Player Matchup

Cliodhna
Cliodhna
Rip_ilhan
Cliodhna
Level 14
God Stats
10W - 13L
1,500 SR
Queue Stats
61W - 77L
1,274 Elo+
Party 1
Scylla
Scylla
Rip_karapence_07
Scylla
Level 15
God Stats
4W - 4L
1,200 SR
Queue Stats
91W - 116L
1,274 Elo+
Party 1
Neith
Neith
TasiminBulgr
Neith
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,158 Elo+
Party 1
Achilles
Achilles
TronusTR
Achilles
Level 34
God Stats
1W - 4L
1,913 SR
Queue Stats
27W - 39L
1,274 Elo+
Party 1
Terra
Terra
ZenG-X_GoD
Terra
Level 13
God Stats
3W - 6L
1,500 SR
Queue Stats
129W - 155L
1,274 Elo+
Party 1
Team Averages
Level 17
1,522 SR
1,251 Elo+

VS

Team Averages
Level 66
1,495 SR
1,419 Elo+
Scylla
Scylla
XxYmirJunglexX
Scylla
Level 48
God Stats
4W - 2L
1,295 SR
Queue Stats
272W - 275L
1,480 Elo+
Party 2
Ares
Ares
babayaga69xx
Ares
Level 68
God Stats
6W - 3L
1,737 SR
Queue Stats
148W - 145L
1,440 Elo+
Party 2
Thanatos
Thanatos
hOlA x Doudy84
Thanatos
Level 86
God Stats
19W - 33L
1,296 SR
Queue Stats
110W - 122L
1,319 Elo+
Solo
Heimdallr
Heimdallr
jarequenatorres
Heimdallr
Level 38
God Stats
20W - 17L
1,634 SR
Queue Stats
109W - 113L
1,425 Elo+
Party 2
Baron Samedi
Baron Samedi
jmarco123
Baron Samedi
Level 88
God Stats
10W - 4L
1,516 SR
Queue Stats
242W - 238L
1,431 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
Rip_ilhan
Cliodhna
10
3 / 7 / 3
6,798
453
9,441
15,923
6,110
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

10
0 / 8 / 2
5,906
394
5,572
11,797
4,444
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

8
0 / 8 / 2
5,093
340
4,930
10,027
4,282
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Achilles
TronusTR
Achilles
12
3 / 4 / 1
6,593
440
8,275
13,834
13,507
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Terra
8
1 / 3 / 0
5,674
378
2,600
13,563
10,441
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
12 / 1 / 5
8,932
595
16,655
9,568
4,015
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

11
2 / 3 / 10
7,672
511
5,277
13,791
13,682
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Thanatos
13
1 / 3 / 3
7,519
501
3,749
12,540
5,265
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heimdallr
jarequenatorres
Heimdallr
13
8 / 0 / 8
8,184
546
14,032
11,552
5,912
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Baron Samedi
jmarco123
Baron Samedi
15
6 / 1 / 1
9,142
609
9,387
9,687
7,054
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
56
7
Kills
29
30
Deaths
8
8
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Cliodhna
Rip_ilhan
Cliodhna
3
7
3
0.64
L
0
8
2
0.13
L
0
8
2
0.13
L
Achilles
TronusTR
Achilles
3
4
1
0.88
W
12
1
5
14.5
L
Terra
1
3
0
0.33
W
2
3
10
2.33
W
Thanatos
1
3
3
0.83
W
Heimdallr
jarequenatorres
Heimdallr
8
0
8
12
W
Baron Samedi
jmarco123
Baron Samedi
6
1
1
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,818
Damage
49,100
65,144
Taken
57,138
38,784
Mitigated
35,928
9,339
Healing
23,425
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cliodhna
Rip_ilhan
Cliodhna
9,441
1,100
0
2,960
15,923
6,110
0
5,217
10,706
0
38,655
L
5,572
878
0
1,338
11,797
4,444
381
7,028
4,769
31,986
0
L
4,930
1,907
0
298
10,027
4,282
0
6,867
3,159
0
19,295
L
Achilles
TronusTR
Achilles
8,275
2,195
0
1,688
13,834
13,507
0
7,219
6,615
0
34,465
W
16,655
2,178
0
1,491
9,568
4,015
2,558
2,580
6,988
59,900
0
L
Terra
2,600
621
780
2,275
13,563
10,441
0
5,156
8,407
9,830
0
W
5,277
764
366
3,311
13,791
13,682
741
2,137
11,654
23,812
0
W
Thanatos
3,749
1,150
0
8,974
12,540
5,265
0
831
11,709
0
58,235
W
Heimdallr
jarequenatorres
Heimdallr
14,032
7,056
0
4,763
11,552
5,912
2,275
2,103
9,449
0
52,543
W
Baron Samedi
jmarco123
Baron Samedi
9,387
1,558
26
4,494
9,687
7,054
1,482
521
9,166
63,048
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,064
Gold Earned
41,449
185
Minions Killed
408
0
Camps Cleared
0
1,416,820
Distance Traveled
1,347,511
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cliodhna
6,798
453
56
4
0
285,107
0
L
Scylla
5,906
394
48
3
0
215,614
4
L
Neith
5,093
340
25
2
0
295,358
0
L
Achilles
6,593
440
44
3
0
293,940
2
W
Scylla
8,932
595
96
6
0
281,359
1
L
Terra
5,674
378
12
1
0
326,801
5
W
Ares
7,672
511
20
1
0
267,404
0
W
Thanatos
7,519
501
105
7
0
283,353
0
W
Heimdallr
8,184
546
77
5
0
276,650
0
W
Baron Samedi
9,142
609
110
7
0
238,745
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role