Player Matchup

Xing Tian
Xing Tian
Arawyek4991
Xing Tian
Level 107
God Stats
2W - 1L
1,789 SR
Queue Stats
436W - 400L
1,440 Elo+
Solo
Horus
Horus
Bananarama108
Horus
Level 136
God Stats
9W - 0L
1,783 SR
Queue Stats
80W - 97L
1,593 Elo+
Solo
Ra
Ra
Swift Ikaros
Ra
Level 113
God Stats
4W - 4L
1,352 SR
Queue Stats
169W - 164L
1,476 Elo+
Solo
Gilgamesh
Gilgamesh
Tyuhug
Gilgamesh
Level 100
God Stats
1W - 0L
1,500 SR
Queue Stats
167W - 156L
1,451 Elo+
Party 2
Medusa
Medusa
YaTsaR
Medusa
Level 29
God Stats
13W - 7L
1,661 SR
Queue Stats
35W - 30L
1,484 Elo+
Party 2
Team Averages
Level 97
1,617 SR
1,489 Elo+

VS

Team Averages
Level 93
1,589 SR
1,553 Elo+
Susano
Susano
 
Susano
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
 
Sol
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Rama
Rama
GhostHunter8641
Rama
Level 34
God Stats
1W - 1L
1,772 SR
Queue Stats
30W - 38L
1,694 Elo+
Solo
Chang'e
Chang'e
Im_Nefelibata
Chang'e
Level 126
God Stats
25W - 22L
1,603 SR
Queue Stats
123W - 120L
1,504 Elo+
Party 1
Baron Samedi
Baron Samedi
lazo-amigo2
Baron Samedi
Level 78
God Stats
20W - 20L
1,571 SR
Queue Stats
720W - 691L
1,567 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Arawyek4991
Xing Tian
9
4 / 0 / 3
5,936
594
3,346
8,059
5,444
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

10
4 / 0 / 3
6,015
602
4,509
6,008
2,518
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
2 / 1 / 3
6,389
639
2,864
3,337
1,203
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
Tyuhug
Gilgamesh
9
0 / 3 / 0
5,559
556
2,559
11,772
6,184
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Medusa
YaTsaR
Medusa
10
4 / 0 / 4
5,936
594
9,897
7,662
2,876
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
 
Susano
8
1 / 2 / 0
5,255
526
2,876
8,484
2,705
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Sol
 
Sol
7
0 / 5 / 0
4,496
450
4,900
9,165
1,756
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

7
0 / 4 / 0
4,466
447
2,473
6,811
1,612
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Chang'e
9
0 / 3 / 1
5,336
534
3,953
7,251
2,005
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Baron Samedi
lazo-amigo2
Baron Samedi
11
3 / 0 / 0
6,416
642
7,690
5,200
2,622
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
5
14
Kills
4
4
Deaths
14
13
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Susano
 
Susano
1
2
0
0.5
L
Sol
 
Sol
0
5
0
0
W
Xing Tian
Arawyek4991
Xing Tian
4
0
3
5.5
W
4
0
3
5.5
L
0
4
0
0
L
Chang'e
0
3
1
0.17
W
2
1
3
3.5
W
Gilgamesh
Tyuhug
Gilgamesh
0
3
0
0
W
Medusa
YaTsaR
Medusa
4
0
4
6
L
Baron Samedi
lazo-amigo2
Baron Samedi
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,175
Damage
21,892
36,838
Taken
36,911
18,225
Mitigated
10,700
9,999
Healing
12,111
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Susano
 
Susano
2,876
792
0
3,010
8,484
2,705
0
1,758
6,726
0
28,065
L
Sol
 
Sol
4,900
2,339
0
2,915
9,165
1,756
0
1,182
7,983
25,017
0
W
Xing Tian
Arawyek4991
Xing Tian
3,346
513
0
1,961
8,059
5,444
0
2,543
5,504
11,739
0
W
4,509
2,369
236
1,589
6,008
2,518
31
1,603
4,255
0
38,848
L
2,473
2,158
59
430
6,811
1,612
0
1,007
5,804
0
18,450
L
Chang'e
3,953
703
215
2,328
7,251
2,005
0
2,263
4,988
32,726
0
W
2,864
643
350
1,067
3,337
1,203
0
1,921
1,254
51,708
0
W
Gilgamesh
Tyuhug
Gilgamesh
2,559
629
0
2,072
11,772
6,184
0
7,228
4,544
0
31,680
W
Medusa
YaTsaR
Medusa
9,897
4,474
0
2,724
7,662
2,876
116
2,882
4,738
0
43,211
L
Baron Samedi
lazo-amigo2
Baron Samedi
7,690
1,512
0
3,154
5,200
2,622
0
0
5,200
45,834
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,835
Gold Earned
25,969
317
Minions Killed
274
0
Camps Cleared
0
1,041,129
Distance Traveled
925,408
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Susano
5,255
526
58
6
0
202,468
0
L
Sol
4,496
450
38
4
0
190,526
2
W
Xing Tian
5,936
594
7
1
0
203,924
2
W
Horus
6,015
602
73
7
0
255,516
3
L
Rama
4,466
447
34
3
0
178,367
2
L
Chang'e
5,336
534
71
7
0
191,860
6
W
Ra
6,389
639
99
10
0
204,078
2
W
Gilgamesh
5,559
556
72
7
0
200,012
0
W
Medusa
5,936
594
66
7
0
177,599
0
L
Baron Samedi
6,416
642
73
7
0
162,187
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role