Player Matchup

Raijin
Raijin
Deyubry
Raijin
Level 156
God Stats
0W - 2L
1,332 SR
Queue Stats
122W - 90L
1,560 Elo+
Party 2
Chiron
Chiron
MANFIR
Chiron
Level 125
God Stats
1W - 1L
1,700 SR
Queue Stats
179W - 217L
1,545 Elo+
Solo
Amaterasu
Amaterasu
NocturnalLemon
Amaterasu
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
121W - 79L
1,701 Elo+
Party 2
Team Averages
Level 147
1,511 SR
1,602 Elo+

VS

Team Averages
Level 106
1,609 SR
1,749 Elo+
Freya
Freya
AzureZephyr97
Freya
Level 125
God Stats
7W - 1L
1,621 SR
Queue Stats
213W - 217L
1,549 Elo+
Solo
Zeus
Zeus
Heimdalleezy
Zeus
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 3L
1,687 Elo+
Party 1
Chaac
Chaac
apSnow
Chaac
Level 105
God Stats
3W - 0L
1,705 SR
Queue Stats
32W - 6L
2,013 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Deyubry
Raijin
10
2 / 5 / 3
6,946
695
7,095
9,660
3,975
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chiron
MANFIR
Chiron
10
1 / 3 / 2
6,610
661
6,091
10,829
4,625
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Amaterasu
NocturnalLemon
Amaterasu
10
2 / 4 / 3
7,081
708
6,211
13,776
15,203
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 2 / 6
7,655
766
6,764
7,390
3,580
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

14
7 / 3 / 5
8,651
865
13,876
11,414
3,804
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chaac
apSnow
Chaac
14
2 / 0 / 10
8,070
807
9,866
9,914
8,705
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
33
5
Kills
12
12
Deaths
5
8
Assists
21
Player
Kills
Deaths
Assists
KDA
W
3
2
6
3
L
Raijin
Deyubry
Raijin
2
5
3
0.7
W
7
3
5
3.17
L
Chiron
MANFIR
Chiron
1
3
2
0.67
L
Amaterasu
NocturnalLemon
Amaterasu
2
4
3
0.88
W
Chaac
apSnow
Chaac
2
0
10
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,397
Damage
30,506
34,265
Taken
28,718
23,803
Mitigated
16,089
7,341
Healing
12,856
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,764
2,345
0
2,861
7,390
3,580
711
2,485
4,905
21,420
2,914
L
Raijin
Deyubry
Raijin
7,095
934
0
470
9,660
3,975
0
5,106
4,329
17,758
0
W
13,876
3,674
28
4,862
11,414
3,804
870
3,316
8,098
37,059
0
L
Chiron
MANFIR
Chiron
6,091
2,684
182
2,808
10,829
4,625
0
6,087
4,395
0
22,365
L
Amaterasu
NocturnalLemon
Amaterasu
6,211
1,691
593
3,288
13,776
15,203
0
8,912
4,667
0
13,585
W
Chaac
apSnow
Chaac
9,866
2,065
605
4,500
9,914
8,705
440
1,551
8,363
0
32,861

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,637
Gold Earned
24,376
97
Minions Killed
126
3
Camps Cleared
6
512,408
Distance Traveled
556,911
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Freya
7,655
766
42
4
2
176,754
4
L
Raijin
6,946
695
38
4
2
159,000
3
W
Zeus
8,651
865
50
5
2
164,074
0
L
Chiron
6,610
661
44
4
0
173,288
3
L
Amaterasu
7,081
708
15
2
1
180,120
4
W
Chaac
8,070
807
34
3
2
216,083
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role