Player Matchup

Arachne
Arachne
Blexyyy
Arachne
Level 44
God Stats
2W - 1L
1,500 SR
Queue Stats
18W - 25L
1,229 Elo+
Party 2
Cthulhu
Cthulhu
EG Dez LB
Cthulhu
Level 42
God Stats
3W - 0L
1,500 SR
Queue Stats
18W - 24L
1,229 Elo+
Party 2
Merlin
Merlin
ugly booty1322
Merlin
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 3L
1,800 Elo+
Party 2
Team Averages
Level 31
1,500 SR
1,419 Elo+

VS

Team Averages
Level 42
1,410 SR
1,321 Elo+
Ra
Ra
BLASTEEEEEEEEEEM
Ra
Level 5
God Stats
1W - 1L
1,482 SR
Queue Stats
1W - 4L
1,319 Elo+
Party 1
Ymir
Ymir
BlastForce
Ymir
Level 58
God Stats
3W - 3L
1,348 SR
Queue Stats
194W - 314L
1,315 Elo+
Party 1
Jormungandr
Jormungandr
SDCED619
Jormungandr
Level 63
God Stats
10W - 16L
1,398 SR
Queue Stats
269W - 396L
1,330 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Blexyyy
Arachne
12
7 / 3 / 6
8,464
846
4,472
8,621
2,724
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
EG Dez LB
Cthulhu
12
3 / 1 / 11
8,401
840
4,285
5,406
4,961
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

13
6 / 2 / 6
8,333
833
11,943
6,417
3,170
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 5 / 2
6,306
631
2,295
5,191
2,037
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
2 / 6 / 2
7,612
761
5,866
12,537
8,523
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jormungandr
SDCED619
Jormungandr
12
3 / 5 / 2
7,891
789
6,909
12,666
7,286
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
12
16
Kills
6
6
Deaths
16
23
Assists
6
Player
Kills
Deaths
Assists
KDA
L
1
5
2
0.4
L
2
6
2
0.5
W
Arachne
Blexyyy
Arachne
7
3
6
3.33
W
Cthulhu
EG Dez LB
Cthulhu
3
1
11
8.5
L
Jormungandr
SDCED619
Jormungandr
3
5
2
0.8
W
6
2
6
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,700
Damage
15,070
20,444
Taken
30,394
10,855
Mitigated
17,846
2,569
Healing
2,794
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,295
786
87
0
5,191
2,037
250
2,419
2,772
7,179
0
L
5,866
640
115
1,059
12,537
8,523
130
6,625
5,912
18,171
0
W
Arachne
Blexyyy
Arachne
4,472
3,112
0
1,232
8,621
2,724
0
7,325
1,071
0
6,123
W
Cthulhu
EG Dez LB
Cthulhu
4,285
384
235
602
5,406
4,961
0
2,960
2,325
12,929
0
L
Jormungandr
SDCED619
Jormungandr
6,909
1,391
275
1,258
12,666
7,286
16
7,608
5,058
25,635
0
W
11,943
1,476
0
500
6,417
3,170
0
4,455
1,702
32,501
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,198
Gold Earned
21,809
83
Minions Killed
96
4
Camps Cleared
4
455,587
Distance Traveled
440,592
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
6,306
631
14
1
1
102,249
0
L
Ymir
7,612
761
46
5
0
171,201
0
W
Arachne
8,464
846
4
0
1
133,406
0
W
Cthulhu
8,401
840
24
2
0
169,990
0
L
Jormungandr
7,891
789
36
4
3
167,142
0
W
Merlin
8,333
833
55
6
3
152,191
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role