Player Matchup

King Arthur
King Arthur
Silver III
Amehanyaa
King Arthur
Silver III
Level 76
God Stats
0W - 1L
1,614 SR
Queue Stats
7W - 10L
1,463 MMR
Party 1
Sol
Sol
Silver III
HarukoHaruhara
Sol
Silver III
Level 46
God Stats
1W - 3L
1,635 SR
Queue Stats
7W - 10L
1,463 MMR
Party 1
Geb
Geb
Silver III
Yiasmath
Geb
Silver III
Level 45
God Stats
4W - 2L
1,630 SR
Queue Stats
7W - 10L
1,463 MMR
Party 1
Team Averages
Silver III
Silver III
Average Tier
Level 56
1,626 SR
1,463 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 99
1,545 SR
1,361 MMR
Achilles
Achilles
Silver III
Neadekvat1337
Achilles
Silver III
Level 105
God Stats
1W - 6L
1,288 SR
Queue Stats
33W - 49L
1,280 MMR
Party 2
Hera
Hera
Silver III
Onimesher
Hera
Silver III
Level 85
God Stats
1W - 1L
1,773 SR
Queue Stats
35W - 56L
1,280 MMR
Party 2
Sobek
Sobek
Gold I
henkveerboot
Sobek
Gold I
Level 108
God Stats
14W - 11L
1,573 SR
Queue Stats
205W - 264L
1,523 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Amehanyaa
King Arthur
11
0 / 7 / 1
8,214
548
11,639
28,856
17,121
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
3 / 4 / 0
9,403
627
13,967
11,015
5,387
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

12
0 / 3 / 2
8,851
590
8,689
22,715
23,827
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
Ah Muzen CabShivaAresThothNeith

VS

Bans
AtlasZeusScyllaPoseidonHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Neadekvat1337
Achilles
15
8 / 1 / 6
10,776
718
16,064
18,502
20,858
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hera
15
4 / 2 / 10
10,267
684
25,595
7,898
3,817
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
2 / 0 / 11
10,698
713
15,106
22,682
30,542
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
41
3
Kills
14
14
Deaths
3
3
Assists
27
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Amehanyaa
King Arthur
0
7
1
0.07
L
3
4
0
0.75
W
Achilles
Neadekvat1337
Achilles
8
1
6
11
W
Hera
4
2
10
4.5
L
0
3
2
0.33
W
2
0
11
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,295
Damage
56,765
62,586
Taken
49,082
46,335
Mitigated
55,217
11,905
Healing
13,247
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Amehanyaa
King Arthur
11,639
1,926
0
5,046
28,856
17,121
0
17,936
10,920
0
30,341
L
13,967
3,659
0
1,993
11,015
5,387
0
6,637
4,378
31,713
2,377
W
Achilles
Neadekvat1337
Achilles
16,064
5,837
0
2,057
18,502
20,858
120
8,530
9,972
0
36,828
W
Hera
25,595
6,599
388
700
7,898
3,817
493
3,781
4,117
56,207
0
L
8,689
1,645
796
4,070
22,715
23,827
0
16,616
6,099
20,359
0
W
15,106
2,309
0
10,102
22,682
30,542
81
9,602
13,080
30,555
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,468
Gold Earned
31,741
106
Minions Killed
158
3
Camps Cleared
9
846,503
Distance Traveled
852,296
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
8,214
548
38
3
0
271,692
3
L
Sol
9,403
627
54
4
2
278,189
0
W
Achilles
10,776
718
42
3
5
290,009
5
W
Hera
10,267
684
85
6
3
272,151
2
L
Geb
8,851
590
14
1
1
296,622
5
W
Sobek
10,698
713
31
2
1
290,136
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role