Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
 
Sylvanus
Level 92
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mercury
Mercury
A ShwiftySOB
Mercury
Level 124
God Stats
65W - 61L
1,450 SR
Queue Stats
901W - 962L
1,404 Elo+
Solo
Skadi
Skadi
Fashu_
Skadi
Level 89
God Stats
25W - 31L
1,376 SR
Queue Stats
611W - 645L
1,477 Elo+
Solo
Merlin
Merlin
darkkaze13
Merlin
Level 148
God Stats
19W - 21L
1,420 SR
Queue Stats
186W - 203L
1,379 Elo+
Solo
Team Averages
Level 108
1,449 SR
1,452 Elo+

VS

Team Averages
Level 81
1,500 SR
1,458 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
AFoolishFox3999
Fenrir
Level 72
God Stats
7W - 12L
1,374 SR
Queue Stats
676W - 713L
1,523 Elo+
Solo
Heimdallr
Heimdallr
ITZxTHERA1N
Heimdallr
Level 155
God Stats
1W - 3L
1,455 SR
Queue Stats
125W - 142L
1,513 Elo+
Solo
Cthulhu
Cthulhu
adrc08
Cthulhu
Level 46
God Stats
6W - 6L
1,670 SR
Queue Stats
42W - 81L
1,314 Elo+
Solo
Zhong Kui
Zhong Kui
ninjaSPARTANass
Zhong Kui
Level 31
God Stats
2W - 5L
1,500 SR
Queue Stats
86W - 114L
1,440 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
14
2 / 2 / 1
8,644
540
8,416
12,929
6,200
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Sylvanus
 
Sylvanus
12
1 / 1 / 8
7,973
498
4,495
9,950
10,811
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Mercury
A ShwiftySOB
Mercury
15
4 / 1 / 4
8,480
530
7,749
11,938
5,045
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Skadi
Fashu_
Skadi
13
4 / 0 / 2
8,130
508
5,982
7,435
2,951
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Merlin
darkkaze13
Merlin
14
1 / 3 / 4
8,433
527
7,285
9,987
4,630
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
9
0 / 6 / 1
5,951
372
3,909
7,988
2,345
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
5 / 2 / 0
8,148
509
6,460
14,837
6,673
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Heimdallr
ITZxTHERA1N
Heimdallr
14
2 / 4 / 1
8,386
524
9,794
13,871
6,800
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cthulhu
adrc08
Cthulhu
12
0 / 0 / 1
7,276
455
4,485
8,683
7,539
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Zhong Kui
ninjaSPARTANass
Zhong Kui
12
0 / 1 / 1
7,113
445
5,036
9,991
7,465
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
11
12
Kills
7
7
Deaths
13
19
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
2
2
1
1.25
W
Sylvanus
 
Sylvanus
1
1
8
5
L
Nu Wa
 
Nu Wa
0
6
1
0.08
W
Mercury
A ShwiftySOB
Mercury
4
1
4
6
L
5
2
0
2.5
W
Skadi
Fashu_
Skadi
4
0
2
5
L
Heimdallr
ITZxTHERA1N
Heimdallr
2
4
1
0.63
L
Cthulhu
adrc08
Cthulhu
0
0
1
0.5
W
Merlin
darkkaze13
Merlin
1
3
4
1
L
Zhong Kui
ninjaSPARTANass
Zhong Kui
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,927
Damage
29,684
52,239
Taken
55,370
29,637
Mitigated
30,822
14,473
Healing
16,287
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
8,416
4,644
0
5,539
12,929
6,200
825
3,364
9,565
0
55,087
W
Sylvanus
 
Sylvanus
4,495
1,980
1,522
4,114
9,950
10,811
31
3,633
6,317
23,827
0
L
Nu Wa
 
Nu Wa
3,909
1,509
0
610
7,988
2,345
443
1,242
6,746
27,543
0
W
Mercury
A ShwiftySOB
Mercury
7,749
3,844
0
538
11,938
5,045
380
2,224
9,714
0
77,614
L
6,460
1,314
0
3,954
14,837
6,673
0
1,111
13,726
0
54,038
W
Skadi
Fashu_
Skadi
5,982
2,750
0
2,660
7,435
2,951
923
3,221
4,214
0
61,571
L
Heimdallr
ITZxTHERA1N
Heimdallr
9,794
2,799
0
4,515
13,871
6,800
0
6,052
7,819
0
73,906
L
Cthulhu
adrc08
Cthulhu
4,485
145
255
2,440
8,683
7,539
0
3,066
5,617
46,769
0
W
Merlin
darkkaze13
Merlin
7,285
462
0
100
9,987
4,630
616
988
8,996
69,840
0
L
Zhong Kui
ninjaSPARTANass
Zhong Kui
5,036
481
0
4,513
9,991
7,465
128
309
9,682
45,205
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,660
Gold Earned
36,874
498
Minions Killed
386
0
Camps Cleared
0
1,568,580
Distance Traveled
1,334,532
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
8,644
540
118
7
0
327,315
4
W
Sylvanus
7,973
498
31
2
0
281,272
3
L
Nu Wa
5,951
372
40
3
0
219,241
0
W
Mercury
8,480
530
118
7
0
378,639
0
L
Fenrir
8,148
509
88
6
0
312,648
2
W
Skadi
8,130
508
115
7
0
284,795
0
L
Heimdallr
8,386
524
113
7
0
248,945
2
L
Cthulhu
7,276
455
73
5
0
314,591
5
W
Merlin
8,433
527
116
7
0
296,559
1
L
Zhong Kui
7,113
445
72
5
0
239,107
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role