Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kuzenbo
Kuzenbo
IlIlI-lIlIl-IIIl
Kuzenbo
Level 124
God Stats
11W - 1L
2,066 SR
Queue Stats
367W - 143L
1,801 Elo+
Party 2
Anhur
Anhur
TheRealShahab167
Anhur
Level 128
God Stats
53W - 24L
1,714 SR
Queue Stats
507W - 211L
1,821 Elo+
Party 2
Team Averages
Level 129
1,760 SR
1,708 Elo+

VS

Team Averages
Level 105
1,527 SR
1,518 Elo+
Ravana
Ravana
Der NoXy
Ravana
Level 127
God Stats
14W - 12L
1,540 SR
Queue Stats
340W - 310L
1,529 Elo+
Party 1
Artio
Artio
Ninjas Fart Too
Artio
Level 122
God Stats
13W - 14L
1,561 SR
Queue Stats
347W - 323L
1,520 Elo+
Party 1
Ah Puch
Ah Puch
Stw-3_Que_0605
Ah Puch
Level 65
God Stats
28W - 27L
1,479 SR
Queue Stats
313W - 308L
1,505 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
11
0 / 1 / 8
6,958
696
5,890
8,569
5,418
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
4 / 0 / 4
8,133
813
7,085
9,977
12,699
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
4 / 0 / 4
7,876
788
10,523
5,869
2,515
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
Der NoXy
Ravana
10
1 / 4 / 0
6,105
611
4,163
10,016
3,910
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
0 / 1 / 1
6,476
648
986
10,028
7,067
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

10
0 / 3 / 1
6,331
633
8,533
6,852
3,023
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
3
8
Kills
1
1
Deaths
8
16
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
0
1
8
4
L
Ravana
Der NoXy
Ravana
1
4
0
0.25
W
4
0
4
6
L
0
1
1
0.5
L
0
3
1
0.17
W
4
0
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,498
Damage
13,682
24,415
Taken
26,896
20,632
Mitigated
14,000
8,837
Healing
6,248
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
5,890
804
2,197
3,578
8,569
5,418
287
3,569
5,000
19,416
0
L
Ravana
Der NoXy
Ravana
4,163
724
0
1,172
10,016
3,910
0
3,873
6,143
0
12,639
W
7,085
3,265
0
1,363
9,977
12,699
90
3,403
6,574
16,908
0
L
986
20
435
2,787
10,028
7,067
0
4,299
5,729
2,622
0
L
8,533
446
0
1,854
6,852
3,023
0
4,806
2,046
37,485
0
W
10,523
6,295
0
1,699
5,869
2,515
1,893
2,959
2,910
0
34,584

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,967
Gold Earned
18,912
115
Minions Killed
108
7
Camps Cleared
2
549,144
Distance Traveled
504,932
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
6,958
696
23
2
1
178,979
5
L
Ravana
6,105
611
19
2
2
177,165
3
W
Kuzenbo
8,133
813
18
2
2
210,284
1
L
Artio
6,476
648
6
1
0
171,587
3
L
Ah Puch
6,331
633
83
8
0
156,180
4
W
Anhur
7,876
788
74
7
4
159,881
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role