Player Matchup

Chaac
Chaac
 
Chaac
Level 30
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
CorgiVapeur5890
Ah Puch
Level 40
God Stats
1W - 0L
1,677 SR
Queue Stats
7W - 5L
1,469 Elo+
Party 1
Sun Wukong
Sun Wukong
Maclegore
Sun Wukong
Level 82
God Stats
1W - 0L
1,182 SR
Queue Stats
8W - 12L
1,307 Elo+
Party 1
Kuzenbo
Kuzenbo
sndolh
Kuzenbo
Level 68
God Stats
8W - 9L
1,484 SR
Queue Stats
82W - 96L
1,490 Elo+
Solo
Jing Wei
Jing Wei
twowheel
Jing Wei
Level 48
God Stats
16W - 20L
1,376 SR
Queue Stats
195W - 249L
1,319 Elo+
Solo
Team Averages
Level 54
1,444 SR
1,417 Elo+

VS

Team Averages
Level 49
1,548 SR
1,426 Elo+
Baron Samedi
Baron Samedi
Chiroooou
Baron Samedi
Level 37
God Stats
2W - 5L
1,734 SR
Queue Stats
423W - 431L
1,355 Elo+
Solo
Eset
Eset
KumailIQ
Eset
Level 85
God Stats
10W - 5L
1,679 SR
Queue Stats
238W - 249L
1,462 Elo+
Party 2
Arachne
Arachne
SAMOOO1
Arachne
Level 45
God Stats
31W - 30L
1,542 SR
Queue Stats
180W - 196L
1,440 Elo+
Party 2
Osiris
Osiris
Sullyi
Osiris
Level 42
God Stats
2W - 1L
1,500 SR
Queue Stats
32W - 56L
1,449 Elo+
Solo
Heimdallr
Heimdallr
Zis0r
Heimdallr
Level 37
God Stats
2W - 5L
1,285 SR
Queue Stats
221W - 221L
1,423 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
19
9 / 0 / 5
11,002
524
18,440
21,083
15,610
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

14
2 / 3 / 9
8,771
418
15,242
8,345
3,637
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sun Wukong
Maclegore
Sun Wukong
16
5 / 2 / 6
9,442
450
13,193
19,949
16,386
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Kuzenbo
sndolh
Kuzenbo
13
1 / 3 / 9
8,506
405
7,311
20,258
25,229
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Jing Wei
twowheel
Jing Wei
8
1 / 3 / 1
6,752
322
5,882
7,806
2,564
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Chiroooou
Baron Samedi
13
4 / 4 / 2
9,519
453
9,241
21,007
26,576
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Eset
14
2 / 4 / 2
9,054
431
11,594
12,696
5,518
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Arachne
SAMOOO1
Arachne
17
2 / 2 / 2
10,073
480
6,078
15,653
8,731
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Osiris
Sullyi
Osiris
15
1 / 4 / 1
9,942
473
14,292
22,193
22,242
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Heimdallr
Zis0r
Heimdallr
14
2 / 4 / 2
9,127
435
12,021
16,463
11,014
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
20
18
Kills
11
11
Deaths
18
30
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
9
0
5
11.5
L
Baron Samedi
Chiroooou
Baron Samedi
4
4
2
1.25
W
2
3
9
2.17
L
Eset
2
4
2
0.75
W
Sun Wukong
Maclegore
Sun Wukong
5
2
6
4
L
Arachne
SAMOOO1
Arachne
2
2
2
1.5
L
Osiris
Sullyi
Osiris
1
4
1
0.38
L
Heimdallr
Zis0r
Heimdallr
2
4
2
0.75
W
Kuzenbo
sndolh
Kuzenbo
1
3
9
1.83
W
Jing Wei
twowheel
Jing Wei
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,068
Damage
53,226
77,441
Taken
88,012
63,426
Mitigated
74,081
25,055
Healing
27,449
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
18,440
5,306
370
9,430
21,083
15,610
660
4,600
16,483
0
120,363
L
Baron Samedi
Chiroooou
Baron Samedi
9,241
1,838
4,279
5,823
21,007
26,576
300
5,436
15,320
38,058
0
W
15,242
1,011
0
1,801
8,345
3,637
192
2,131
6,214
55,845
0
L
Eset
11,594
415
297
1,914
12,696
5,518
184
4,331
7,891
71,235
0
W
Sun Wukong
Maclegore
Sun Wukong
13,193
4,132
0
7,340
19,949
16,386
241
3,676
16,273
0
56,954
L
Arachne
SAMOOO1
Arachne
6,078
3,427
0
7,868
15,653
8,731
0
2,851
12,620
0
99,812
L
Osiris
Sullyi
Osiris
14,292
6,313
0
5,618
22,193
22,242
2,543
3,193
18,854
0
75,237
L
Heimdallr
Zis0r
Heimdallr
12,021
4,444
179
1,471
16,463
11,014
1,846
5,511
10,774
0
65,428
W
Kuzenbo
sndolh
Kuzenbo
7,311
3,070
0
4,926
20,258
25,229
0
8,556
11,702
26,616
0
W
Jing Wei
twowheel
Jing Wei
5,882
4,882
0
1,188
7,806
2,564
0
1,872
5,934
0
29,086

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,473
Gold Earned
47,715
403
Minions Killed
548
0
Camps Cleared
0
1,928,565
Distance Traveled
1,875,343
26
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
11,002
524
178
8
0
456,107
2
L
Baron Samedi
9,519
453
38
2
0
342,700
5
W
Ah Puch
8,771
418
75
4
0
369,782
7
L
Eset
9,054
431
134
6
0
372,144
3
W
Sun Wukong
9,442
450
82
4
0
428,904
5
L
Arachne
10,073
480
151
7
0
433,644
3
L
Osiris
9,942
473
111
5
0
397,649
0
L
Heimdallr
9,127
435
114
5
0
329,206
0
W
Kuzenbo
8,506
405
30
1
0
451,666
8
W
Jing Wei
6,752
322
38
2
0
222,106
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role