Player Matchup

Thor
Thor
Al3JANDROPRO
Thor
Level 25
God Stats
4W - 0L
1,940 SR
Queue Stats
15W - 10L
1,442 Elo+
Party 2
Baron Samedi
Baron Samedi
CozmosisJones
Baron Samedi
Level 127
God Stats
33W - 47L
1,415 SR
Queue Stats
240W - 340L
1,279 Elo+
Solo
Geb
Geb
ORPHAN694206681
Geb
Level 102
God Stats
5W - 4L
1,545 SR
Queue Stats
46W - 51L
1,497 Elo+
Party 2
Team Averages
Level 85
1,633 SR
1,406 Elo+

VS

Team Averages
Level 67
1,434 SR
1,257 Elo+
Vulcan
Vulcan
Der_AVENGER_84
Vulcan
Level 85
God Stats
3W - 9L
1,160 SR
Queue Stats
93W - 177L
1,271 Elo+
Party 1
Geb
Geb
Fomortiis4015
Geb
Level 105
God Stats
1W - 1L
1,720 SR
Queue Stats
150W - 187L
1,485 Elo+
Solo
Neith
Neith
Vxvxan471
Neith
Level 11
God Stats
2W - 9L
1,421 SR
Queue Stats
6W - 38L
1,016 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 3 / 5
12,455
593
11,729
14,530
6,337
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Baron Samedi
CozmosisJones
Baron Samedi
20
6 / 0 / 5
14,528
692
12,249
12,592
8,155
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

19
6 / 2 / 9
14,349
683
24,111
25,054
14,329
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 9 / 1
12,330
587
10,441
17,064
6,554
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

17
0 / 0 / 5
11,453
545
12,177
15,884
18,115
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Neith
Vxvxan471
Neith
17
2 / 7 / 2
12,566
598
10,178
21,007
7,230
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
13
16
Kills
5
5
Deaths
16
19
Assists
8
Player
Kills
Deaths
Assists
KDA
W
4
3
5
2.17
W
Baron Samedi
CozmosisJones
Baron Samedi
6
0
5
8.5
L
3
9
1
0.39
L
0
0
5
2.5
W
6
2
9
5.25
L
Neith
Vxvxan471
Neith
2
7
2
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,089
Damage
32,796
52,176
Taken
53,955
28,821
Mitigated
31,899
10,126
Healing
4,751
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,729
1,053
0
373
14,530
6,337
0
7,561
6,591
466
29,435
W
Baron Samedi
CozmosisJones
Baron Samedi
12,249
856
2,166
5,841
12,592
8,155
1,530
6,473
5,611
72,724
0
L
10,441
6,128
269
895
17,064
6,554
315
12,231
4,406
49,060
0
L
12,177
747
464
1,757
15,884
18,115
0
7,186
8,397
34,297
0
W
24,111
3,245
0
1,746
25,054
14,329
92
8,491
16,300
56,726
0
L
Neith
Vxvxan471
Neith
10,178
4,464
0
1,366
21,007
7,230
1,101
16,221
4,282
0
42,549

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,332
Gold Earned
36,349
215
Minions Killed
199
8
Camps Cleared
8
1,054,358
Distance Traveled
1,005,810
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
12,455
593
26
1
2
323,782
1
W
Baron Samedi
14,528
692
126
6
2
368,004
3
L
Vulcan
12,330
587
89
4
4
330,542
4
L
Geb
11,453
545
30
1
2
359,463
2
W
Geb
14,349
683
63
3
4
362,572
0
L
Neith
12,566
598
80
4
2
315,805
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role