Player Matchup

Mercury
Mercury
Platinum II
Qexan1
Mercury
Platinum II
Level 140
God Stats
2W - 1L
1,552 SR
Queue Stats
73W - 64L
1,990 MMR
Solo
Ymir
Ymir
Bronze III
Snick3rz
Ymir
Bronze III
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 MMR
Solo
Baron Samedi
Baron Samedi
Gold V
SourGlo
Baron Samedi
Gold V
Level 145
God Stats
7W - 9L
1,418 SR
Queue Stats
315W - 315L
1,255 MMR
Party 1
Izanami
Izanami
Platinum IV
WEEDCANSAVEWORLD
Izanami
Platinum IV
Level 107
God Stats
14W - 15L
1,550 SR
Queue Stats
408W - 410L
1,894 MMR
Solo
Amaterasu
Amaterasu
Gold I
syhmbols
Amaterasu
Gold I
Level 89
God Stats
6W - 9L
1,532 SR
Queue Stats
286W - 281L
1,685 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 125
1,510 SR
1,665 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 115
1,488 SR
1,505 MMR
Hun Batz
Hun Batz
Gold III
 
Hun Batz
Gold III
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Rama
Rama
Gold IV
 
Rama
Gold IV
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sylvanus
Sylvanus
Diamond II
 
Sylvanus
Diamond II
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hercules
Hercules
Gold IV
SantMonjaa
Hercules
Gold IV
Level 141
God Stats
2W - 9L
1,208 SR
Queue Stats
396W - 424L
1,435 MMR
Solo
Merlin
Merlin
Gold V
Strobic
Merlin
Gold V
Level 102
God Stats
0W - 1L
1,732 SR
Queue Stats
7W - 11L
1,591 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Qexan1
Mercury
13
3 / 0 / 1
7,432
572
2,415
9,475
3,571
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ymir
10
2 / 0 / 4
6,550
504
4,046
6,963
5,309
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Baron Samedi
SourGlo
Baron Samedi
13
3 / 0 / 3
7,211
555
10,606
5,717
3,044
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

13
2 / 0 / 1
7,488
576
7,666
7,956
2,806
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Amaterasu
syhmbols
Amaterasu
13
1 / 1 / 3
7,751
596
8,148
9,689
6,861
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bans
ArachneThothBastetAtlasGeb

VS

Bans
AresBakasuraPoseidonCliodhnaGilgamesh
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
11
0 / 1 / 0
5,869
451
3,106
8,956
3,383
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rama
 
Rama
11
0 / 3 / 0
5,868
451
2,594
10,570
3,343
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sylvanus
 
Sylvanus
9
0 / 2 / 0
5,581
429
4,509
9,845
7,312
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hercules
SantMonjaa
Hercules
11
1 / 3 / 0
6,677
514
6,256
13,850
9,246
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Merlin
Strobic
Merlin
11
0 / 2 / 0
6,276
483
3,481
6,744
2,514
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
1
11
Kills
1
1
Deaths
11
12
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
0
1
0
0
L
Rama
 
Rama
0
3
0
0
L
Sylvanus
 
Sylvanus
0
2
0
0
W
Mercury
Qexan1
Mercury
3
0
1
3.5
L
Hercules
SantMonjaa
Hercules
1
3
0
0.33
W
Ymir
2
0
4
4
W
Baron Samedi
SourGlo
Baron Samedi
3
0
3
4.5
L
Merlin
Strobic
Merlin
0
2
0
0
W
2
0
1
2.5
W
Amaterasu
syhmbols
Amaterasu
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,881
Damage
19,946
39,800
Taken
49,965
21,591
Mitigated
25,798
19,255
Healing
14,976
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
3,106
825
0
3,996
8,956
3,383
0
2,010
6,946
0
45,181
L
Rama
 
Rama
2,594
2,188
0
3,385
10,570
3,343
0
1,392
9,178
0
44,801
L
Sylvanus
 
Sylvanus
4,509
1,531
1,364
2,837
9,845
7,312
0
5,402
4,443
19,406
0
W
Mercury
Qexan1
Mercury
2,415
930
0
6,046
9,475
3,571
0
1,049
8,030
0
56,957
L
Hercules
SantMonjaa
Hercules
6,256
2,867
0
2,496
13,850
9,246
304
1,001
12,849
0
45,420
W
Ymir
4,046
614
0
1,333
6,963
5,309
145
3,154
3,809
12,734
0
W
Baron Samedi
SourGlo
Baron Samedi
10,606
1,357
1,061
2,543
5,717
3,044
135
2,603
3,114
54,634
0
L
Merlin
Strobic
Merlin
3,481
210
0
898
6,744
2,514
0
4,847
1,897
56,614
0
W
7,666
5,030
0
4,261
7,956
2,806
1,715
841
7,115
0
69,376
W
Amaterasu
syhmbols
Amaterasu
8,148
3,190
0
4,011
9,689
6,861
0
343
9,346
0
65,170

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,432
Gold Earned
30,271
460
Minions Killed
392
0
Camps Cleared
0
1,316,648
Distance Traveled
1,203,831
20
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
5,869
451
84
6
0
289,685
1
L
Rama
5,868
451
85
7
0
247,413
6
L
Sylvanus
5,581
429
23
2
0
244,790
7
W
Mercury
7,432
572
108
8
0
311,586
3
L
Hercules
6,677
514
84
6
0
203,061
4
W
Ymir
6,550
504
19
1
0
261,040
3
W
Baron Samedi
7,211
555
89
7
0
237,920
4
L
Merlin
6,276
483
116
9
0
218,882
4
W
Izanami
7,488
576
119
9
0
243,060
7
W
Amaterasu
7,751
596
125
10
0
263,042
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role