043
10,541
0
14,044
30,281
13,898
1,042
2,778
27,373
0
139,519

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,031
Gold Earned
47,402
549
Minions Killed
436
0
Camps Cleared
0
2,129,425
Distance Traveled
2,038,145
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
9,567
416
46
2
0
428,986
2
W
Ymir
10,105
439
44
2
0
395,426
1
L
Arachne
8,940
389
69
3
0
448,900
0
L
Zeus
8,529
371
68
3
0
297,013
0
L
Hou Yi
9,796
426
112
5
0
383,536
3
W
Bellona
10,636
462
103
4
0
360,988
1
L
Nemesis
10,570
460
141
6
0
479,710
3
W
Xbalanque
10,355
450
120
5
0
410,945
0
W
Morgan Le Fay
12,282
534
138
6
0
427,730
2
W
Arachne
12,653
550
144
6
0
534,336
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role