Player Matchup

Medusa
Medusa
DaeDae_06
Medusa
Level 156
God Stats
1W - 1L
1,174 SR
Queue Stats
16W - 13L
1,407 Elo+
Party 1
Cerberus
Cerberus
No More Zody
Cerberus
Level 18
God Stats
7W - 2L
1,696 SR
Queue Stats
11W - 5L
1,504 Elo+
Party 1
Ah Puch
Ah Puch
TheRev3nantOfNY
Ah Puch
Level 127
God Stats
1W - 2L
1,285 SR
Queue Stats
88W - 73L
1,574 Elo+
Party 1
Team Averages
Level 100
1,385 SR
1,495 Elo+

VS

Team Averages
Level 69
1,451 SR
1,299 Elo+
Danzaburou
Danzaburou
LuckySilverX
Danzaburou
Level 48
God Stats
6W - 7L
1,506 SR
Queue Stats
24W - 32L
1,261 Elo+
Solo
Hera
Hera
SO6P ayden
Hera
Level 50
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 45L
1,261 Elo+
Solo
Pele
Pele
camiilachan
Pele
Level 108
God Stats
0W - 2L
1,346 SR
Queue Stats
4W - 7L
1,376 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
DaeDae_06
Medusa
14
6 / 1 / 6
10,003
834
8,128
11,840
4,719
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cerberus
No More Zody
Cerberus
13
2 / 2 / 10
8,925
744
2,749
12,311
6,279
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
4 / 1 / 8
9,453
788
10,489
8,153
4,410
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
LuckySilverX
Danzaburou
13
0 / 4 / 3
8,009
667
5,842
7,714
3,589
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

8
0 / 4 / 2
7,005
584
1,873
4,748
1,662
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
3 / 4 / 0
8,842
737
8,164
12,111
6,189
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
8
12
Kills
3
4
Deaths
12
24
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Medusa
DaeDae_06
Medusa
6
1
6
9
L
Danzaburou
LuckySilverX
Danzaburou
0
4
3
0.38
W
Cerberus
No More Zody
Cerberus
2
2
10
3.5
L
0
4
2
0.25
W
4
1
8
8
L
3
4
0
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,366
Damage
15,879
32,304
Taken
24,573
15,408
Mitigated
11,440
9,355
Healing
3,990
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
DaeDae_06
Medusa
8,128
3,439
0
3,984
11,840
4,719
2,304
1,075
10,701
0
44,751
L
Danzaburou
LuckySilverX
Danzaburou
5,842
1,825
0
406
7,714
3,589
0
3,947
3,767
0
24,752
W
Cerberus
No More Zody
Cerberus
2,749
0
0
1,647
12,311
6,279
351
420
11,393
10,281
0
L
1,873
373
0
795
4,748
1,662
0
2,818
1,930
10,364
0
W
10,489
697
0
3,724
8,153
4,410
455
867
7,160
41,457
0
L
8,164
2,360
0
2,789
12,111
6,189
0
6,844
5,267
0
33,399

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,381
Gold Earned
23,856
154
Minions Killed
129
8
Camps Cleared
3
658,653
Distance Traveled
510,308
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
10,003
834
89
7
4
220,265
2
L
Danzaburou
8,009
667
55
5
0
180,846
0
W
Cerberus
8,925
744
10
1
0
218,423
1
L
Hera
7,005
584
20
2
0
106,543
1
W
Ah Puch
9,453
788
55
5
4
219,965
1
L
Pele
8,842
737
54
5
3
222,919
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role