Player Matchup

Sol
Sol
Platinum V
AoSumo
Sol
Platinum V
Level 160
God Stats
12W - 8L
1,758 SR
Queue Stats
325W - 328L
1,726 MMR
Solo
Kuzenbo
Kuzenbo
Platinum V
GoldenxDarkness
Kuzenbo
Platinum V
Level 158
God Stats
5W - 2L
1,773 SR
Queue Stats
71W - 59L
1,803 MMR
Solo
Serqet
Serqet
Gold II
Tastybb
Serqet
Gold II
Level 126
God Stats
4W - 3L
1,768 SR
Queue Stats
164W - 154L
1,711 MMR
Solo
Charybdis
Charybdis
Gold IV
moonlightslayer
Charybdis
Gold IV
Level 159
God Stats
2W - 5L
1,306 SR
Queue Stats
102W - 107L
1,530 MMR
Solo
Chaac
Chaac
Platinum IV
rss6aa
Chaac
Platinum IV
Level 128
God Stats
37W - 33L
1,539 SR
Queue Stats
633W - 652L
1,642 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 146
1,629 SR
1,683 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 120
1,523 SR
1,700 MMR
Artemis
Artemis
Gold IV
AlbinoPrism9920
Artemis
Gold IV
Level 105
God Stats
2W - 3L
1,541 SR
Queue Stats
341W - 331L
1,368 MMR
Solo
Horus
Horus
Silver II
Chompi-Mbappe
Horus
Silver II
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 11L
1,431 MMR
Solo
Merlin
Merlin
Gold I
DoctorDerbz
Merlin
Gold I
Level 122
God Stats
22W - 14L
1,614 SR
Queue Stats
99W - 89L
1,496 MMR
Solo
Poseidon
Poseidon
Masters
PrimeRib22
Poseidon
Masters
Level 129
God Stats
4W - 2L
1,425 SR
Queue Stats
103W - 53L
2,791 MMR
Solo
Awilix
Awilix
Gold III
XBlackProdigyX2
Awilix
Gold III
Level 160
God Stats
2W - 3L
1,535 SR
Queue Stats
189W - 184L
1,416 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
AoSumo
Sol
16
2 / 8 / 0
10,883
435
8,550
19,410
6,767
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
0 / 2 / 3
9,506
380
7,182
12,675
13,914
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Serqet
Tastybb
Serqet
16
1 / 7 / 2
10,173
407
9,140
25,865
11,019
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

Charybdis
moonlightslayer
Charybdis
16
2 / 5 / 0
10,624
425
7,582
21,955
8,370
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chaac
rss6aa
Chaac
17
0 / 12 / 1
11,003
440
15,345
39,026
37,516
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Bans
ArachneAtlasBastet

VS

Bans
LokiCliodhnaArtio
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
2 / 2 / 4
12,788
512
12,300
15,717
7,436
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

16
0 / 2 / 9
10,839
434
3,293
21,161
22,725
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Merlin
19
3 / 1 / 7
12,133
485
11,672
12,624
6,084
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Poseidon
PrimeRib22
Poseidon
20
20 / 0 / 5
16,802
672
49,192
26,403
14,488
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

20
8 / 0 / 4
13,182
527
11,817
13,724
6,062
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
62
5
Kills
33
34
Deaths
5
6
Assists
29
Player
Kills
Deaths
Assists
KDA
W
2
2
4
2
L
Sol
AoSumo
Sol
2
8
0
0.25
W
0
2
9
2.25
W
Merlin
3
1
7
6.5
L
0
2
3
0.75
W
Poseidon
PrimeRib22
Poseidon
20
0
5
22.5
L
Serqet
Tastybb
Serqet
1
7
2
0.29
W
8
0
4
10
L
Charybdis
moonlightslayer
Charybdis
2
5
0
0.4
L
Chaac
rss6aa
Chaac
0
12
1
0.04

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,799
Damage
88,274
118,931
Taken
89,629
77,586
Mitigated
56,795
32,407
Healing
20,689
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,300
4,876
0
1,500
15,717
7,436
1,590
3,545
12,102
0
129,082
L
Sol
AoSumo
Sol
8,550
1,995
0
3,923
19,410
6,767
759
9,220
10,190
78,088
0
W
3,293
1,997
1,718
5,078
21,161
22,725
286
3,432
17,457
0
40,774
W
Merlin
11,672
165
0
4,324
12,624
6,084
1,399
4,332
7,928
107,454
0
L
7,182
2,154
71
1,212
12,675
13,914
0
5,606
7,069
30,553
0
W
Poseidon
PrimeRib22
Poseidon
49,192
12,023
0
7,656
26,403
14,488
2,669
3,425
22,516
183,834
0
L
Serqet
Tastybb
Serqet
9,140
2,273
0
9,232
25,865
11,019
0
10,721
15,144
0
77,715
W
11,817
3,140
0
413
13,724
6,062
0
1,961
10,623
0
130,327
L
Charybdis
moonlightslayer
Charybdis
7,582
2,627
0
7,460
21,955
8,370
1,275
6,907
15,048
0
94,615
L
Chaac
rss6aa
Chaac
15,345
3,333
0
10,509
39,026
37,516
0
28,410
10,616
0
95,583

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,189
Gold Earned
65,744
634
Minions Killed
760
0
Camps Cleared
0
2,147,140
Distance Traveled
2,534,045
13
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
12,788
512
170
7
0
415,882
2
L
Sol
10,883
435
145
6
0
401,457
2
W
Horus
10,839
434
51
2
0
460,261
0
W
Merlin
12,133
485
148
6
0
508,752
2
L
Kuzenbo
9,506
380
52
2
0
452,772
3
W
Poseidon
16,802
672
227
9
0
540,354
3
L
Serqet
10,173
407
124
5
0
487,811
0
W
Awilix
13,182
527
164
7
0
608,796
5
L
Charybdis
10,624
425
154
6
0
404,152
4
L
Chaac
11,003
440
159
6
0
400,948
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role