Player Matchup

Horus
Horus
Silver I
 
Horus
Silver I
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Rama
Rama
Gold V
IHaveBrainDamage
Rama
Gold V
Level 157
God Stats
3W - 1L
1,500 SR
Queue Stats
73W - 57L
1,410 MMR
Solo
Awilix
Awilix
Gold III
Weedgit
Awilix
Gold III
Level 153
God Stats
2W - 1L
1,602 SR
Queue Stats
89W - 94L
1,473 MMR
Solo
Bacchus
Bacchus
Gold III
fomania
Bacchus
Gold III
Level 158
God Stats
20W - 14L
1,604 SR
Queue Stats
333W - 342L
1,438 MMR
Solo
Scylla
Scylla
Gold V
qwertyuiopa
Scylla
Gold V
Level 104
God Stats
5W - 6L
1,387 SR
Queue Stats
46W - 45L
1,425 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 131
1,518 SR
1,449 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 114
1,613 SR
1,455 MMR
Ganesha
Ganesha
Gold IV
 
Ganesha
Gold IV
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Camazotz
Camazotz
Gold IV
Baltom
Camazotz
Gold IV
Level 89
God Stats
0W - 1L
1,777 SR
Queue Stats
86W - 84L
1,399 MMR
Party 1
Jing Wei
Jing Wei
Silver III
VTeo
Jing Wei
Silver III
Level 81
God Stats
1W - 5L
1,638 SR
Queue Stats
225W - 223L
1,435 MMR
Solo
Kali
Kali
Gold IV
pixxx89
Kali
Gold IV
Level 117
God Stats
3W - 4L
1,678 SR
Queue Stats
86W - 85L
1,445 MMR
Party 1
Chronos
Chronos
Silver III
女人看海因为浪
Chronos
Silver III
Level 160
God Stats
0W - 1L
1,472 SR
Queue Stats
8W - 8L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
15
2 / 1 / 4
9,819
578
11,191
15,791
11,557
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

17
8 / 0 / 0
11,095
653
14,741
14,088
6,245
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Awilix
Weedgit
Awilix
15
4 / 1 / 3
9,327
549
12,431
13,856
6,487
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
fomania
Bacchus
13
0 / 0 / 8
8,757
515
5,100
9,059
9,169
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Scylla
15
2 / 0 / 7
9,420
554
7,115
7,442
3,405
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

Bans
AthenaUllrDa JiArachne

VS

Bans
BastetBaron SamediFenrirCliodhna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
11
0 / 2 / 0
7,455
439
4,069
14,085
17,929
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Camazotz
Baltom
Camazotz
14
1 / 3 / 1
8,503
500
8,244
17,146
9,170
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Jing Wei
VTeo
Jing Wei
14
0 / 2 / 0
8,557
503
7,698
10,329
3,992
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Kali
pixxx89
Kali
14
1 / 2 / 1
8,333
490
5,472
18,883
8,212
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

12
0 / 7 / 0
7,473
440
6,741
16,264
7,073
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
4
16
Kills
2
2
Deaths
16
22
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
2
1
4
4
L
Ganesha
 
Ganesha
0
2
0
0
L
Camazotz
Baltom
Camazotz
1
3
1
0.5
W
8
0
0
8
L
Jing Wei
VTeo
Jing Wei
0
2
0
0
W
Awilix
Weedgit
Awilix
4
1
3
5.5
W
Bacchus
fomania
Bacchus
0
0
8
4
L
Kali
pixxx89
Kali
1
2
1
0.75
W
Scylla
2
0
7
5.5
L
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,578
Damage
32,224
60,236
Taken
76,707
36,863
Mitigated
46,376
28,963
Healing
26,758
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
11,191
6,043
1,695
8,185
15,791
11,557
493
678
15,113
0
73,355
L
Ganesha
 
Ganesha
4,069
544
0
4,289
14,085
17,929
0
3,412
10,673
28,650
0
L
Camazotz
Baltom
Camazotz
8,244
1,885
0
8,674
17,146
9,170
0
430
16,716
0
65,557
W
14,741
11,831
0
9,021
14,088
6,245
4,514
1,595
12,493
0
104,877
L
Jing Wei
VTeo
Jing Wei
7,698
5,714
0
4,843
10,329
3,992
0
889
9,440
0
75,314
W
Awilix
Weedgit
Awilix
12,431
5,249
0
5,684
13,856
6,487
1,109
1,098
12,758
0
86,823
W
Bacchus
fomania
Bacchus
5,100
388
0
1,777
9,059
9,169
260
2,417
6,148
17,842
0
L
Kali
pixxx89
Kali
5,472
3,142
0
5,622
18,883
8,212
0
975
17,908
0
74,547
W
Scylla
7,115
1,027
0
2,601
7,442
3,405
1,374
5,580
1,862
74,079
0
L
6,741
1,647
0
3,330
16,264
7,073
0
6,509
9,755
55,149
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,418
Gold Earned
40,321
572
Minions Killed
505
0
Camps Cleared
0
1,759,442
Distance Traveled
1,591,741
26
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
9,819
578
120
7
0
364,514
8
L
Ganesha
7,455
439
22
1
0
324,738
7
L
Camazotz
8,503
500
99
6
0
300,583
4
W
Rama
11,095
653
177
10
0
307,070
2
L
Jing Wei
8,557
503
156
9
0
304,097
5
W
Awilix
9,327
549
118
7
0
391,548
2
W
Bacchus
8,757
515
21
1
0
359,380
7
L
Kali
8,333
490
118
7
0
369,838
3
W
Scylla
9,420
554
136
8
0
336,930
7
L
Chronos
7,473
440
110
6
0
292,485
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role