Player Matchup

Chang'e
Chang'e
B1bek
Chang'e
Level 127
God Stats
3W - 2L
1,500 SR
Queue Stats
255W - 267L
1,517 Elo+
Solo
Ne Zha
Ne Zha
Hydro_131
Ne Zha
Level 126
God Stats
6W - 4L
1,631 SR
Queue Stats
134W - 123L
1,513 Elo+
Solo
Neith
Neith
MRodkjaer
Neith
Level 49
God Stats
4W - 0L
1,870 SR
Queue Stats
46W - 44L
1,523 Elo+
Party 1
Freya
Freya
Moners
Freya
Level 46
God Stats
4W - 3L
1,502 SR
Queue Stats
33W - 37L
1,499 Elo+
Party 1
Xing Tian
Xing Tian
WooBackB4by
Xing Tian
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
627W - 697L
1,499 Elo+
Solo
Team Averages
Level 95
1,601 SR
1,510 Elo+

VS

Team Averages
Level 89
1,552 SR
1,564 Elo+
Janus
Janus
Jonibaz
Janus
Level 136
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 17L
1,252 Elo+
Solo
Gilgamesh
Gilgamesh
Rumoclock
Gilgamesh
Level 68
God Stats
0W - 3L
1,529 SR
Queue Stats
146W - 153L
1,730 Elo+
Solo
Rama
Rama
apostolos1
Rama
Level 27
God Stats
6W - 5L
1,794 SR
Queue Stats
6W - 5L
1,727 Elo+
Solo
Izanami
Izanami
milahkaZAIKAkiss
Izanami
Level 106
God Stats
30W - 30L
1,432 SR
Queue Stats
1,047W - 1,111L
1,489 Elo+
Solo
Bacchus
Bacchus
samuelpfsilva
Bacchus
Level 106
God Stats
0W - 2L
1,504 SR
Queue Stats
133W - 118L
1,624 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
B1bek
Chang'e
16
3 / 0 / 2
8,743
874
4,963
6,185
2,703
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ne Zha
Hydro_131
Ne Zha
15
4 / 0 / 3
8,066
807
9,833
6,873
3,112
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Neith
MRodkjaer
Neith
15
2 / 0 / 5
7,989
799
10,978
7,101
3,937
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Freya
Moners
Freya
15
2 / 1 / 4
8,189
819
8,788
9,984
4,821
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Xing Tian
WooBackB4by
Xing Tian
14
0 / 0 / 5
7,883
788
2,799
9,272
9,659
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Jonibaz
Janus
13
0 / 4 / 1
7,067
707
9,912
8,877
3,371
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
Rumoclock
Gilgamesh
14
1 / 2 / 0
7,452
745
8,139
12,446
10,814
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
0 / 1 / 1
7,165
717
4,433
6,570
2,951
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
0 / 2 / 1
6,900
690
2,245
7,781
3,430
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bacchus
11
0 / 2 / 1
6,760
676
3,257
12,670
11,282
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
5
11
Kills
1
1
Deaths
11
19
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Chang'e
B1bek
Chang'e
3
0
2
4
W
Ne Zha
Hydro_131
Ne Zha
4
0
3
5.5
L
Janus
Jonibaz
Janus
0
4
1
0.13
W
Neith
MRodkjaer
Neith
2
0
5
4.5
W
Freya
Moners
Freya
2
1
4
4
L
Gilgamesh
Rumoclock
Gilgamesh
1
2
0
0.5
W
Xing Tian
WooBackB4by
Xing Tian
0
0
5
2.5
L
0
1
1
0.5
L
0
2
1
0.25
L
Bacchus
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,361
Damage
27,986
39,415
Taken
48,344
24,232
Mitigated
31,848
14,541
Healing
11,853
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
B1bek
Chang'e
4,963
819
3,167
3,660
6,185
2,703
0
1,291
4,679
37,266
0
W
Ne Zha
Hydro_131
Ne Zha
9,833
1,098
0
1,941
6,873
3,112
121
3,002
3,777
0
27,230
L
Janus
Jonibaz
Janus
9,912
111
38
1,446
8,877
3,371
0
1,046
7,831
27,943
0
W
Neith
MRodkjaer
Neith
10,978
4,461
0
2,262
7,101
3,937
1,525
2,986
3,997
0
32,264
W
Freya
Moners
Freya
8,788
3,492
363
2,462
9,984
4,821
1,418
3,075
6,769
31,732
0
L
Gilgamesh
Rumoclock
Gilgamesh
8,139
1,790
338
4,592
12,446
10,814
0
6,830
5,616
0
27,533
W
Xing Tian
WooBackB4by
Xing Tian
2,799
155
0
686
9,272
9,659
304
2,815
6,362
13,001
0
L
4,433
3,444
0
1,402
6,570
2,951
456
2,155
4,415
0
25,722
L
2,245
978
291
1,808
7,781
3,430
109
3,371
4,410
0
16,233
L
Bacchus
3,257
121
0
1,938
12,670
11,282
0
3,148
9,522
7,725
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,870
Gold Earned
35,344
258
Minions Killed
174
0
Camps Cleared
0
1,154,010
Distance Traveled
968,814
17
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
8,743
874
84
8
0
228,896
4
W
Ne Zha
8,066
807
31
3
0
247,129
3
L
Janus
7,067
707
44
4
0
202,300
2
W
Neith
7,989
799
55
6
0
228,302
1
W
Freya
8,189
819
67
7
0
225,130
5
L
Gilgamesh
7,452
745
37
4
0
245,938
2
W
Xing Tian
7,883
788
21
2
0
224,553
4
L
Rama
7,165
717
39
4
0
220,050
2
L
Izanami
6,900
690
39
4
0
149,447
3
L
Bacchus
6,760
676
15
2
0
151,079
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role