Player Matchup

Fenrir
Fenrir
CoDKiLLeRx64
Fenrir
Level 67
God Stats
15W - 12L
1,614 SR
Queue Stats
26W - 26L
1,408 Elo+
Solo
Baron Samedi
Baron Samedi
MI u t l a q
Baron Samedi
Level 18
God Stats
11W - 5L
1,500 SR
Queue Stats
71W - 56L
1,334 Elo+
Party 2
Yemoja
Yemoja
PNTa2000
Yemoja
Level 57
God Stats
0W - 1L
1,250 SR
Queue Stats
40W - 68L
1,221 Elo+
Solo
Bacchus
Bacchus
disy_rdb
Bacchus
Level 87
God Stats
18W - 17L
1,486 SR
Queue Stats
89W - 99L
1,425 Elo+
Solo
Hercules
Hercules
lD 1 E S E L
Hercules
Level 48
God Stats
1W - 3L
1,333 SR
Queue Stats
123W - 127L
1,399 Elo+
Party 2
Team Averages
Level 55
1,437 SR
1,357 Elo+

VS

Team Averages
Level 45
1,424 SR
1,341 Elo+
Sol
Sol
Hadawe 829
Sol
Level 41
God Stats
1W - 1L
1,286 SR
Queue Stats
37W - 37L
1,354 Elo+
Party 1
Arachne
Arachne
MA5TARK
Arachne
Level 67
God Stats
9W - 7L
1,500 SR
Queue Stats
214W - 285L
1,337 Elo+
Solo
Nox
Nox
MoRa InTime
Nox
Level 31
God Stats
1W - 3L
1,115 SR
Queue Stats
6W - 8L
1,121 Elo+
Solo
Artemis
Artemis
SUICIDEBOY3829
Artemis
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 16L
1,500 Elo+
Party 1
Chiron
Chiron
Ti_MisTeur_240
Chiron
Level 69
God Stats
3W - 3L
1,720 SR
Queue Stats
65W - 63L
1,393 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
12
7 / 3 / 3
8,056
474
9,307
13,987
6,115
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
MI u t l a q
Baron Samedi
10
1 / 6 / 2
6,872
404
4,826
13,435
6,784
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Yemoja
PNTa2000
Yemoja
11
0 / 1 / 0
6,096
359
1,609
4,289
2,150
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bacchus
disy_rdb
Bacchus
10
1 / 4 / 2
7,016
413
5,631
16,714
16,207
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Hercules
lD 1 E S E L
Hercules
11
1 / 5 / 3
7,052
415
8,330
17,778
8,262
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 1 / 6
6,872
404
6,759
9,975
3,343
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Arachne
MA5TARK
Arachne
16
8 / 0 / 1
9,486
558
9,388
17,491
7,509
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
3 / 4 / 7
8,130
478
8,183
8,068
3,579
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

10
2 / 4 / 4
6,895
406
8,922
9,127
3,450
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

16
6 / 1 / 5
9,448
556
12,274
11,017
5,369
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
42
10
Kills
19
19
Deaths
10
10
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Fenrir
7
3
3
2.83
W
0
1
6
3
W
Arachne
MA5TARK
Arachne
8
0
1
8.5
L
Baron Samedi
MI u t l a q
Baron Samedi
1
6
2
0.33
W
3
4
7
1.63
L
Yemoja
PNTa2000
Yemoja
0
1
0
0
W
2
4
4
1
W
6
1
5
8.5
L
Bacchus
disy_rdb
Bacchus
1
4
2
0.5
L
Hercules
lD 1 E S E L
Hercules
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,703
Damage
45,526
66,203
Taken
55,678
39,518
Mitigated
23,250
19,242
Healing
18,322
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
9,307
2,205
0
894
13,987
6,115
0
2,982
11,005
0
37,647
W
6,759
1,824
0
3,461
9,975
3,343
2,829
2,323
7,652
37,258
0
W
Arachne
MA5TARK
Arachne
9,388
7,108
0
6,145
17,491
7,509
0
2,029
15,462
0
92,181
L
Baron Samedi
MI u t l a q
Baron Samedi
4,826
900
636
3,648
13,435
6,784
25
3,819
9,616
38,912
0
W
8,183
1,617
0
0
8,068
3,579
774
3,271
4,797
47,833
0
L
Yemoja
PNTa2000
Yemoja
1,609
168
1,034
819
4,289
2,150
35
671
3,618
23,444
0
W
8,922
4,955
0
1,320
9,127
3,450
1,286
2,946
6,181
0
21,544
W
12,274
5,662
298
7,098
11,017
5,369
2,705
1,497
9,520
0
77,417
L
Bacchus
disy_rdb
Bacchus
5,631
504
0
3,985
16,714
16,207
400
4,661
12,053
23,325
0
L
Hercules
lD 1 E S E L
Hercules
8,330
3,341
267
7,959
17,778
8,262
417
2,809
14,969
0
40,327

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,092
Gold Earned
40,831
226
Minions Killed
405
0
Camps Cleared
0
1,520,540
Distance Traveled
1,488,976
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,056
474
49
3
0
386,030
0
W
Sol
6,872
404
56
3
0
292,996
2
W
Arachne
9,486
558
128
8
0
375,954
1
L
Baron Samedi
6,872
404
51
3
0
262,986
0
W
Nox
8,130
478
76
4
0
280,710
0
L
Yemoja
6,096
359
31
2
0
289,892
0
W
Artemis
6,895
406
23
1
0
253,547
3
W
Chiron
9,448
556
122
7
0
285,769
0
L
Bacchus
7,016
413
29
2
0
282,900
2
L
Hercules
7,052
415
66
4
0
298,732
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role